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Facebook Renames to Meta (facebook.com)
1089 points by TiredOfLife on Oct 28, 2021 | hide | past | favorite | 1054 comments



If there is going to be a metaverse, I'm not sure I want Facebook to own it. It's like a bad sci-fi pulp story.

Given their investment and research, I wonder if they should open it all up (even if contradictory to short-term gains in ad revenue) so it has a chance to grow? Federate it a bit more than they are comfortable with, to at least give it a chance. I could see this flubbing out hard otherwise.

I'm personally keen on the AR/VR space (surrounded by headsets here), but the early adopters are so polarized about Facebook/Oculus's involvement. I don't know if a rebrand (is this really that?) would be enough for the tech crowd to forget and move on.


> If there is going to be a metaverse, I'm not sure I want Facebook to own it. It's like a bad sci-fi pulp story.

I'm confident I don't want them to own it - or for it to be owned by a single party of any kind, for that matter.

> Given their investment and research, I wonder if they should open it all up (even if contradictory to short-term gains in ad revenue) so it has a chance to grow?

I mean, that would be nice for users, but:

a) I don't think Facebook is constitutionally* able to give up ad revenue gains: what they do is maximize ad revenue, basically

b) I strongly suspect they have other means at their disposal to maximize growth. After all, every FB-IG-WA user is a Meta user now, right? How much would it cost to just send every one of them an Oculus headset for free?

And if that sounds insane, consider that this announcement is basically saying "we're betting our entire brand on this particular future" - I suspect they'll do everything in their power to make that bet succeed (or appear to succeed).

* in the sense of "this is the fundamental basis and goal of the company," not in a U.S.-founding-document sense


>I don't think Facebook is constitutionally able to give up ad revenue gains

This "fiduciary duty" meme really needs to die.

Seriously the idea of fiduciary duty [to maximixe profit] is dystopian, corporations don't fuck us over because they have to they do it because they can.

Edit: clarify


I also blinked at that. But then took it to mean constitutionally in a pure sense - whether they can keep a strength of belief enough to follow through. Unrelated to 'The Constitution' from a US citizen's point of view. Although now I'm pondering just how misplaced and powerful our reverence of that cobbled together document is.


It’s basically a peace treaty. There are things about it that I think are incredibly counterproductive to democracy (and they were designed to be so!), but I shudder at the thought of rolling the dice on scrapping or heavily re-writing it.


It seems like the government agencies are more than comfortable ignoring it anyway, frankly.


You are correct, that is the sense that I meant it. I'll edit my comment to clarify.


Thanks for clarifying! The constitution is pretty far from fiduciary duty legally, so I apologize for not interpreting it more charitably.

(In general the maximize profit meme does need to die tho)


The "fiduciary duty meme" is exactly what GP did not mean as per their disclaimer. Constitutionally in this sense means "as a result of it's constitutive makeup", i.e., it's culture, hierarchy, incentive structures, employees, managers etc.


> The "fiduciary duty meme" is exactly what GP did not mean as per their disclaimer

which was added thanks to your parent comment.


Indeed! It's not even really true: I did some digging in this thread. https://news.ycombinator.com/item?id=23393674

The relevant legal standard is "Don't abuse the company for your own ends", not "you must do everything to get as much money as quickly as possible, consequences be damned!"


It's especially dubious in Facebook's case because Mark Zuckerberg controls the majority of voting shares. If he wanted to run the company straight into the ground I doubt anyone could stop him.


Mark Zuckerberg could not make his salary $800 billion, or donate the entire company to charity. That’s what that means, nothing about business decisions


>Mark Zuckerberg could not make his salary $800 billion

This would be an interesting test case. The limits on what he can or cannot do are remarkably ill-defined.


Mark Zuckerberg couldn't donate Facebook the corporation to charity, but he absolutely could donate all of his personal Facebook shares to charity. If he did that then the charity would have a controlling stake.


I don't think you can sell shares to the public and then deliberately screw over your shareholders. If Zuckerberg acted terribly then he may be exposed to liability.


That's a question of malicious intent - if he intended to directly cause damage to specific shareholders than yea - they'd have a case. General idiocy isn't going to fall into that category though - shareholders all voluntarily bought their shares.


The problem is that the "maximize profit" meme is VERY fit in the evolutionary world of memes.

Those organizations and people that adopt the meme become more powerful and choke out all those entities that don't.

You can't just choose not to pursue profits at any cost if there are ANY competing entities out there that choose to do so.


I dont buy that. Lots of other factors beat out efficiency and execution. Sure, it’ll give you a statistically better shot at doing well, but you won’t die without it.


Our current ecosystem is such that you either get big enough to gobble up all real competitors, or you're consigned to irrelevance.

Why that is is where the fundamental disagreement is. One of the proposed reasons is too much regulation, the other is too little. It's (in my opinion) probably both - too much poorly applied, and not enough where it's needed.


It is a strange phenomenon, in that it is so nonsensical, yet so ingrained and self-perpetuating in a way. I can actually agree that it qualifies as a "duty", because it's something the people who make up the corporation honestly feel morally bound to. The idea seems to have become sort of a load-bearing neurosis in the Modern Yuppie. If and when we, by some act of cultural psychiatry, remove it entirely, that's a lot of personalities that are going to just crumble, and I don't know if there are enough hiking trails in California for the finance dude(tte)s in sillycon valley set to all find themselves again...


They have a legal obligation to maximize shareholder profits. See Dodge v. Ford Motor Co.

https://en.m.wikipedia.org/wiki/Dodge_v._Ford_Motor_Co.


The very article you cited disagrees! You said they have "an obligation to maximize shareholder profits" while the linked article says they have to "operate in the interests of the shareholders." Those are two very different things!

Hunt around for just a few minutes on the google search, "do corporations have a legal obligation to maximize share value," and you'll see that what you said is the myth that gets repeated -- this one link probably summarizes the argument against the myth in the most neutral way:

https://skeptics.stackexchange.com/questions/8146/are-u-s-co...


Later caselaw (note that that case was from 1919) gives directors widespread latitude to decide what "benefiting the corporation" means.

The second paragraph gives two such cases: AP Smith Manufacturing Co v. Barlow and Shlensky v. Wrigley.


This actually just makes it worse if (plausible) Zuck is a sadist.


No they don’t, except maybe in Michigan (Dodge v. Ford is a Michigan Supreme Court ruling from 1919, applying Michigan state law; as your own article states: “In the 1950s and 1960s, states rejected Dodge repeatedly”, so assuming that Dodge v. Ford represents anything other than a quirk of Michigan law [and potentially an outdated one even there] is...unfounded on the evidence you have provided.)


Dodge v. Ford was basically a perfect storm of saying just the wrong amount.

To summarize the case, Ford was sitting on a huge amount of cash. Some shareholders, in particular the Dodge brothers, wanted it paid out as dividends. Ford said no, and specifically:

"My ambition is to employ still more men, to spread the benefits of this industrial system to the greatest possible number, to help them build up their lives and their homes"

Had he said less, or even nothing, that would have been fine. Management is entitled to make whatever business-related decisions they see fit (the "business judgement" rule). If the Dodges disagree with those decisions, they can sell their shares and reinvest the money elsewhere.

Had Ford said more "...and we think doing so will grow the market for our cars", "help us retain our skilled and motivated workforce" or something else vaguely related to success of Ford Motor Company, that also would have been fine.

Unfortunately, what Ford said fell into a gap where it was clear that what he was doing was not a business decision; he was using the shareholders' money for his own personal ends, charitable though they may be. Shlensky v. Wrigley is an interesting comparison. The Cubs refused to have night baseball games due to some...idiosyncratic beliefs about the "true nature" of the sport. This reduced their potential profits, but was nevertheless okay because chasing after the "purists" OR going for mass-market appeal are both reasonable business decisions.

(This is not my argument; it's made in this article: https://digitalcommons.law.yale.edu/fss_papers/1384/)


Even then, you could say what he said today and be fine, as I understand it.


They have a legal obligation to maximise shareholder value, but what that entails courts will generally leave up to the discretion of the company's executives. In fact, the very first paragraph says precisely that:

> At the same time, the case affirmed the business judgment rule

What is the business judgement rule?

> The business judgment rule is a case law-derived doctrine in corporations law that courts defer to the business judgment of corporate executives.

In other words, if the CEO of a company says that he did something because e.g. he believed it was better for the long-term health of the company, the court will generally take his word for it, barring evidence of deliberate malfeasance.

What one cannot do is as Ford did, which was to deliberately try and hurt other shareholders.


Thanks! I understand it now.


> How much would it cost to just send every one of them an Oculus headset for free?

That's the wrong question.

The right question is "how many FB users would accept a free headset that advertisers paid for in exchange for access to your data and exclusive rights to place ads in front of you?"


We can answer this by looking at how many facebook users are okay (implicitly) with using facebook in exchange for access to their data and exclusive rights to place ads right in front of them. The answer is 100%


There's a world of difference between sharing cat/dinner/vacation photos with friends and family and living in some kind of fantasy animated cartoon world.

The social dynamics are completely different. Second Life showed that very clearly.

The three biggest things in Second Life were fantasy consumerism, fantasy entrepreneurship, and fantasy sex.

Unless FB is getting into those markets it's going to find the metaverse a tough sell.

Not least because the whole point of fantasy is that it's not really you. So that immediately conflicts with FB's only-real-identities dogma.


FB is already in those markets. FB and Instagram are every bit as much fantasy land as Second Life. I agree with you that the social dynamics are different.


I would highly doubt 100% of Facebook users would want to use virtual reality. Out of those who would tho, it would be pretty high, I doubt many Facebook users would buy HP Reverbs after that. Not worth the absurd cost tho


The trouble I have is that the cost for using the system is the same as if you try to buy your own Facebook-free headset. The advertisers still demand all your info and demand to be able to sell to you.

I feel like we’re all hoping that there will be a VR version of the early web, free and open, and mostly just neat things to connect with or about. I worry there is increasingly no chance of that.


Isn’t that what the state of VR has been for the past decade? I used an Oculus for the first time in 2013 and it was exactly that feeling of exploration and joy


Counterpoint: the HTC First (aka the Facebook Phone) was >$1 USD less than a month after it debuted, and still was a gigantic flop. Facebook Portal has sold ~1 million units. Oculus has sold ~8 million units or so (all numbers based on quick googling, might be wrong). So people reject Facebook hardware all the time, and they don't actually have that much in the way of hits in the HW space.


The phone is a bad example. It was a shitty phone. There was absolutely no advantage to using it.

On the other hand, oculus is state of the art in virtual reality. I don't know if any other hardware or ecosystem as well developed as theirs is.


It was $1 on a two-year contract. It was also a bad phone. That really doesn’t say much


It says that they’re lacking in the hardware department.


No, that question is wrong, because that answer rounds up to 100%.

Maybe a vocal minority like us HN-folk, but I don't think that by ourselves we really matter in terms of numbers.


Exactly. You could assume that it's likely that something like 2.75B (out of the est 2.89B) FB users would happily wear (free) physical spyware in this scenario.


My wife put on an Oculus Quest and threw up within 5 minutes from simulator sickness. In this case, I think the average HN-Folk is _more_ likely to be interested in VR than the average person


My late step-mother put on an Oculus Go and played basically every rollercoaster simulator available on the device back-to-back.

It was like the Matrix scene where Neo was learning, then leaves the simulation and says "I know Kung Fu".

She used computers for social media and looking up recipes, so not very savvy at all. I don't think there's a correlation between interest in VR and technicality. Maybe between _vocal_ interest in VR and technicality.


At this point I'm confident I don't want there to be "a metaverse" at all, because under our current social and cultural systems, I am confident it will be very very bad no matter who owns it.


This is the sad reality. Our society is simply not structured to protect the end-users of any such service in any meaningful way. Our political and ethical leaders are simply too embedded with selfish interests. The Metaverse will be a fleece the customer engine, with the rate and manner it is developing.


So, pretty similar to life now for many people? :|


The internet exists under our current systems and, although there are parts of it that suck, it’s dope


So I might have a less optimistic analysis of the plus/minus of the internet, but more importantly, I think it was created under very different circumstances, in it's birth-years, by actors with different interests, values, and goals -- than the "metaverse" will be. The metaverse will be much worse.


You mean it was created by the army?


No, that's not what I mean.

The internet network and it's forbears was funded largely by the US DoD (not the army specifically I don't think?) (and as a huge portion of academic computer science continues to be, btw), but most of the people involved in creating the internet and the things built on top of it, technologically and socially, including those allocating significant material resources to it's development, were not in fact military personnel (let alone in the army specifically?).

What I meant is that the people involved in building it were focused on things other than making money. (This may be hard to believe, that any human endeavor can take place except motivated by extreme profits, but it's the case). They were also not, by and large on the whole, especially motivated by military advantage, although some may have been, including some of the funders. But it was not in fact, largely, built as a national-security-focused or military/militarized network (sure, subsets of it were, there was a MILNET; it was a part of ARPANET and later separated from it, which shows that it was not the whole); nor was it built originally as a giant surveillance system for the purposes of commerce and profit (or law enforcement).


The internet was built by hackers. The metaverse will be built by salespeople.


Context clues lead me to believe the person you're replying to probably means more of the people who created the early world wide web (nerdy tech folks), and less so the people who created the technical pieces of the internet.


Our current systems have made me seriously consider the need for a real-life Butlerian jihad under which all computer technology would be banned, because humans simply aren't ready for computers yet.



The internet is the metaverse. We’re just trying to add a VR veneer to it.


As to point B, they don’t even need to send one to all users - just the ones they think will be cash cows for advertisers. Everyone with a income and behavior pattern that makes them a super valuable ad demographic (say, 5% or even 1% of users) gets one for free while the rest of us pay our way on.


This is an extremely interesting idea - I wonder if they'll start some kind of "invitation beta" for this fraction of users you describe.


My outsider understanding of advertising is that the most valuable marks are the richest. So the PR might kill that.


>b) How much would it cost to just send every one of them an Oculus headset for free?

$300 * 3 billion people, so $900 Billion give or take which coincidentally is right around the market cap of the entire company.


retail price != manufacturing price, so say just 2-300 bil


Freak spikes in demand cause freak spikes in supplier parts prices. Manufacturing volumes of complex goods are quite inelastic. Burst manufacturing price would likely be much higher than steady flow retail prices, not lower. Zuckerberg would basically have to redirect humanities entire smartphone manufacturing capacity for multiple years. Including the part that usually ends up sporting some fruit brand, this wouldn't be cheap at all.


Facebook isn't making any money selling headsets at $300


> How much would it cost to just send every one of them an Oculus headset for free?

$200+ billion. They can't afford it. They couldn't get the manufacturing for it, either.


> They couldn't get the manufacturing for it, either.

A very good point. I think the financing would be less of an issue, honestly; $200 billion a lot of cash up front, but spread out over five or ten years it's well within their FCF if they wanted to allocate it that way.

EDIT: As another comment pointed out, FB might also be able to convince advertisers to subsidize some (or all) of the costs of "free" headsets for the masses, if they wanted to try this scheme.


> How much would it cost to just send every one of them an Oculus headset for free?

About 0.6-1 trillion dollars, give or take.


>How much would it cost to just send every one of them an Oculus headset for free?

20-50 times what they earn per user.


I doubt it's THAT high a multiple - in 2020 they earned just over $32 per user [1] and an Oculus Quest 2 retails for $299; one assumes the manufacturing cost is lower, meaning the multiple is likely 9x or less.

Of course, the essence of your point is true: Facebook doesn't make as much per year per user on average as a headset costs.

[1] https://www.statista.com/statistics/234056/facebooks-average...


This is revenue and not profit and I've seen a lot of articles claiming that they are almost definitely selling headsets at a cost already[0]. Point stands either way for giving them free and selling at a cost is just a lesser version of that at any rate.

0. https://www.google.com/amp/s/www.pcgamer.com/amp/oculus-will...,


How much would it cost to just send every one of them an Oculus headset for free?

3 billion fb users x 100 per unit = 300 billion

A letter to everyone would cost 3 billion


For b) assuming each Quest costs Meta around $400, and they are sending to 1B users, $400B, so about half their market cap and 10x yearly revenue :).


They sell the Quest for $200, do you really think they're losing another $200 on each unit?


They are sold at a loss or at best at cost. $200 is possibly extreme, but I couldn't find a BOM estimate for Quest, so it could be much higher than that. This isn't unusual, most game consoles are sold at a loss initially. Also, even though I said "Quest" in my first post I meant "Quest 2" as the original Quest is being phased slowly out, and Quest 2 has sold significantly more units. The current retail price of the 128 GB model is $299, and 256 GB model is $399. So if you're bothered by my price difference assume I was talking about Quest 2 256 GB sold at cost. Regardless, it would cost them more than they want to spend. If you watched the keynote yesterday, Mark Zuckerberg specifically mentioned not wanting to lose too much money on hardware while still selling it at the lowest price that makes sense... Giving away hardware for free is the complete opposite of that strategy.


> I'm not sure I want Facebook to own it.

I know I don't. It's a dystopian nightmare for an advertising company to be building "the metaverse".

I hope all the other players in this space band together and form an open, federated metaverse.

It's one use-case I can kind of see benefiting from blockchain protocols: enforcing digital scarcity in a federated metaverse, by recording transfers of avatars and assets between the "metaworlds" making up the metaverse ("digital identity scarcity" is still an unsolved problem though, I think)


> enforcing digital scarcity in a federated metaverse

I don't know, I feel this sentiment betrays a industry-wide common lack of imagination. We start building digital realities, and our first thought is to try and make them more crappy like the regular one?

Nobody really likes scarcity other than speculators and collectors. We shouldn't be trying to invent more of it, we shouldn't be trying to get rid of the advantages of digital abundance. We should instead be trying to manage and mitigate the limited forms of scarcity that still exist in digital systems -- a long term goal of the Internet should be the complete elimination of most non-physical scarcity. Every time we can make a new asset or utility stop being scarce, that's a step in the right direction.

It's a failure of creativity, vision, and (frankly) courage, that so many people in the tech industry are incapable/unwilling to imagine worlds that aren't artificially hobbled and restricted so that they mimic existing systems.

We build these incredible, world-changing technologies, and then instead of rethinking ownership or creator incentives we just waste a bunch of energy and time building little pretend speculative "art markets" and stressing out over whether somebody might copy and paste a file between two computers or share it online.


Absolutely - this is what frustrates me most about the discourse around the metaverse - the insistence that a virtual world of limitless possibility be unnecessarily bound by the worst aspects of the real world.

Doubly infuriating is the smug insistence that this is being done for the "benefit" of creators - as if the point of digital scarcity is a means to benefit creators rather than the speculators who will fuel the secondary market - from which creators see little to no gain. Surprise, Pablo Picasso (nor his estate) doesn't see a dime from the speculation on his art at high-society art auctions - the verifiability of art (i.e., NFTs) benefits overwhelmingly speculators, not creators.

I watched the FB keynote today and some parts were just dystopian. Instead of street art being on a wall for everyone to look at, the VR "street art" expired after mere seconds, requiring you to "tip" the creator to simply keep looking at it? Can we not financialize every moment of existence? FB's vision for the metaverse feels a lot like being nickeled and dimed every 3 seconds for all eternity, where every interaction is commercialized. It's hard to imagine any kind of real shared human experience emerging from this. It feels like FB looked at the state of the real world - where commercial interests are grafted onto the human experience, and decided to just skip the human experience part and go straight to the commercialization part.

Digital scarcity is just such a depressing failure of imagination - artists can produce copies of their art at literally zero marginal cost! Instead of producing art for one customer at a time, they can now produce art that can be sold en masse - so everyone can have access to the art they admire. Why does a pair of virtual metaverse sneakers need to be one-of-a-kind? Why can't we instead sell copies of the sneakers to everyone who wants it, and the price would be low because the marginal cost of production is zero? Why can't we revel in the widespread abundance - provided to both the community and the creator - rather than wallow in the artificially-induced scarcity?


Wasn't able to watch the complete video without logging in. These values are going to be inherited and become more pronounced in meta for sure.


They will Metastasize, even.


You’ve just clarified a thought I hadn’t fully formed about NFTs (since I try my hardest not to think about them)… they could define a model whereby creators receive an ongoing cut from transfer of ownership. And this could be applicable in the broader sense you are talking about in your last paragraph, eg many copies (mp3 sales) or licensing (streaming services). Time could become an NFT, giving all the contributors to a film or workers at a company a share of profit. I mean that would be truly revolutionary.


At the point where NFTs become a "many copies" model, are they NFTs anymore? It seems like "non-fungible" and "copy" are in contradiction.

More importantly, do we actually want to try and cement a system of perpetual ownership or revenue in an abundant digital world? Doesn't this go directly against our goal of encouraging creators to keep creating?

I think that one of the downside of current content models based on IP and access rights are that many companies (from Disney to Nintendo) have discovered that they can augment their revenue streams basically in perpetuity by locking down decades-old pieces of content, preventing other people from building on that content or sharing it, and then endlessly reselling and recycling it. Because they have the ability to restrict even normal people from building on their work in even non-commercial settings, they have no real competition or incentive to keep iterating on their work or to be responsible stewards of their IP. This is not the outcome that we wanted from IP law, and I feel very hesitant to try and cement it into a technology.

> from transfer of ownership

I think an important concept to get about the Internet is that content ownership isn't scarce. We have moved into a world where I can give something to you without losing it myself. There is no "transfer" of ownership at all, in the digital world there is duplication of ownership. This is a giant shift from how the real world usually works; and with our laws/businesses, we have made a deliberate choice online to ignore that paradigm shift and instead try our absolute hardest to make sure that "ownership" continues to be an exclusive right that can be transferred.

It's understandable why we've gone down this route, but it is nevertheless a complete denial of what an interconnected digital medium is and what it's capable of. I hope that as we move forward and continue to iterate on the Internet that we gradually get closer to embracing the Internet's strengths rather than hobbling them.

Ignoring all of the other criticisms of NFTs for a second, the underlying goal of NFTs as a technology is to undo the existence of digital files. It's to undo the invention of copyable data and to step backwards out of the Internet back into an older world where when you handed someone a CD you no longer had the CD. I think that even if all of the other problems with NFTs were fixed, that's still just not a goal that's worth pursuing.


You bring up a very interesting point: Lucasfilm would have been sold for the scrap value of the furniture it owned had Star Wars never trickled down the monetization hierarchy all the way to free to air channels and instead remained in cinemas forever.


I think the more apt analogy to NFTs was if George Lucas shot Star Wars, and then sold a single copy of it to a wealthy patron for a large sum of money (see: Martin Shkreli buying the only copy of the Wu-Tang album), and from there on out the film passes through a successive chain of wealthy collectors, only occasionally shown at exclusive parties for the aggrandizement of their owners. The only chance for the general public to see the film would be occasional exhibitions held in conjunction with museums.

I don't think it'd be controversial to say that the world would've been poorer for it - and George Lucas too. If the goal is financial success for artists, mass distribution always beats selective exclusion, and if the goal is broad cultural impact the case for mass distribution is even clearer.


you can add a royalty on NFTs, giving you a cut of them in perpetuity



On the flip side, a lot of people posit that it's exactly this mentality that caused the creation of the advertising profit model in the first place. Net users were unwilling to pay for content because content is trivially copyable, and the early net was idealistic so "Nobody really likes scarcity other than speculators and collectors". Advertising was a way to sidestep this problem altogether and turn users into the product rather than the product itself, since nobody was actually willing to pay for the product.

Humans want to enforce certain forms of scarcity. Trying to be utopian about it just ends up creating unintended externalities.


> since nobody was actually willing to pay for the product

That's not necessarily true. In fact I don't think that holds at all. They've bought smartphones and laptops for hundreds and thousands of dollars and pay many tens of dollars every month to access the Internet. People are already paying quite a bit to access content on the Internet.

The problem with paying for most types of content is the content is not worth the amount of money it's practical to charge for it. Charging money on the Internet is expensive and has lower bounds below which no one will even conduct a transaction. That lower bound is about a dollar and so many transaction fees come out of it a seller is not going to end up with a whole dollar and the buyer will end up paying more than a dollar.

A blog post, gif, or YouTube video is not worth a dollar. For most people they're not even worth a whole penny. They're certainly not worth an up front payment sight unseen.

In the early days of the Internet charging for content was even less practical and more expensive than today.

Advertising on the Internet, like advertising in other media, is a way to "charge" users some fractional penny to access some content. In aggregate the content creator can make money based traffic. While AdTech has reached asinine levels of intrusiveness the concept of advertising isn't necessarily bad. It also doesn't exist just because users are cheapskates.


> unintended externalities

You're correct to criticize advertising, but I also want to push back a little bit on the "utopia" of paywalls as a funding method for the web.

There's a difference between paying for content creation and paying for content itself. Content creators and their time are actually scarce resources, even online. Content itself is not a scarce resource; once something is created it becomes abundant. So both IP laws/paywalls and advertising are attempts to monetize and artificially restrict/control some other abundant and/or uncommoditized resource instead of engaging with the actual scarce resource/activity that we care about incentivizing.

As such, both advertising and IP-enforced pay-for-access models have negative externalities that arise from them being indirect monetization models. With advertising, we deal with negative externalities such as privacy violations and clickbait. With pay-for-access models, we get externalities like DRM, SaaS, endless content recycling, and a general lockdown of culture itself.

With both payment schemes, we are ignoring the actually scarce resource that is actually in real demand by the market: creators and time. But instead of trying to come up with schemes to monetize that and instead of trying to imagine what a market based on creative/useful output would look like, we've instead become obsessed with making other resources artificially scarce or artificially commoditized. We fight against technology and human nature itself instead of thinking about how we can fund the real scarce resources that still remain.

This could be a longer conversation; there are multiple theories about how to pay for creation, and a lot of debate about what models are sustainable there. Too long of a conversation to get into right here. But the really short version of this conversation is that you are very correct to look at advertising as an imprecise, indirect way of measuring value, and you are correct to point out it has a lot of negative externalities. But you're making an assumption that pay-for-access models haven't had their own negative externalities, and I don't think that assumption holds up. I think we've seen a lot of suppression of innovation and general culture because of our current funding model for IP. Of course a theoretical Internet where people paid for content access would have turned out different; but would it have been better? I don't think that's a safe assumption at all.

At its worst the current pay-for-access model sometimes decreases the creation/availability of content because it incentivizes recycling and restriction of existing content, and restricts other creators from building on top of and preserving existing content -- essentially denying a universal human instinct that has been around for almost as long as humans have existed.

There isn't an easy answer about how we should remake a content economy in a world without digital scarcity (ask Open Source devs how hard this is), but recreating digital scarcity and pretending that we're still in the old system probably isn't the right way to move forward. We should try to consider how people can more directly pay for the resources that are actually scarce: not content itself or the bits on your computer, but instead content creation and maintenance and the people who are able to make the things we care about.

The more directly we monetize resources that are actually scarce and the less that we rely on indirect models of monetization, the fewer surprising/negative externalities we'll see in the long run.


I agree with you in pretty much every way here really. But shoving an ideological framework upon them ends up creating externalities. People want to be fairly compensated for their work. I agree that there's no clear answer and there's lots of rent-seekers in the mix; I just want to push back on the utopian idea of "free information exchange" because I feel like it's played a large part in creating the predatory advertising-focused model that plagues the web today. Let people be people.


What are the motivations of the other players?

> enforcing digital scarcity in a federated metaverse

Yeah, I'm not interested, actively anti-interested, in the "metaverse" we are going to get, at all. Any "players in this space" that aren't motivated by selling user's personal data are instead motivated by selling users things they don't need.


> enforcing digital scarcity in a federated metaverse

Why in the hell would I want to enforce digital scarcity in a metaverse? Do we really need to make sure people in the metaverse are poor just like in the real world? If someone is going to shell out money for VR kit (and Internet access, etc) why should they have to pay more money for their avatar to have a particular set of clothes or accessory?

One of the great things about digital worlds/goods is they exist in microscopic (nanoscopic now) electrical circuits. They use practically no resources and can be duplicated for next to nothing. They also take up very little physical space to store. They're free from or at least resistant to most natural phenomena that create scarcity.


> Why in the hell would I want to enforce digital scarcity in a metaverse?

Because as Second Life demonstrated we don't seem to have many good ideas for incentivising creation otherwise.


Making a virtual world enforce some scarcity mechanism simply manifests real world problems in the virtual world.

Any system implement artificial scarcity would be a DRM system. In order for you to able to "wear" virtual Nikes (because you paid for them) and me not be able to "wear" them (because I didn't) the metaverse could not be open and federated.

In order for me to see your virtual Nikes I'd have to retrieve the mesh and texture files for them. My system would have to be locked down such that I couldn't pull those files out of my local cache.

From your side of the issue, would you (the hypothetical royal you) pay for virtual Nikes if I could tell my client device to ignore remote resources? What good are your virtual Nikes if people can choose not to see them?

Obviously replace Nike with any IP holder even down to the smallest of small time creators. A metaverse with artificial scarcity would be the walliest of walled gardens with a giant moat on the outside. The only way to make that work is to have a completely locked down and closed system.


> I hope all the other players in this space band together and form an open, federated metaverse.

Seems unlikely. Google, Apple, and Microsoft would surely each want their own proprietary metaverses. Mozilla is experimenting in the metaverse space linking VR and web with Mozilla Hubs: https://hubs.mozilla.com/


>enforcing digital scarcity in a federated metaverse

Until someone dumps it and reuploads whatever for free.


If what they're doing now is any indication, I don't think they'll succeed with it anyway. They've got almost zero credibility with anyone under 30.

Their existing prototypes are outrageously embarrassing. I'm the kind of person that has a hard time watching The Office because I feel second-hand embarrassment, and I can barely make it a minute in to any of their VR demos. They're so uncanny, awkward, and embarrassingly goofy. At least The Office has some endearing quality (sorry for the weird comparison).

I'm not sure if it's Mark Zuckerberg's influence or what... but everything about Facebook lacks some sort of jour de vive. Like, their idea of "making work fun" is stuff like... an astoundingly cringe-worth video about healthcare open-enrollment? This kind of thing dumbfounds me https://vimeo.com/639318528... and I don't even consider myself a cynical person.

All of this feels only a few degrees removed from Jonestown.


Are you sure you aren't living in a techie bubble? Oculus consistently tops the best selling headsets list at amazon cnet, PCMag, etc.. The only non-developers I know with headsets all have Oculus or more rarely PSVR. Maybe they aren't cutting edge, but everyday people can't afford cutting edge anyway.

They burned a lot of developer cred. by going back on the promise not to require Facebook login with Oculus, but the public at large has no knowledge of that. All the public knows is that it's decent hardware for a super low price compared to the competitors, it doesn't require a PC, and it's what most of their friends with a headset are using.

Can't really call having the most popular headset not succeeding, even if it is probably subsidized with their massive ads money making machine.


I think he's talking about the weird VR meeting software with cartoon avatars, not the hardware itself.

The Oculus is great, but the way it's actually used today (games/social VR chat mostly) is still pretty niche.

Facebook is really pushing this new metaverse use case that blends VR with work/meetings/etc. I personally think it's a non-starter, they seem to be trying extremely hard to manufacture a trend, rather than capitalizing on an existing one.

But I've been completely wrong about Facebook twice before, so what do I know.


I got my open source WebXR app running pretty well on the Quest browser. I honestly think that WebXR is going to be the metaverse especially with seamlessly walking between worlds.

https://vox.run if you want to check it out. Supports any WebXR browser and the dev tools are built in.


Plus they think the fact it works with a facebook account is a feature, not a bug.


> They've got almost zero credibility with anyone under 30

I'm not a fan of facebook either but this is simply not true.

< 30 is the _largest_ proportion of facebook users

https://www.statista.com/statistics/376128/facebook-global-u...

Even putting Facebook aside Oculus is dominating the VR space due to cheap hardware, which I would bet is a ton of < 30 people.

https://www.statista.com/statistics/265018/proportion-of-dir...

My point here is consumers don't _actually_ care about company morals, despite the prevailing narrative.


This isn't a statement about morals. I agree that no one cares about those.

It's a statement that no one thinks "oh cool facebook" about literally anything they say or do. Their greatest successes in terms of social capital over the last decade have involved buying other companies.

Maybe I'm in a bubble, but it seems while everyone uses Facebook to some extent... no one likes it.


Nobody likes anything. People hate Google, Reddit, etc but they still use it because it provides utility.


I like Google and Reddit, a lot. I think a lot of people do. My biggest beef with Google is just that their search engine seems to get worse with every new release, with more pages and pages of ads and a clusterf of rando content until I get to actual search results. But I still really like their service.

Similarly, I like Reddit a lot. There are a ton of shitty subreddits but so what, I just don't go there.

On the other hand, I hate Facebook. I wish I could find an easy way to stay connected to my existing friend network without the amount of vitriol I feel toward how my feed is organized.


I like Google, especially for the work they're doing in the Dev space (eg Tensorflow), and I love Apple. People do like companies, to certain extents.


FB has done a lot for dev space as well. PyTorch, React, etc. But still gets so much hate


> Maybe I'm in a bubble, but it seems while everyone uses Facebook to some extent... no one likes it.

Hey now, not everybody is on FB.


>> They've got almost zero credibility with anyone under 30

> I'm not a fan of facebook either but this is simply not true.

I'm not sure that you can equate demographics and usage statistics to feelings about credibility. For example, I use a certain world-eating online retailer/marketplace a few times per year, but never for anything where I think there is a reasonably high chance that I would be purchasing counterfeit goods, because of my concerns about credibility.


I feel exactly the same way about Memojis, yet people use them and apparently don’t find them as cringy as I do.


Virtual reality was always dystopian. It's what happens when we don't have a frontier and turn inward to computer aided fantasy and isolation.

One of the best dystopian explanations for the Fermi paradox is that intelligences eventually figure out how to immerse themselves in high fidelity fantasy worlds and basically sit around and masturbate until some black swan event like a planet killer astroid or a gamma ray burst destroys them. Maybe it's easier to create an endlessly gratifying simulation than it is to build a starship.

There seem to be three possible futures on offer today:

(1) A Brave New World with AR, VR, social media dopamine loops, ARGs and conspiracy LARPs, cheap drugs, and sex robots where the meaning of life is to withdraw into a fantasy world and masturbate until you die. This offers the comfort of rewards without challenges.

(2) Reactionary movements against modernity itself, proposing that we instead re-embrace feudalism or some kind of totalitarianism where the state or some Ubermensch gives us purpose. This includes authoritarian fundamentalist religious movements, the alt-right, neoreaction, etc. This offers the comfort of the "devil we know" and futures that resemble our past.

(3) SpaceX Starship and the next frontier, a future where we embrace difficult adventures in the real world with high risk but high payoff. This offers the least comfort but a lot of growth and experience.

Choose wisely.


There are also leftist visions of a future world where we actually address the core problems plaguing our world and give workers democratic control over their own work, instead of leaving that up to wage slave owners who view all of us as human resources.


I didn't include that because I don't see a workable, viable proposal. My intention was to list futures that I can see actually happening.

I'm not against what you describe nor do I think it's mutually exclusive with option (3), but so far IMHO leftists have offered no solution to some of the inherent problems of this vision.

The biggest one is how to make democracy work.

How do you do good work under a democratic model? The Soviet bureaucratic model isn't truly democratic and as every engineer knows nothing good ever comes from a committee. How can democratic governance produce efficient, polished, practical, cost effective outputs?

How do you avoid perverse incentives, runaway complexity, endless bikeshedding, or stagnation due to "vetocracy" like what exists with California housing? How do you prevent the seemingly natural formation of an oligarchy?

So far I don't think democracy has ever existed except at tribal scale (below Dunbar's Number). All former and current attempts are oligarchies with a degree of democratic veto power or a democratic facade.

I think this problem is closely isomorphic or maybe even identical to the open problem of efficient and secure fully decentralized computing and global consensus in distributed systems without hidden centralization or brute force approaches like Bitcoin proof of work. (... and Bitcoin PoW is in reality an oligarchy if you look at the largest pools ...)


> So far I don't think democracy has ever existed except at tribal scale (below Dunbar's Number). All former and current attempts are oligarchies with a degree of democratic veto power or a democratic facade.

I've not read the book, but according to this interview [0] something closer to half of all pre-modern societies had something resembling democracies (the rest being the autocrats we tend to expect from history).

Some were a bit different - for instance, in many cases elected representatives would have a fixed mandate on issues that they had the authority to make decisions on. Anything broader meant going back to the constituents to ask for an extension of power.

I'm hopeful that human society has already solved some of the problems of democracy - modern society has just glossed over those solutions with not-invented-here syndrome.

I'm also hopeful that technologies built top of cryptocurrencies (like smart contracts and DAOs) will enable new ways for humans to coordinate.

Mechanisms like quadratic voting and funding appear genuinely new to me - and particularly promising!

[0] - https://www.youtube.com/watch?v=cGkhWUureVg


> as every engineer knows nothing good ever comes from a committee.

That's a common adage, yet some of our most used technologies are created or maintained by committees - the Internet, web technologies, ECMAScript (enemy though it started out as a single person project), C++, OpenSSL, Unicode - these are all design-by-committee projects.

Regarding your point about democracy vs oligarchy, this is to some extent a spectrum. There are few truly democratic (one man one vote) organizations, that is quite true. But I still have much more of a say on how my city is run than my company.

And there are some examples of huge co-ops with a great degree of success. The biggest is the Mondragon corporation in Spain. They're by no means an example of a perfect democracy, but again - workers clearly have much more of a say there than in most similarly sized corps.

Also, some of the countries on Earth with the biggest quality of life happen to be some of the most democratically run as well - Switzerland perhaps being the most striking example.

The sheer amount of effort put by those in power in making sure those below them don't get any ounce of power also shows that they see the potential risk to their status if some of these things happen - thinking here specifically of the huge union busting industry, and of efforts to discredit any leftist candidate that makes it onto the world stage (like the disgusting accusations of anti-Semitism against Jeremy Corbyn, or the insinuations of being anti-black against Bernie Sanders).


> That's a common adage, yet some of our most used technologies are created or maintained by committees - the Internet, web technologies, ECMAScript (enemy though it started out as a single person project), C++, OpenSSL, Unicode - these are all design-by-committee projects.

I think "created or maintained by committees" here is not precise enough. In most of these cases, especially in the case of net technologies, ECMAScript, and C++, a committee came into place only after independent vendors began to blaze the trail on their own. The committee's job here was to take existing implementations and distill them into a standard. This is important because individual entities often have almost no incentive to cooperate otherwise.

However, there are examples of initiatives created top-down by committee that ended up becoming too complicated to achieve actual usage. The OSI Model vs the TCP/IP model [1] is a good example of this failure.

[1]: https://en.wikipedia.org/wiki/Internet_protocol_suite#Compar...


It's definitely true that committees can produce terrible results, like the OSI stack. But the committees that I listed didn't just distill implementations into a standard, they also design new features for those projects and actively steer experimentation done by vendors (especially true for the C++ committee).


Right, I didn't mean to disagree with you, I just mean the whole thing is a bit more subtle than just "by committee" or "not by committee".


Soviet democracy was never a good faith attempt. I mean, Bolsheviks have forcibly disbanded an elected Constituent Assembly after it deliberated for 13 whole hours (during which it became clear that they don't have majority support there). But it doesn't mean that the fundamental principles of council democracy as they advertised it don't work.

I would suggest looking at libertarian left instead. https://en.wikipedia.org/wiki/Communalism, in particular.


There is a meta vision (pun) that is bigger than a "leftist vision", in the sense enlightenment and humanism is a very deep well that originates much more than the debate about particular economic system designs, capital formation, ownership and employment contracts etc.

It feels as if abusive societies are the norm (and we have seen that in breathtakingly dark glory with the ascent of surveillance capitalism) but the historical pattern seems to be pointing to the gradual discovery of tools (institutions, behaviors) that eliminate these local minima. Alas it may not be happening fast enough to prevent drifting into a bottomless pit.

The main current issue with the "metaverse", imho, is not who will control it, but is it actually a breakthrough communications technology that is worthwhile developing to its "full" potential? Its "wow" factor feels really gimmicky. I am thinking that if it feels like a gimmick maybe it is a gimmick. But I do acknowledge that a combination of preliminary implementations and not have discovered yet the use cases what would really make it worthwhile may change the picture at a future point.


> Maybe it's easier to create an endlessly gratifying simulation than it is to build a starship.

You say this with a maybe as though it isn't already a certainty.

Nothing can stop it from happening. There will always be brainpower available, willing, and capable of contributing to computer aided fantasy and isolation. Not that it has to necessarily be a bad thing, mind.

OTOH plenty of things could make it impossible to succeed with a starship.


If those are the only three futures on offer then we should all subsidize PornHub's expansion into the metaverse promptly.


I thought the market has repeatedly shown there isn't much demand for persistent virtual worlds?


> the market has repeatedly shown there isn't much demand for persistent virtual worlds

I don't know if you have a more narrow view of this idea or specifically mean VR/AR, but that just sounds like what massively multiplayer online (MMO) games such as Ultima Online, Everquest, and World of Warcraft are. I think Roblox is even a broader use case, though I am fairly unfamiliar with that.

MMOs have been very viable from both a business and user stand point and have been a fairly big thing for going on a quarter century or so at this point. Whether these branch into more of the Second Life non-game social space or into being largely AR/VR driven is pretty up in the air, but it's not some sci-fi concept really.


> MMOs have been very viable from both a business

Really? Everything that's not named World of Warcraft seems to die out, usually in less than a year. It's a genre that's been a notorious recipe for failure for most companies not named Blizzard.


World of Warcraft is actually on the wane, and has been since 2015 when Blizzard stopped reporting subscriber numbers [0]. Big WoW streamers like Amsongold have recently switched to other MMOS, mainly Final Fantasy 14 [1], in the wake of Blizzard's sex abuse scandal and many lukewarm WoW expansions. Final Fantasy 14 has over 4 million monthly subscribers, and that number seems to be growing [2]. Amazon's MMO "New World" also had nearly 1 million concurrent users in the weeks after its recent release [3].

MMOs aren't eating the world like in 2005, but they're a solidly-established genre that looks here to stay.

[0] https://www.statista.com/statistics/276601/number-of-world-o...

[1] https://kotaku.com/wow-disappointment-plus-twitch-start-mass...

[2] https://www.ign.com/articles/2015/06/05/meet-the-man-who-red...

[3] https://tech4gamers.com/amazon-mmo-new-world-registered-a-pe...


World of Warcraft is RPG. Not all MMO are MMORPGs. And there are now many MMORPGs which are similar size or even bigger than WoW is now, for years already. Though, it's true that outside asia no RPG seems to be as big as WoW was at it's peak.

But MMO in general today are massive, far bigger than WoW ever was. Though, there is also far more diversity regarding world-sizes. From smaller worlds for some dozen to hundred users, to bigger world with thousands and ten thousands, to the big massive virtual continents that WoWs era defined, we have them all now.


Just curious - what's a popular non-RPG MMO?


Minecraft, Roblox, Second Life (probably, not sure whether this counts as game). Pretty much every Multiplayer Sandbox-World nowadays is able to scale up to MMO. At usually out of the box they are not RPG, even though they can be modded to be RPG. Similar things happening at GTA5 or RDR2, where the basegame is not RPG on a technical, but RPG by world-setting and gaming-style.

Then we have the endless amounts of wargames[1], shoots[2] and old browser-games[3]. Or the newer genre of battle royale, where we have hundreds of players per session in some game. Though, there is not much richful interaction between the players outside the game, it's all just simple chat or even none at all. Though, I heard Fortnite has gained some persistent world-aspects outside the game-sessions?

[1] https://en.wikipedia.org/wiki/List_of_massively_multiplayer_... [2] https://en.wikipedia.org/wiki/List_of_massively_multiplayer_... [3] https://en.wikipedia.org/wiki/List_of_massively_multiplayer_...


Other than Second Life, those aren't really persistent virtual worlds. Video game worlds, sure, but do you really see Facebook creating video games for it's blue site and instagram audience?


The oldest public minecraft-server will hit its 11th birthday next month. Not sure how much more persistence you can demand? Some of the other games also have persistence in various ways available. But that's the point, persistence is not a hard demand of MMO, it's just a strong trait for RPG. For MMOs in other genres it makes not much sense to let the player wait in some virtual graphical lobby, when a textual lobby is good enough. For an MMO, a game must support a huge number of players in the game itself, not in the pauses between the games. The definition today has become more flexible than 20 years ago.

> but do you really see Facebook creating video games for it's blue site and instagram audience?

I think their point is more that they will offer the graphical virtual space for the players to wait and meet between the games and work, while others will create the games and apps which people than can enter from this space. My understanding is, they offer technology and the connecting point, not the content. The same way they already do it today with plain old 2D crud-interfaces.


I don't know what the situation is now that Blizzard is no longer really Blizzard, but back in the early years of WoW this was - in large part - because almost every other MMO that launched just plain sucked.

Blizzard was to the gaming industry what people often believe Apple is to the hardware industry. They were the only ones that invested in polished UI, coherent UX, etc. and it was so incredibly noticeable.

I'm sure a lot of this was pressure to get something out quickly to make a "WoW killer", which is what gaming media branded basically every MMO that launched after WoW.


FFXIV has something like 24 million subs right now and growing.


Don't disrespect my boi Runescape like that.


MMORPGs are not really persistent worlds though.

They're an environment crafted to scratch a dopamine itch by providing instant gratification for work, with a social layer attached on top. I write this as someone who used to play MUDs back before MMORPGs even became a thing.

Unless Facebook is planning on releasing their own WoW branded as the metaverse, I don't see how they're the same.


They will create some sort of gamification. That's something engaging if it's well done and then, on top of it, their monetization.


Facebook does this already, and they're not an MMORPG.


MMOs live or die based on constant new content and even new mechanics, not persistent worlds.

There are some niche products with stable worlds, but those are a minority of a minority.


Hey I’m a MMO dev vet, they’re not viable as the unique aspects were adopted widely by the industry.

You’re going to see more games like Genshin Impact and the phantasy star online update. Open world multiplayer games without the massively part.

Roblox largely is the modern source mod scene but monetized.


Don't question it, just drink your Kool-Aid.


VRChat seems to have landed on something close to the right balance of whatever it takes to make it happen. It's apparently easy enough for someone to make a whole meme world for an event in the news in time for it to be relevant: https://www.theverge.com/tldr/2020/11/9/21557029/four-season...

The video in the initial tweet is up to 2.1 million views: https://twitter.com/thecoopertom/status/1325710953305026560?...

VRChat or someone building on their proof of concept is likely to make it happen. It won't be Facebook with its VR Slack.


If only. Arguably, part of their secret sauce is their restrictiveness of new users. You have to spend quite a bit of time in-game to gain the ability to even be seen by a lot of other users, and more still to be able to upload avatars and worlds. I'd planned on opening an art gallery space on the platform this summer, only to find that I didn't have enough friends to reach the "trust" level necessary to upload worlds. It's probably a good thing for the quality of the community itself, but anathema to growth or casual use.

(And as for me, I'm stuck trying to figure out how to hack up a WebXR experience with, ah, limited programming skills. Until then, it should be at https://vrchat.com/home/launch?worldId=wrld_559152a2-44d3-44... , but it's inaccessible without adding me as a friend and accepting an invitation to an instance I spin up. So, practically useless. And support is no help in terms of what, exactly, I'd need to do to raise my trust level.)


Paying for a VRChat+ subscription comes with an increased trust level, so possibly that.


I didn't know they launched a premium thing. I wondered how they planned to pay for it.


Facebook will try to buy VRChat.


1000% this, it's only a matter of time.


What you mean to tell me folks didn't love Playstation Home?


I thought PlayStation Home had promise, but Sony didn't invest enough into it. It was very limited, and didn't have enough for people to do.

I did enjoy wandering around the TARDIS though.


You would be correct. I do not see any logical data to say that this is "the next big thing".


"I've come to the insight that there really aren't any bad ideas at all. Only ideas at the wrong time.[not quite verbatim]" - Marc Andreesen


That's what I wonder. Early VR adopters/technologists hate what happened to Oculus and there aren't a lot of newcomers to that market. I don't think cheaper headsets are going to fix that in the near future so I don't know whom they're targeting. Seems risky to lean into something where the experts already think you screwed up.


Quest 2 is outselling past VR headsets by leaps and bounds according to news reports. The decision to make a standalone headset and build their own app platform was absolutely the right one from a growth standpoint, even if the hardcore VR consumers aren't biting. Early VR adopters are going to buy the next best product and have no loyalty.


I wouldn't be surprised if the next gen Switch has a VR headset accessory and blows the entire market away the same way the iPod and NES did to their predecessors.

The required parts to make a 60Hz 1080p headset are entering the $100 cell phone market and that segment of components are more or less what Nintendo traditionally uses in its handhelds.

Nintendo also has a long history of "blue ocean" products that tweak existing technologies to make them more mainstream.


60Hz 1080p isn't good enough for VR. Bulky hardware that can be built for $100 isn't good enough for mass adoption. There's a reason why Meta is investing so heavily.


People have been arguing that Nintendo hardware doesn't deliver high enough fidelity ever since the Wii but that hasn't stopped most of their products from being incredibly successful.

The idea that it's refresh rate or resolution that's keeping VR from becoming mainstream seems ridiculous when even a relatively friendly platform like PSVR ships with this bundle of cables: https://upload.wikimedia.org/wikipedia/commons/thumb/3/3d/So...

Occulus seems to realize this but their software side still needs work.


To have a headset that doesn't make people sick, 60hz is nowhere near a high enough refresh rate. For something with "reality" in the name 1080p isn't a high enough resolution. The displays are too close to the eye and it's easy to make out individual pixels and more importantly the gaps between them [0]. High pixel density displays are a must.

A 480p game on the Wii is still a playable game. An art style that leans into the low resolution will also look fine. While it might not have looked as good as a PS3 it's still playable.

A VR headset with imprecise orientation sensors and a slow refresh rate will make you sick. Your visual input won't match what your proprioception says about your body's positioning. Even if you manage not to get sick such a system isn't usable for non-trivial durations. A low end VR system is not worth any amount of money because it's not practically usable.

[0] https://en.m.wikipedia.org/wiki/Screen-door_effect


Nintendo offsets lackluster hardware with exceptional games. The end result is Nintendo rarely becomes the outright leader in any hardware segment. I agree they are successful, but I can't recall when they last "blew away the market"


5 out of the top 10 consoles sold of all time are Nintendo. They are the outright leader and always have been in handhelds and the Switch has been the best selling console for the past 2 years


In the past 2 years, Sony has been cannibalizing the PS4 with the PS5.

Nintendo is the only major player in the handheld category: of course they're a "leader". The success of the Switch supports my prior point: it's a warmed-over Nvidia Shield that has very mediocre hardware (Tegra X1 - Maxwell arch), but has amazing first-party games on it. BoTW is one of the best games I have played.


Virtual reality is different than gaming hardware. If the quality is too bad you may get motion sickness or not experience immmersion. There is a certain quality threshold you need to cross, similar to the uncanney valley you experience when looking at virtual human avatars.

Yes, cables are also something that lowers immersion.


It's not an either-or. It definitely needs to be wireless to truly take off, but resolution and refresh rate requirements are also required to provide an enjoyable experience.


60Hz: I agree with you

1080p: I disagree, that can either be good or bad depending on the content. E.g. original iPhone was only 320x480, but Apple made it feel good.


Have you tried VR at 1080p? I understand your point (one number does not adequately represent "quality of experience") but for VR, 1080p is simply not enough due to the distance to the display (pixels are very visible).


I’ve tried it on even less than 1080 — a first generation iPhone SE (1136×640) in a one of those £30 plastic head-mounts.

Yes, you can see the pixels. But it’s easy enough to ignore that if the content is compelling.


FWIW, I own HP Reverb G2 (2160x2160 per eye - the highest I could find when I got it), and it's still not quite enough. 4K per eye might be what it takes.


The iPhone display takes up just a fraction of your field of view whereas a VR display covers most of it.

The difference is pixels per degree.


Very unlikely we will see it from Nintendo, Nintendo have lacked innovation for ages, they just sell cutesy games to kids. They cornered the 'disney' market, don't expect them to do anything great from a tech perspective


You're talking about the company that over the past 15 years introduced consoles with motion controls, touch screens, autostereoscopic 3D, proximity-based data sharing, wireless HDMI streaming, and seamless docking support?

That one? That company lacks innovation?


Their biggest achievement is that they made all those things so cheap and accessible. It really reinforces that newer, innovative or edgier tech (ie: Kinect) isn't always the right approach.


I would imagine the Switch gyro controller must be pretty close to the tech needed to make VR games?


https://www.nintendo.com/products/detail/labo-vr-kit/

In a similar vein to phone based VR that we’ve had since Google Cardboard. Modern headsets fuse gyro, accelerometer and camera feature tracking together to stably track the position of the headset and hands/controllers.


In my experience with a rift s, even though the oculus touch also has gyroscopes and accelerometers, they only help for a few seconds at most when the controllers leave the camera. Those sensors are just not accurate enough (I know little about the details of the sensors, but accelerometers are tracking the second derivative of the position, so any small error will accumulate fast when you want the latter), and you don't want to have your hand all over the place when you're trying to interact with things in VR, which is why, at least for now, you need to measure position directly for it to work, such as the camera/LED devices that are most popular with VR headsets and controllers (and even stuff like the PS Move controller).


Play Splatoon 2, they nailed motion controls. Every time I read people saying they’re not accurate enough I get confused.


I mean, I had a vita and the gyroscope control was more accurate than the stick for shooters but that's because I'll naturally adjust if it overshoots (if I go to above I'll immediately push slightly down in a feedback loop - so here what really matters is the precision, not accuracy and in fact I can even adjust the sensitivity to my preference). That feedback loop with the user doesn't work well in VR, if my hand overshoots I don't have means of resetting the position (I can only compensate, but it's extremely uncomfortable when you feel your hand in position x, look at it and it's at position y and that x-y mapping will keep changing over time - and of course it's even worse with your head PoV not matching your head movements). Of course there are lots of issues as well, how do you get the perfect initial position? After all gyroscope/accelerometers only measure movement, it can't know where it starts (for example for jogging you need a gps to get a measurement of position, just like you need a camera/laser sensor for current VR). For gyroscope in traditional gaming you usually use the stick to adjust a solid start position, which is not possible in VR as well unless you force the user to stay in a perfect pose at the start of every level after inputting arms length and height as an example, which would definitely be annoying quickly if you need to reset frequently).

And finally, you example (splatoon 2) only needs to compute 2 degrees of freedom in movement (rotation left-right - or yawing, rotation down-up - or pitching, since rolling isn't relevant with a dot target), while VR systems depend on 6 degrees of freedom (yawing, pitching, rolling, elevating, strafing and surging - all of these for at least 3 devices at the same time: your head, left hand and right hand). Unfortunately controls in VR are quite complicated, and accelerometers, gyroscopes (and magnetometers which are also used in VR systems to know the reference to the floor) are simply insufficient (but necessary since the positional sensors can't keep track all time with occasional occlusion, such as having one hand passing over the other or leaving the tracking area), which is why the same sensors on the switch are used in every VR headset and controls in addition with even more sensors and algorithms.

EDIT: the camera system also helps a lot with defining gaming boundaries in the room and being able to quickly see if I accidentally leave it, I already punched my monitor once and that's with a barrier that always get visible when I approach something in my room.


Way too long to respond to all of it so I’ll just do some highlights. I covered resetting center again. This is a problem for all gyro controllers, not just VR. Splatoon 2 does this great.

Adding 3 additional axises change nothing. Nintendo didn’t do it because it’s very niche to require that. It costs pennie’s more to get a 6DOF gyro vs a 3DOF. The question is the need. Do you need to rotate the yaw of your hand? Nope.

So my statements stand. The VR folks seem to be on a “we’re more superior than thou” kick with gyro controls.


>6DOF gyro

A gyroscope is used to detect orientation/angular velocity (spinning), the sensor to add the other degrees of freedom is already there in most modern controllers and smartphones (the accelerometer). The issue is still accuracy I'm afraid.

>Do you need to rotate the yaw of your hand? Nope.

I'd certainly enjoy to open doors and make a simple goodbye gesture in VR.


You are confusing precision with accuracy


No I’m not. You do not need ”pixel” perfect accuracy, or precision. Play the game and find out. This is why I’m confused as to why people think even in an FPS the gyro controls need to be accurate enough to perform surgery.

They also complained about discomfort when resetting center on the gyro control. Something else Splatoon 2 nailed gracefully.


> The decision to make a standalone headset and build their own app platform was absolutely the right one

Not sure whether the appeal of Quest 2 is in the standalone-ness and the app platform - or whether it's about being around half the price of comparable headsets before it, perhaps even being sold at a loss


Oculus sold 2 of every 3 VR headsets last quarter. If there's a lesson here, it's that you can't extrapolate mass market appeal from what early adopters think.


VR and AR is still in its early adoption phase. It's too early to make any predictions about which VR/AR platforms or products will ultimately have mass market appeal. As an analogy, none of the biggest smartphone manufactures in 2004 really ended up mattering in the long run.


This is the second attempt at VR. It had one attempt, died and now here we go again. Answer a few simple but important questions.

1) How do I share something physical with friends remotely in VR? Think food and drinks.

2) How do my other senses come into play? What if I want to smell my mothers perfume? Or feel and smell the ocean breeze?

3) Walking

There are still very large blockers we simply don’t have the technology for. This attempt will fail just the same.


I wonder how many are still actively being used. I bought the Oculus quest early on. Spent a bunch on different games, hooked it up and played PC VR games. Used it nearly daily for a few months but have since given it away. Partly due to the current limitations of VR tech (it's heavy, screen resolution is still very low, need a large space to really play it) as well as now having to use a Facebook account.


I would argue that early adopters/technologists of VR are comparable to PC gamers and Quest adopters are comparable to console gamers.

Both have a purpose, both are subsets of the same demographic... but both vote very differently with their wallets.

Personally, I don't mind FB taking over the casual market. There are still alternatives and the technology will advance faster with such a big company behind it.

That being said, I won't be touching the Metaverse unless I can't avoid it.


Facebook can’t even beat TikTok. They’r not going to win at building an alternate reality.


> If there is going to be a metaverse, I'm not sure I want Facebook to own it. It's like a bad sci-fi pulp story.

One step closer to real life Shadowrun.


Or Neal Stephenson's Snow Crash, which coined the term "metaverse."


I genuinely wonder why Facebook thinks that using that term is a smart thing, considering that Snow Crash is a pretty heavily dystopian novel where everything is owned and run by corrupt, powerful, and abusive corporations.

It really seems like they're tipping their hand here.


Snow Crash is literally the first thing that came to my mind when I saw FB talking about "metaverse".

And not only it is a dystopia, but the Big Bad in the story is literally the guy who owns the physical metaverse infrastructure:

> “I deal in information,” he says to the smarmy, toadying pseudojournalist who “interviews” him. He’s sitting in his office in Houston, looking slicker than normal. “All television going out to consumers throughout the world goes through me. Most of the information transmitted to and from the CIC database passes through my networks. The Metaverse — the entire Street — exists by virtue of a network that I own and control.

He's also pretty open about his methods:

> “Yeah, you know, a monopolist’s work is never done. No such thing as a perfect monopoly. Seems like you can never get that last one-tenth of one percent.” ... “Y’know, watching government regulators trying to keep up with the world is my favorite sport. Remember when they busted up Ma Bell?” “Just barely.” The reporter is a woman in her twenties. “You know what it was, right?” “Voice communications monopoly.” “Right. They were in the same business as me. The information business. Moving phone conversations around on little tiny copper wires, one at a time. Government busted them up—at the same time when I was starting cable TV franchises in thirty states. Haw! Can you believe that? It’s like if they figured out a way to regulate horses at the same time the Model T and the airplane were being introduced.”


And had a virus that transmitted to humans via the metaverse. Very apt for Facebook to choose this actually


Our version of a persistent virtual space was never going to be like fiction. There will be 3 or more competing metaverses, none of which have any interoperability.


Or hundreds of incompatible little ones. If VR really takes off "We need to add chat to our app" will become "We need to add our own metaverse to our app."


I predict that VR will really take off at the same time as 'The Year of the Linux Desktop'.


That can actually end up more healthy overall & lead to some competition.

Having just one metaverse everyone uses seamed like the worst thing in Ready Player One - because then one entity can control it and for their rules and morals on all participants.

Much harder to do that with multiple competing incompatible metaverses.


A Facebook-controlled metaverse, rising gas prices... it is only a matter of time that humans ends up being used as batteries.


Fun fact, in Matrix (if that's what you're referring to) people were originally enslaved by the machines to provide compute capacity of their brains. The battery part came later, when someone (studio executives?) jumped in, and said that's too smart and people wouldn't get it so it was changed to batteries.


That makes way more sense too. Human brains are pretty complex devices, it’s easy to believe the machines didn’t figure out how to make something comparable and opted for human farming instead. On the other hand humans make very crappy batteries, how does that science even work.


MORPHEUS: For the longest time, I wouldn't believe it. But then I saw the fields with my own eyes, watched them liquefy the dead so they could be fed intravenously to the living -

NEO (politely): Excuse me, please.

MORPHEUS: Yes, Neo?

NEO: I've kept quiet for as long as I could, but I feel a certain need to speak up at this point. The human body is the most inefficient source of energy you could possibly imagine. The efficiency of a power plant at converting thermal energy into electricity decreases as you run the turbines at lower temperatures. If you had any sort of food humans could eat, it would be more efficient to burn it in a furnace than feed it to humans. And now you're telling me that their food is the bodies of the dead, fed to the living? Haven't you ever heard of the laws of thermodynamics?

MORPHEUS: Where did you hear about the laws of thermodynamics, Neo?

NEO: Anyone who's made it past one science class in high school ought to know about the laws of thermodynamics!

MORPHEUS: Where did you go to high school, Neo?

(Pause.)

NEO: ...in the Matrix.

MORPHEUS: The machines tell elegant lies.

(Pause.)

NEO (in a small voice): Could I please have a real physics textbook?

MORPHEUS: There is no such thing, Neo. The universe doesn't run on math.

- https://www.fanfiction.net/s/5782108/64/Harry-Potter-and-the...


Oh. An interesting philosophical approach


Beautiful.


I figure the machines must be draining some sort of psychic energy from humans. While there's no such thing as psychic energy as far as we know, that's because all knowledge of it has been left out of the matrix.


Meta already has enough compute capacity. They have enslaved humans to mine their wallets.


ready player one's whole premise was that is was too expensive to travel and everyone volunteers to live out their lives in a vr metaverse...


Facebook is investing 10 billion dollars into the metaverse this year alone and will increase this amount in the future.

They can probably make the Metaverse an open standard like the web and still end up with one of the most popular hubs.

If people who value their privacy can setup their own hubs, i'm pretty much OK with Facebook speeding up the advancement of AR/VR technology for the next several years using their advertisement dollars.


>They can probably make the Metaverse an open standard like the web

Thanks I needed the laugh.


Fwiw that is the stated intention:

> I think the most important piece here is that the virtual goods and digital economy that’s going to get built out, that that can be interoperable. It’s not just about you build an app or an experience that can work across our headset or someone else’s, I think it’s really important that basically if you have your avatar and your digital clothes and your digital tools and the experiences around that — I think being able to take that to other experiences that other people build, whether it’s on a platform that we’re building or not, is going to be really foundational and will unlock a lot of value if that’s a thing that we can do.

https://stratechery.com/2021/an-interview-with-mark-zuckerbe...


> MZ: I think it’s really important that basically if you have your avatar and your digital clothes and your digital tools and the experiences around that — I think being able to take that to other experiences that other people build, whether it’s on a platform that we’re building or not, is going to be really foundational and will unlock a lot of value if that’s a thing that we can do.

A digital identity registry/provider? Did they finally recognize that gamers or people in virtual worlds want to escape their RL identity?

Or is it just another hopeless try to enforce their digital "singular identity" authoritarianism?


they talk about everything like this, it’s vague pr speak that sounds open, but it never is… remember when they were trying to tell developing countries that “free basics” was the internet?

if they don’t have a marketplace that wraps what “other people build” I’ll eat my hat


Talk is cheap. When did Facebook ever care about interop?


>It's like a bad sci-fi pulp story.

That feeling when you don't have a single original idea, and unironically view Black Mirror episodes as a blueprint.


> I'm personally keen on the AR/VR space (surrounded by headsets here), but the early adopters are so polarized about Facebook/Oculus's involvement.

There is no polarization at all. I don't know a single person who is happy about being forced to use FB in order to be able to use the equipment they have bought.


75 minutes into his keynote, he said:

"…but connecting people was always much bigger…it was always clear that the dream was to feel present with the people we care about…here we are in 2021, and our devices are still designed around apps, not people. The experiences we’re allowed to build and use are more tightly controlled than ever, and high taxes on creative new ideas are stifling. This is not the way that we are meant to use technology. The Metaverse gives us an opportunity to change that, if we build it well. But it’s going to take all of us…Together, we can create a more open platform."

When he says this, I hear between the lines that the platform will be open to all contributors as long as the "open platform" belongs to Meta. How does he not realize that by seeking to dominate and own this "open platform" instead of working outside of his company to build a truly open platform with others is actually open?

Does he not read enough sci fi or literature in general to know that by having so much power and not seeking to let go a bit more, he opens himself up to the same risks and temptations faced by myriad dystopian villains?


In the recent Stratechery interview with Zuckerberg, Mark seemed to indicate FB has no intention of _owning_ the metaverse. Rather, they want to build the technology and platforms that will go towards enabling it. His quote below:

>We don’t think about this as if different companies are going to build different metaverses. We think about it in terminology like the Mobile Internet. You wouldn’t say that Facebook or Google are building their own Internet and I don’t think in the future it will make sense to say that we are building our own metaverse either. I think we’re each building different infrastructure and components that go towards hopefully helping to build this out overall and I think that those pieces will need to work together in some ways.

https://stratechery.com/2021/an-interview-with-mark-zuckerbe...


> You wouldn’t say that Facebook or Google are building their own Internet

Of course not; buying up competitors is much more practical (why build what you can buy?). So this is presumably the same strategy Facebook plans for any competing companies that make successful use of whatever open systems underlie "the metaverse".


https://www.vice.com/en/article/qjb485/zuckerberg-facebook-n...

https://www.buzzfeednews.com/article/katienotopoulos/faceboo...

The BuzzFeed journalist shared a video on her Twitter that illustrates use of metaverse by Facebook HR

https://twitter.com/katienotopoulos

https://player.vimeo.com/video/639318528 (Ctrl+U, Ctrl+F mp4)

https://archive.org/download/facebook_open_enrollment_2022/F...

What the journalists are not discussing is whether and how "the metaverse" will be used to surveil people and support advertising. No discussion of whether/how it embodies "privacy by design". https://en.wikipedia.org/wiki/Privacy_by_design


I think there is at least a chance that they handle Meta differently - at 1:28:24 in the keynote[1] Zuck says "...that means that, over time, you won't need to use Facebook to use our other services".

[1] https://www.facebook.com/facebookrealitylabs/videos/56153569...


Yeah, he means you'll need a "Meta" account.


It's their metaverse. A walled garden metaverse. So maybe that isn't really a metaverse, but what they want you to think about a metaverse.


Zuckerberg repeatedly tried to say it will be an open standard with interop like HTTP links. Zero indication what that means.

If I was FB I would have announced at least a protocol or some technical foundation, even if it's purely preview.


I think immersive virtual worlds are an absolutely fascinateing topic - even though I don't see how our current ecosystem of centralized services and locked-down devices on the one hand and artificial scarcity by blockchain anarchists on the other hand can lead to anything desirable here.

But with the current discussion, I'm surprised we haven't heard more from other players in the field except facebook. What about the makers of VRChat or Second Life? Metaverse-style virtual realities are their bread and butter - and now for the first time, we have a discussion about this subject that includes the larger public. Shouldn't they be all over this?

And yet, the only ones talking about the "Metaverse" seems to be Facebook - pardon, Meta. So I wonder, if this whole Metaverse discussion an actual discussion at all or is it just Facebook kicking up dust?


What do you mean, "not sure?!"

"If you can't change the product, change the packaging."


> If there is going to be a metaverse, I'm not sure I want Facebook to own it. It's like a bad sci-fi pulp story.

Wouldn't that be fitting because the word comes from a bad sci-fi pulp story?


There's a huge distinction that needs to be made between AR and VR. AR in public is a menace, for the same reason everyone not wearing one hated google glass.


>Given their investment and research, I wonder if they should open it all up

Did you bother to watch the Keynote? That's what they said they are doing.


While I’m not interested in VR at all, and only feel like should be used in limited areas, I agree on the issue of Facebook owning “the metaverse”. Many of the early adopters are already of Facebook and/or dislike the company, meaning that there are few people to help push the products.


> Federate it a bit more than they are comfortable with, to at least give it a chance.

I have yet to see a single federated system that has demonstrated commercial success. There's no reason to believe that strategy would result in greater success than Facebook's usual playbook, which is proven.


The world wide web used to have a host of proprietary servers for it, but those for the most part got eaten by Apache (which latter renamed to Apache Http Server). And then a host of new open-source http servers and libraries.

Sometimes what's good for markets & the world doesn't have to be owned & commercial. Sometimes the availability of resources such as info-resources like httpd can beget enormous commercial success while themselves not having much commercial success.

A Tim O'Reilly saying comes to mind: create more value than you capture. In some cases, without setting free the core idea & letting people run wild, you'll never stand a chance of capturing any value what-so-ever.


I don't want any company to own it. I want it to be open technology that somehow exists completely independently of companies and governments. If a company must own it, I certainly don't want it to be an advertising company, least of all Facebook.


> If there is going to be a metaverse, I'm not sure I want Facebook to own it. It's like a bad sci-fi pulp story.

No one should own it, the only non-dystopian metaverse would be open hardware and software and decentralized/p2p connectivity.


We could rename metaverse. Maybe derive prefixes from chemistry?

Meta, ortho, para.

Paraverse. Orthoverse.

We can't keep using metaverse now.


I am fond of holoverse. Holonic not holographic.


Time for your holonic irrigation.


Holaverse



Subverse? Universe within a universe, a sub universe.


You should try googling that one, preferably not at work, it's taken.


Oh my. Too bad - I was kind of proud of the name.


Interverse?


Internetverse

Neverse for short.


Perverse.


Welcome to Ready Player One


Except it's run by Nolan Sorrento from day one.


So true.


> If there is going to be a metaverse, I'm not sure I want Facebook to own it.

I don't want them to own it. I'm 100% sure.


Dont worry. Unless they acquire it, they aint building it.


Someone will own it, every option involves human owners…


> not sure

I am absolutely certain that nobody should own it.


Who do you want to own it?


every hn top thread about fb says "we don't want fb to do this" or "fb is evil"

whether you agree or disagree, the more interesting question is the details behind what Meta could build

the answer is not federation. federation doesn't scale.


Could you flesh out the "federation doesn't scale" argument a bit?


https://signal.org/blog/the-ecosystem-is-moving/

> So while it’s nice that I’m able to host my own email, that’s also the reason why my email isn’t end-to-end encrypted, and probably never will be. By contrast, WhatsApp was able to introduce end-to-end encryption to over a billion users with a single software update. So long as federation means stasis while centralization means movement, federated protocols are going to have trouble existing in a software climate that demands movement as it does today.


That was interesting, great read, thanks. Following the article's argument the best thing Meta can do is build "metaverse hosting" but open-source the server/client code.


If Google required end to end encryption else people's messages go to spam, email administrators would go and update their systems.


That's not how E2E encryption works. It's not just e-mail administrators updating their systems. Every client would need to support whatever E2E encryption scheme chosen. That's hundreds of individual client applications (potentially thousands counting various versions) that would need to be updated.

Contrast with WhatsApp where they control the entire stack from client to network to server. They can push a single set of updates and everyone has the new hotness.


>That's not how E2E encryption works

Stage one is that the old email servers become an end for all of their users. From there services can start shifting to having clients where users control the keys.

>Every client would need to support whatever E2E encryption scheme chosen.

If someone couldn't use gmail with an email client the author of that client would have a big incentive to add support for it else risk their users switching to a client that does.


ill bite. does someone want to explain when and how a federated system will reach mass adoption and not get rekt by competition?


> the more interesting question

No, going back to your original premise the only thing 'interesting' for me about Facebook is how dismally awful the company is and how nakedly sociopathic Zuckerberg is.


There needs to be many metaverses, and NFT's should be able to be shared between them. It's dangerous to think about the prospect of a major company like Facebook (Or a DAO for that matter) locking up the entire universe.


Why NFT? Why can't we just "import jpeg" instead of "link NFT"?


The neat thing about using NFTs is that you can represent the ownership on a public blockchain and that gives you some nice possibilities:

1) storing virtual property rights on a public ledger means that it can be shared among different 'metaverses', which provides friction against vendor lock-in; it limits specific vendors (like Facebook) to only providing UIs to underlying property

2) a single vendor going out of business doesn't impact your virtual property; Blizzard could shutdown WOW and you would loose all of your loot, but if it's on a public ledger then your loot survives

I think something like this is the only really plausible approach to building an open and interoperable metaverse (it's also the most compelling application of NFTs IMHO).


>Blizzard could shutdown WOW and you would loose all of your loot, but if it's on a public ledger then your loot survives

Your loot is worthless without the game. Why would you still want it?


There's a whole lot of BS in NFTs at the moment. But, there is one thing they are good for: Everyone is crying out for a decentralized, interoperable metaverse that is not walled-off and owned by corporations. OK. So, how does anything of monetary value interoperate in that scenario?

So, you can make your metaverse service, I can make mine, and we can both interoperate by supporting each other's APIs. But, some of our services cost us significant money to provide and have market value to our users. We can make with work out for everyone by recognizing ownership of certain NFTs as decentralized verification that a given user has rights to things of value in our services.

We don't have a lot of examples of this so far because corporations are incentivized to wall you off from their competition and the public has not the means to securely control and verify value outside of the blessings of the corporations. But, now we can do it without them.


>OK. So, how does anything of monetary value interoperate in that scenario?

The same way things of monetary value interoperate on the internet currently. Anyone right now can create their own ecommerce site right now and start selling things for money just fine.


> Everyone is crying out for a decentralized, interoperable metaverse

No one is crying out for a metaverse.


mindcandy's comment sums it up well, but I'll just add that the loot is worthless without the game now - that's the point of vendor lockin.

But if items and their properties are stored in a public-by-default way, then other games can incorporate those items in it (without Blizzard's permission). So if you get some loot in one game, it can become available in others.

The neat idea is that application data from different sources become composable by default.

Frankly, I'm not much of a gamer - but an open ledger is the only basis that I can see to avoid vendor lock-in for the increasingly nuanced virtual environments that we are building.


>But if items and their properties are stored in a public-by-default way, then other games can incorporate those items in it (without Blizzard's permission). So if you get some loot in one game, it can become available in others.

This only makes sense for like gambling games / other financial stuff that values those items as a substitute for money. What game designer would let some other company add items to your game without your oversight? Why would you bother devoting developing time into mao king sure everything renders correctly and has the correct properties in game. What if the other game gets hacked and now people start bringing OP items into your game. If you are designing a game you typically want to have control over the whole experience.


Allowing some/any assets from other games to be available in a specific game would be a design decision. Just another game mechanic that game developers could incorporate.

> This only makes sense for like gambling games / other financial stuff that values those items as a substitute for money.

Here's another scenario outside of gaming - suppose I once bought some content on Apple Music, but now use some other platform. If music streaming services stored ownership information on a public ledger, then those permissions (and possibly playlists) could just be imported into arbitrary platforms. What's better, startups that build a better experience than Apple Music could access that data without Apple's permission.

The core idea is that the end-user owns their data by default (ie, no explicit export); not the 3rd party platform.

It's reasonable to doubt that Apple would want to allow this, of course - they do seem to like their walled gardens. But it does give another concrete example.

I'm going to reiterate my main point - a public ledger that no particular party can control is the only mechanism that I see for avoiding vender lock-in as we (for better or worse) lean ever more heavily into online and virtual systems.

EDIT: Tried to reword to make my point more clear


One goal of that would be to take over users of a game. If the whale in one game can reuse their properties they can switch over and buy some extra stuff from you.


Ironically, money is fungible. One dollar bill is perfectly interchangeable for another dollar bill.


All of this assumes that other games will "play by the rules", in the sense that they won't let you use an item that you don't own. If I can see the resource (and in all current models, the content of the signed media/document an NFT authorizes is public) then I can use myself if my client is so configured. Most games give value to loot by forced scarcity, NFTs don't implicitly enable this at all.


I think that's right locally - you can of course make your local software ignore the ownership of nfts. But if the crypto/ledger doesn't line up, then other better behaved clients can (and arguably have an incentive to) just ignore what your client says. That could mean (in a gaming context) that the rest of the network just ignores your progress in the game (ie, new loot acquisitions).

It's the same thing with Bitcoin node software - any node could broadcast a transaction that contains more BTC than the address actually has. But the crypto/ledger won't add up, so the network just wouldn't accept it.

In fact, flooding the networks with forgeries would devalue the network (and the operator's investment in the project).

Games built on a public ledger benefit from playing by the rules - doing otherwise would devalue their investment in building on the ledger.


Why not just let me download my property as a file. I can store it in cloud storage, sd card, etc, i can email it to a friend, and can change it without worrying about hashes changing.

I can just upload my *.loot file, and get it anywhere.

The only "good" thing this does is enforce a way to ensure users pay. Eg. Blizzard can't ensure i bought that new skin for my avatar if i'm just uploading a file, but by transferring an NFT or whatever they can. I would rather not use new-age DRM in my metaverse.


Changing one bit on a texture or shifting a vertex by one bit changes the hash. NFT is useless for implementing IP without some other legal enforcement.


> NFT is useless for implementing IP without some other legal enforcement.

From a real-world legal perspective, you're totally right.

But as a means of acquiring an object in one virtual environment and maintaining access to it in others, it seems like a pretty good mechanism.


Someone make you a counterfeit with one bit hnged an sells it cheaper, so it doesn't solve anything. Maybe oehing ith neural hashes could, but nothing in Tracy's popular nfts.


Wow sorry about that autocorrect mess. It should have read:

Someone could just make you a counterfeit with one bit changed and sell it cheaper or free, so it doesn't solve anything. Maybe something with neural hashes could work, but nothing in today's popular nft systems.


NFT's let you own digital assets. That means people can make a real living building them.


Unlike now, where no one makes a living building anything digitally.

Sorry if your post was sarcasm, NFTs have hit some kind of milestone where I can't tell the difference between the jokes and sincere posts.


Because no one has ever made a living designing graphics before NFTs?


Which is exactly the argument big studios used to argue for DRM. NFT is (quite literally) DRM, rebranded and ostensibly accessible to the masses, but with all the caveats amplified accordingly and with a huge energy cost attached.


A high energy cost is not fundemental to NFTs.


People don't have to pay for VR avatars when playing VRChat.

Forced monetization of all that, is a bad thing, not a good thing.


NFTs let you own a link to a digital asset... which isn't very useful for an infinitely reproducible asset. With a central entity (eg Meta) there's no need for distributed ownership.


NFTs let you own autographs of digital assets.

Which is cool. If it weren't for the energy use.


For some definition of "own" which is unclear to me why it's desirable.


Agreed, I'm pro multimetaverse. I'm also pro democratic-representation metaverse.


The rebrand was introduced as a "One More Thing" during the event keynote.

A 2007 "One More Thing" was the announcement of the iPhone and the future of mobile computing. Now a 2021 "One More Thing" is the announcement of a company rebrand to avoid government regulation.


Colombo invented the "one more thing". Give credit where credit is due ;)


This brought back memories, thank you :')


Colombo was also more valuable that this announcement it seems.


Columbo was solving crimes. FB is committing them.


who?



John Columbo, former CEO of IBM.


oh, not the TV detective :-(


Fret not, it was really the TV detective. I think the one that suggested it was someone from IBM was being sarcastic.

One more thing for your viewing pleasure: https://www.youtube.com/watch?v=QxBnaMGP2aY

~ A fellow Columbo fan who used to watch it with his Grandma (she so had the hots for him)


For better or worse, it does seem Zuckerberg is as invested in making the "metaverse" the new future of Facebook as Jobs was with Apple and the iPhone


> For better or worse, it does seem Zuckerberg is as invested in making the "metaverse" the new future of Facebook as Jobs was with Apple and the iPhone

I don't think we should take that at face value; Zuckerberg of course has strong motivations to appear completely committed, including a desire to motivate employees, partners, etc., and a desire to distract from FB's current bad news (which might explain the timing - why now?). If we take it at face value, we are part of the messaging.

For one thing, FB's metaverse is an over-the-horizon technology and product, very much vapor at this point and one that may never happen. The iPhone went on sale months after Jobs' announcement (IIRC).

More interesting is that FB possibly has lost so much confidence in its brand that it's de-emphasizing it, which seems like an overreaction to me.


> The iPhone went on sale months after Jobs' announcement (IIRC).

yes, but thats a different CEO who was about presenting themselves as perfect. Zuckerberg for his legion of faults has never done this. He is far more comfortable saying what he wants to deliver _first_

> don't think we should take that at face value

We don't need to, they've handily split out the amount of money they are pouring into this in the public accounts.

> More interesting is that FB possibly has lost so much confidence in its brand that it's de-emphasizing it, which seems like an overreaction to me.

It was fucking stupid to try and link them so closely in the first place. Instagram was a cool brand. Instagram by facebook is deffo not.


> It was fucking stupid to try and link them so closely in the first place. Instagram was a cool brand. Instagram by facebook is deffo not.

Yeah, that was not a smart business decision. I think the goal was to make it look like FB was cool by associating it with the other brands, but all it did was make the other brands worse.

That's the kind of craziness you can get from a founder that controls everything I suppose.

Bear in mind that Mark Zuckerberg has only ever worked at Facebook, which must be pretty weird.



Good point, but let's see what they actually do.


Seems like "metaverse" means walled internet.

"You've got mail!" LOL


The iPhone turned out to be the most walled garden smartphone as well (even compared to older designs that relied on Java ME), and it didn't exactly hurt them.

The more relevant question is, can Facebook in 2022 excite people as much as Apple did when riding on the height of the iPod/iTunes craze in 2007?


You are misunderstanding or wilfully ignoring the details. They talk about interoperability as a key part of how this will become reality, and the fact that no single company can realise this vision...


I am misunderstanding then. I am also probably willfully assuming Facebook will continue to operate as they have been — trying to steer all users to their site, keep them engaged on their site.


LOL? You mean AOL?


Both work. ;-)


> Zuckerberg is as invested in making the "metaverse" the new future of Facebook as Jobs was with Apple and the iPhone

The obvious distinction being Jobs, with his "one more thing," announced an actual product.


In this case, worse. Definitely worse.


Meta-worse


I look forward to that, since maybe I will then know what the hell the metaverse is supposed to be.


I think you remember wrong. iPhone was not one more thing announcement. In 2007 One more thing was Safari for Windows.

Here is list: https://www.macworld.co.uk/news/one-more-thing-3793072/


I thonk the iPhone announcement was at a one-off January event, different from their regular event int the fall.


> announcement of a company rebrand to avoid government regulation

how does FB changing their name affect their chances at regulation?


Just guessing: now Meta is a holding company of various social media "companies" so it'll be a bit harder to make a case that one company has a monopoly on the internet social media advertising.

They can even list Instagram on the market selling maybe a 5% equity.


I think the holding already existed. But it was called Facebook and now it’s called meta


very much this. Facebook is made up of lots and lots of subsidiaries


iPhone was not announced as a One More Thing at Macworld 2007. It was a direct transition from the Apple TV segment.


Thank you for pointing it out, that's an huge Mandela effect


It's not the hardest thing to see how people would all make the assumption that he said it during the announcement

"One more thing" was a famous Jobs quote for major announcements, and the iPhone had possibly the most famous tech announcement ever, let alone of Jobs'. There was also a famous line where he says "these aren't 3 products, this is one device," which also has the word "one" in it.


Still a faceless corporation though.


Having watched the downfall of MySpace, Orkut etc, I thought (hoped) same thing might happen to FaceBook. But now it feels like they are going to be around, for a long, long time. I don't know if anyone is even trying to take on them, Google seems to have given up on their social products. FB might not be fashionable anymore, people might even curse them, but they'll continue to use them at some level :( And they have enough money to keep buying other companies and stay at least somewhat relevant

It feels like only regulators can take on them, but that too is unlikely to happen, except some feeble attempts in Europe


Well, Facebook in some demographics is above ity peak. The company however was able to acquire Instagram and keep Snapshot in a niche. Will be interesting how much TikTok will takeover in attention time. But for now they have a money printing machine and a good foundation.

Europe unfortunately is too weak unless they convince the U.S.


I mean, I associate the book of faces with Lizard Zuckerberg.

It might as well act like a faceless corporation, but it is far from "faceless"... I think. Consider f.e. Tesla's face, or Amazon's face.


metaface


> to avoid government regulation

Could you elaborate on that please?


Imagine thinking FB execs are so stupid that this was the impetus for the decision:

> "One More Thing" is the announcement of a company rebrand to avoid government regulation.


> rebrand to avoid government regulation

Aww, kids are so cute when they're having a temper tantrum


In London, in the area around the London Eye, there is a tourist trap that offers a very poor 'haunted house' type of attraction, usually something having to do with zombies. As each iteration of this tourist trap gains a reputation for being total rubbish and gains one star reviews online, every few months the attraction rebrands to another name.


This doesn't sound quite right, what's one of the names?

The London Dungeon is near the Eye and has been around since the 70s, albeit in different forms and location. They moved closer to the Eye due to rail station construction in 2013, I believe? Down the street from the old London Dungeons location is the London Bridge Experience, which generally gets better reviews and doesn't appear to be owned by Merlin Entertainment. I'd avoid both, but neither appear to match your description.


No, I don't mean any of the flagship attractions like the Dungeon. The one I'm thinking of is small one on the strip by the Aquarium.


Takeaways in the UK also do this after the Foods Standards Agency shuts them down.


Same thing happens with Chinese restaurants in the states. New name, new sign out front, but oddly enough same fixtures, same items on the menu, and same folks behind the counter.


At least at that place everyone is in on the scam. Facebook execs have to smile and say good idea to Mark, when all they want to do is tell him that is stupid


Sounds like a pretty naive take, given how successful the company has been under Mark..


Yeah apparently a lot of staff quit Facebook after he turned down a $1bn offer from Yahoo. They've done ok since then.


Other interesting things said during the keynote: "and frankly, as we've heard your feedback more broadly, we're working on making it so you can log into Quest with an account other than your personal Facebook account. We're starting to test support for work accounts soon, and we're working on making a broader shift here within the next year. I know this is a big deal for a lot of people. Not everyone wants their social media profile linked to all these other experiences and I get that, especially as the metaverse expands."

Also:

"As big of a company as we are, we've also learned what it is like to build for other platforms. And living under their rules has profoundly shaped my views on the tech industry. Most of all, I've come to believe that the lack of choice and high fees are stifling innovation, stopping people from building new things, and holding back the entire internet economy. [...] We'll continue supporting sideloading and linking to PCs so consumers and developers have choice rather than forcing them to use the Quest store to find apps or reach customers."


> we're working on making it so you can log into Quest with an account other than your personal Facebook account

I mean... Quest had this ability before. And Facebook took it away. And now they want us to clap for them when they say they're kind of bringing it back, at some point in the future, in some kind of limited capacity for work accounts?

Call me skeptical.

I'm not really aware of any platform (including Quest) where I would say that Facebook is doing a good job of supporting consumer choice, and I've read plenty of leaked internal communications from the company that suggests they're internally pretty hostile to the idea (Mark included).

Maybe they've turned over a new leaf, but if Mark wants us to all give him the benefit of the doubt that a metaverse is going to be different, he could start by showing this commitment with... any of their current products, really.

There's a lot of talk here about how Facebook is going to be moving into the bold new world of user agency and privacy and choice, and not much acknowledgement that Facebook is responsible for making these platforms what they are today. I don't like Mark's subtle insinuation that Facebook is doing something new or bold by getting rid of restrictions on Oculus that he created. Especially when he hasn't actually fixed the problem, he's just vaguely assured people that the problem might get fixed a year from now, maybe.

He wants credit for swinging in a new direction, and he hasn't actually swung in that direction. Well, prove it, Mark. Prove it with your existing products before you start bragging about how good your next product will be.


I assume this just means that they'll require a "Meta" account instead of a Facebook account, and it will come with all the same problems as creating a Facebook account.

Also, their "support" for sideloading, while better than nothing, requires a valid phone number or credit card number to sideload anything.


This. Whether it's linked with your other social media or not isn't the issue. And whether it's a "Facebook" account, "Meta" account, an "Oculus" account, or whatever, it's all still an account with Facebook and can be expected to have all of the baggage that comes with an account with Facebook.


I have an Oculus account since 2013 with none of this crap, just email/password, we should be able to use that as we always did.


Sounds nice, doesn't it? However i believe they very recently starting requiring a validated dev account (i.e. with phone number) for devs to continue to sideload to their Oculus Quest, right?


Which is somewhat fine since you can use an anonymous prepaid SIM card. Oh wait, the amount of countries where you can still get a prepaid SIM card without ID is diminishing, all in the name of "fighting terrorism". The internet is not going in a great direction.


   We'll continue supporting sideloading and linking to PCs
I see this as a tacit approval of the thriving network of pirate games, something like the Adobe Photoshop model of proliferating and becoming the de facto platform.


Does facebook still have a real-name policy? interacting with people in the metaverse with my real name is the last thing I want (we all saw ready player one, no? does zuck understand the importance of anonymity?)


From what I've understood they're especially been enforcing it for Oculus.

That said there are privacy controls. You interact with other Oculus users through a customizable username. And your Oculus activity can be set to be shown to "Only me" (or Oculus friends, or FB friends, or public).

But FB themselves are obviously still collecting all the data they can.


This is actually pretty big for me. I got a Rift a while back but it's been in a drawer ever since I needed to connect my FB account.


You actually don't need to connect it to FB for now as it's only the new systems such as Quest 2 that are forced to link it to FB. However, they have threatened to change that in a year or so even for the Quest 1 and Rift.


We just created a new account with a fake name. Happy so far with everything and we get to enjoy playing with no risk of info leaks.


> we're working on making it so you can log into Quest with an account other than your personal Facebook account

How much work does that take?

> I've come to believe that the lack of choice and high fees are stifling innovation, stopping people from building new things

A shot at competitors' app stores.


> How much work does that take?

Especially since the original Quest didn't require a Facebook account. It required a Quest account, but it didn't have to be explicitly linked to Facebook. (It's also one reason why I still use my original Quest and haven't gotten the updated model).


> ""and frankly, as we've heard your feedback more broadly, we're working on making it so you can log into Quest with an account other than your personal Facebook account. We're starting to test support for work accounts soon, and we're working on making a broader shift here within the next year."

Assuming not good or bad intent but meta intent would mean they're working on a meta account, so while you stop into a 'verse it's not your social, it can be whatever, but they'll link all your accounts in the meta umbrella.


I was curious what meta.com looked like before FB took control of the domain. Recent snapshots aren't loading for me, but post-2015 it looks like it was taken over by an AI company — the page titles include "Meta — Science Discovered" [0] and "Meta — AI for Science".

Prior to that, since around 2012 it was an unused Wordpress site [1] that redirected to meta.compgu.com (which is now "tekman.cc", a consulting firm or something.

And its earliest owner (at least as captured by wayback) was a California events company "Meta Productions: Producers of Meet, Mix and Match. Promoting awareness through metamorphosis" [2]

edit: out of curiosity, I just noticed that one of the most famous domains that refused to sell out [3] — steam.com — is now apparently for sale?

[0] https://web.archive.org/web/20160110141037/http://meta.com/

[1] https://web.archive.org/web/20150228180854/http://meta.compg...

[2] https://web.archive.org/web/20081002050002/http://www.meta.c...

https://web.archive.org/web/20100425061122/http://meta.com/

[3] https://web.archive.org/web/20161023041828/http://steam.com/


There was an actual AR glasses company named Meta before this. They failed a few years ago. I guess Facebook must have bought the trademark from them. But they never owned meta.com I guess. Their current site is https://www.metavision.com/


Many of my friends from Meta (the AR guys) went to Oculus. Zuck acquired Meta.com (the AI guys) like half a decade ago.


The trademark was only for “Meta” in this stylized font: https://tsdr.uspto.gov/#caseNumber=86907005&caseType=SERIAL_...


Before now, https://meta.com redirected to https://www.meta.org/ which is owned by the Chan Zuckerberg Initiative; now, there's a banner saying it will be sunset next March.


It's impressive how the logo on meta.com is not an SVG but a low resolution PNG


Zuck's non-profit acquired the company back in 2017 and as of a few hours ago they conveniently killed it.

Imagine acquiring a company via your non-profit purely to grab the name and domain names for your for-profit.

Announcement: https://cziscience.medium.com/meta-transition-5f66b1fae475


Meta owned meta.com, the m+infinity logo trademark (https://tsdr.uspto.gov/#caseNumber=5548122&caseSearchType=US...), the Meta trademark (https://tsdr.uspto.gov/#caseNumber=86852664&caseSearchType=U...).

These trademarks covered: “promoting the goods and services of others via computer and communication networks using targeted and non-targeted methods; operating on-line marketplaces for sellers of goods and/or services … providing advertising space via the global computer network … creating on-line virtual communities … hosting electronic facilities for others for organizing and conducting meetings, events and interactive discussions via communication networks”

So pretty likely to conflict with Facebook.

However, they transferred all of these to the Chan Zuckerberg Initiative in May: https://assignments.uspto.gov/assignments/assignment-tm-7299..., and as you mentioned, are now shutting down. It’s not a great look. I would feel pretty bad if I had devoted years of my life to building meta.org to now see how it was used


https://meta.com is live as well.

...I can't tell if it's intentional that the page loads initially with the "facebook" brand in the uppper left and then quickly overwrites it with meta.


>Our Actions: Promoting Safety and Expression, Protecting Privacy and Security, Preparing for Elections, Responding to COVID-19

What a joke. Is there a more bluntly obvious PR than inverting everything you're being criticized for?


The keynote video redirecting to a Facebook login screen is hilarious.


Why? The keynote video is on Facebook, that's why it would be redirecting you to a login screen.


I guess at least partially because part of the rebrand was supposed to be that you won't need a facebook account anymore to do meta things so gating the video is a little off-brand now.


You don't need a facebook account to access many pages on their website, like public groups. The video could've been public.


Meta has been live for a while as a Chan-Zuckerberg foundation project in open publishing. It is crazy they hijacked it for the corporation!


I'd say it's intentional, it highlights the transitional journey from one brand to another.


It's definitely intentional


It is strange that it doesn't use any type of animated transition so it does look like a typical FOUC issue even though it probably isn't.


It is good design, now it looks like a mistake so people react and talk about it rather than just ignore it.


It's definitely not intentional. If it was intentional it would be animated, and there's no indication in the HTML that it's anything more than a FOUC.


If it was intentional shouldn't it have some kind of fade animation?


It disabled my fucking back button. What a perfect encapsulation of what they are about.


You sure this isn't from FireFox Facebook container?


ah yeah, looks like it was that. I never would have noticed.


There can be no going backwards. Only forward!


That page just gives me such a black mirror vibe.


Doesn't even load properly for me, page is unresponsive


Someone got to add "Advanced JS" to their resume!



The core idea of having a universal layer on top of reality that is owned by any company, at all, is utterly repulsive to me. I'm not sure I have the words to describe it.

The type of world Facebook is describing is always -- 100% of the time -- a dystopia if it is a privatized, corporate-controlled AR/VR layer where ordinary people need permission and contracts to interact with each-other. Anything any single company or coordinated group of FAANG companies make will be awful when scaled up to the level Mark is talking about. There's no promise they can make to me, there's no strategy they can pursue to ease my worries. Purely by virtue of a single company (or a group of FAANG companies) being in charge of it, it's already garbage.

Having said that, of all of the companies to try and assert control over a "metaverse", Facebook is probably amongst the least suited and most dangerous companies to do so. If they can't even run the Oculus platform competently, how can they possibly claim they're competent enough to run a giant industry-wide platform on top of Oculus?

----

> The metaverse will be a collective project that goes beyond a single company. It will be created by people all over the world, and open to everyone.

And this stuff is just complete nonsense. No platform that Facebook has ever been involved with has ever even remotely come close to being "collective" or "open" to everyone worldwide, and it's just wildly insulting to pretend that anything about that is going to change now.

Facebook can't even launch this announcement article without making a bunch of XHR requests and falling over if Javascript isn't enabled. So sure, let's all close our eyes and pretend that they're magically capable of building an accessible, open VR platform that respects user privacy/agency. What has Facebook ever done in its entire history as a company that would make us believe that they are in any way trustworthy or qualified enough to try and build a consumer platform/medium of this scale?


> The metaverse will be a collective project that goes beyond a single company. It will be created by people all over the world, and open to everyone.

I'm pretty sure this literally just means "it'll have apps"

So it's "created by people all over the world, and open to everyone" in the same way iOS is. Sounds like a great replacement for reality


My god, if you get it, you get it.

They are going all in on metaverse / have decided that the future of oculus is the primary long term bet, not facebook itself.

And they have the money to make it so.

This is incredibly scary, and probably a good investment.


My kneejerk reaction is this will probably waste a lot of their money without much traction. But I'm also happy about Facebook wasting a bunch of their money...


My kneejerk reaction is that some projects with "meta" in the name might get into legal troubles out of the blue.


Legal trouble having nothing to do with the law itself but legal budgets.


What about facebook getting into legal trouble here? There is tons of prior art and companies with the trademark. Either facebook buys them all, or find another name


All depends if they can deliver on AR before anyone else.

Gotta remember outside of Oculus, their entire product portfolio exists on top of the platforms of their competitors. This is their play to own the entire thing from the foundation up and the resources they'll be willing to use to accomplish that will be huge and really their only competition is Apple because Google gave up.


> All depends if they can deliver on AR before anyone else.

Nope. It matters only if the gain wide adoption before anyone else. If they do, they become the de facto owner of that space.

They definitely have the resources to do that.


For real. This is the least "incredibly scary" thing I can think of.


admittedly it s a much better investment of their money than investing in spying tech. The Quest is really great product


Not a chance. I've been wrong about a lot of things tech, probably even most things, but this isn't something I think most people want.

Metaverses have always been niche. Most people don't like things attached to their head. Remember 3D TVs?

But, perhaps you and they are right. For the first time in my life, I honestly feel like 'if this is the future, I want no part in it.' Please don't take this as like, suicidal or anything, more maybe going off grid or moving to another country.


> I honestly feel like 'if this is the future, I want no part in it.'

I feel like that about ever larger part of the whole tech world. I am torn - I can still muster a lot of techno-optimism when I think for example about possible benefits of advanced AIs for humanity. But than I imagine the world where the most advanced AIs are controlled by corporations like Google and Facebook... I have a bad feeling about this.

I am trying to find some reasonable middle ground between becoming a luddite and just continuing like I do not see all those unforeseen negative impacts produced by the genie that was once called the IT revolution.


Have you heard of solarpunk? It's a movement that arose out of a desire to balance techno-optimism with recognition of the dire need for technology that is more Earth- and human-friendly.

You might resonate with the manifesto: https://www.re-des.org/a-solarpunk-manifesto/


They aren't going after the people who have realized over-technicalized life is bad for humans. They're going after the kids who grow up in it and will take until their 30s to realize they've had depersonalization disorders their entire lives.


>this isn't something I think most people want.

I think it is. Not the current crap hardware, but bit further advanced it definitely has a place.

The gamers are basically on board already, streamers would benefit too and porn has a big chunk in VR already.

Sharp headset that can render text clearly would be huge.


3D TVs were the clearest market signal that the market doesn't want this. It was not subtle. And yet everyone just acts like that didn't happen.


Did 3D TVs ever get to sub $1k? I think remember my dad bought one almost a decade ago and I’m sure he paid way more than that for a Sony 3D tv.

I don’t know that we can outright dismiss anything based on 3D TVs not taking off. I’m certainly no fan of Facebook attempting to own this space, but to outright dismiss the whole concept because of the poor sales for 3D TVs seems naïve IMO.


Price has never been a limiting factor in TVs. People will throw down thousands each year for the big new 8k. Or projectors. 3D tvs just weren't popular because people didn't like them. It was the first 'major' TV advancement I ever watched fall on its face, and get swept under the rug like it never existed.

I'm not sure the general public at large will like VR, either. It's disorienting. And if strip mall Lasik wasn't enough to tell, we don't like wearing things on our face. That will -never- change.

I remember going to a real 3d movie as a kid, but I forget where. Some movie studio park, probably. It was only 10 or so minutes of Hitchcock's 'The Birds', but wow was it amazing. Too amazing. I remember feeling real fear to where I'd take the glasses off for a few seconds, people were screaming, many took off their glasses before it was over.

Not sure if this relates to the metaverse, just sharing an anecdote.


The reasons 3D TVs failed were the same reasons VR will fail. It's not a question of price, in my opinion, it's a question of friction. People do not want to put things on their head, which requires their full attention and doesn't allow them to look away.


I think you soon won’t need much attached to your head. What about when the tech is a light as a pair of glasses - then contact lenses. Far fetched? In 1995, when mobile phones were for the rich, and internet for the geeks, tell people you will be required to own a mobile phone and an online account in order to be allowed in a shop. That’s what it is in Australia right now.


Nah. As a teen I needed vision correction, and contacts were worse than glasses in the end. Dry eyes, solutions, cases, falling out. Glasses were nice enough, but I touched them so much it was constant cleaning. PRK solved all that.

If this VR utopia ever will take hold, it will be with neural implants or something like it. Not with glasses, and not with contacts.


A common argument for why humanity has never encountered extra-terrestrial life is that any hyper advanced civilization likely moved into a virtual world. Do you believe this is unlikely and humanity is not headed in this direction?


I don't believe humanity or any civilization could survive. It's pure hedonism, really. How does reproduction even occur? And if everyone in the first world is plugged in, what keeps a third world nation from just taking everything? Or killing off the power grid? It would take a massive scale of agreement to even allow that to work.

Outside of that, I am a big believer in, well I don't know the name for it. But you must experience sadness to feel happy. And bad times to realize good times. Anyone in a virtual world would likely never choose scenarios that cause such things. So there'd be no real true joy in this virtual life. Life is fleeting.

From a health standpoint, I don't believe a human body could exist long in a pure virtual world(thinking of something like, The Matrix). Still people tend to get disease, blood clots, stroke, and more. And bones and muscle too weak to even walk when the grid goes down. Am I thinking about the scenario wrong?

Sorry I don't have all(or any) of the answers to that question, mostly just rambling, but the thought makes me really sad.


> Anyone in a virtual world would likely never choose scenarios that cause such things. So there'd be no real true joy in this virtual life. Life is fleeting.

Why not? I watch sad and scary movies all the time to experience those emotions.

You can also have virtual struggle and striving to achieve virtual items that are to many people just as rewarding as real world items.


Those emotions are controlled. You feel sad because something sad happened, but not to you. This is basic empathy. But it's not the same. And the only reason you feel empathy, typically, is because you can relate. But you wouldn't be able to relate if you had no sadness yourself. Because you never allow bad things to happen in your little metaverse.

How does your mother die in VR? How does your best friend die in a car crash? How do you learn your Grandpa doesn't recognize you anymore? Or to learn you have a terminal illness? How do you get so nervous to meet a person your face feels like it's on fire, work up nerve, get rejected, and go home wanting to die? Those are real feelings entertainment cannot reproduce.

Nothing virtual is real. No movies are real. Not yet, at least.


I'd never heard that, but off the top of my head, it seems exceedingly unlikely.


I've never heard of this argument. Can you point to any reputable scientist making this argument?


You are right. Pride comes before a fall, and Zuck thinks he is better than Cook, Musk, Bezos, by building the multiverse he will restore his place as the greatest technologist of our time


Do you not get sick of this being repeated constantly?

Every year someone repeats that Facebooks doom is imminent, and every year their revenue and user base gets larger and larger

When does this opinion just become pasé?


This is actually the first time I have ever thought that facebook's future doesn't look great in comparison to other big tech.


Probably never, doomsday prophecy in various forms has been extremely popular probably for as long as humans have been able to communicate


Maybe I'm too old, but I don't know a single person with Oculus, not even among my younger coworkers.

I don't discount that it could be the next big thing, because wtf do I know, but it feels very niche to me, and certainly not something that can get the engagement like a phone can. And in terms of money, Facebook itself is a printing press, I wonder what the business model is for this? Selling games or experiences? Billboards in an AR world?


> I wonder what the business model is for this

Addicting people to living in a fake world where anything is seemingly possible, and then exploiting it. Basically the same M.O. as their other products, but on a "next level."


> Addicting people to living in a fake world where anything is seemingly possible, and then exploiting it.

The sentence I was looking for.


I got one. My honest opinion is that it's potential is immense, but I wouldn't suggest anyone to get one atm.

Professional headsets will likely become more widespread over the coming years and I fully expect that most desk jobs will replace their displays with a headset... But that's still at least 10 yrs off, likely longer. A prerequisite would be that it's not as stuffy/heavy to wear, but that's already happening at a surprising rate.

It also makes remote contacts (i.e. remote work, family calls etc) very different, as oculus just added face tracking to their newest headsets... So your avatars face mirrors your real face.

The presence you feel in these contexts is hard to explain and has to be experienced imo.


Do you have headaches wearing it? How long can you go on wearing it?


That's hard to answer, because i can only say it depends to both questions.

let me repeat what i said earlier: i don't think that the current generation of consumer headsets is ready for prime time, all of the reasons are however solvable. that's why i used the cop-out of "at least 10 years off".

theoretically i can use it indefinitely without getting a headache. It however always feels like a slap in the face if even the smallest hiccup or framedrop happens. Another thing thats hard to stomach is movement done by controller. Its (for me) doable while sitting down, but if i stand up while moving with the controller... lets just say i usually stop within 5 minutes if i'm forced to do that.

the low pixel density on consumer headsets make it hard to consider them for anything but casual gaming usage, even though I think that VR-Headset gaming will always be a pipe-dream. It would be a different story if fantasy-style VR Capsule ever become a thing, letting the player also have touch etc, but the First Person View that current games try use is in my experience just too lacking with a purely visual headset, especially with the poor input quality like we have today.

The potential I see in VR Headsets is really in productivity while sitting in front of a desk using a regular mouse and keyboard. 8k displays would be a minimum for that and once you target that market new designs become viable again, as few people would want to wear such a headset directly on their face. Letting in your surroundings will be less of an issue if it's not aiming for complete isolation/immersion and onboard graphics will likely be less of an issue if the device doesn't have to render a complex video game scene.


That's my experience, too. I know a lot of people who are very into tech, across the entire age range. I don't know a single person who owns one of these. But I think they're mostly used by the hardcore gamer crowd, and I only know a couple of those (and neither have a VR headset).


The only person with Oculus is Mark Zuckerber as he owns Facebook that owns Oculus. Maybe you mean Quest or Rift? I personally don't know anybody who owns an iPad.


We can call them whatever we want to. Fuck them for trying to take over both "meta" and "metaverse." This is them trying to become _the_ VR world just by having _the right name_.

I don't know anyone that calls "xfinity" anything but "comcast." I'm pretty sure "xfinity" was them trying to get away from their nickname "comcrap."

Imagine if the world collectively said "no" and kept right on calling them Facebook?

They're going to run around slapping anyone who uses "meta" or "metaverse" with C&D letters figuring nobody will have the money to fight them in court.

I'd chip in to the legal fund for whoever says "see you in court" to Facebook. I bet a lot of people would. Maybe someone like the EFF should set up a "meta defense" warchest.


That kinda happened to Alphabet - everybody still calls them Google


I hope they have serious plans for changing how VR works today. VR quickly loses it's appeal after a few hours. The isolation it brings with it is a huge issue. AR holds more promise in terms of mass appeal but I'm not sure we have that one quite figured out yet technically and from a UX perspective.


I know very little about VR so maybe this will be very off.

My guess is they want to address that isolation aspect by making it feel better to interact with others, bringing more people together in the VR space.

But this is me interpreting your "the isolation it brings with it" as people just exploring VR by themselves.

Did you mean something else?


I mean the isolation of basically wearing a helmet for hours. It's exhausting to have your vision and hearing constrained to the digital world in this way for long periods of time. To me, VR is like a roller coaster. It's super fun but only in small doses.


Ah, thank you for clarifying that. While I haven't used VR much, that actually is one of the things I worry about the most: being so disconnected from my physical environment. But I'm also a person who doesn't like walking down the street with earbuds in, preferring to hear what's going on. I wonder how much people will vary in their willingness to dive into VR (and disconnect from their physical surroundings).


Yeah, I'm a VR nerd but I now find that wearing a VR helment for too long creates a kind of existential loneliness that will be hard to solve with better technology.


It really depends on the game. I was playing H3VR, and definatley experienced that dreadful isolation feeling as I was out in the middle of nowhere surrounded by fake unliving things. But in multiplayer games like Onward Its provided the opposite feeling for me. My wife and kids left for a week, and I work from home... after a few days, it felt like hanging out with friends.


Don’t like Facebook one bit, but Zuck is almost always spot on with his bets. So yes, incredibly scary as it has a high likelihood of succeeding.


This discounts a lot of failures and products without real success:

- Facebook Apps

- Facebook Home

- Facebook Workplace

- Facebook Portal

- Facebook Essentials

What he's done well: found promising competition and subsumed them.

I think AR is going to be a huge part of the future. I don't think Facebook is going to lead that effort, not because I don't want them to (though I don't), but because they don't have a track record of building anything worthwhile outside of their core offering (ie, the Facebook product).


Don't forget their weird crypto thing....


Also "Facebook platform" which Chamath ran to the ground.


So what you’re saying is, now would be a good time to be a promising social AR/VR startup?


Anyone remember the Facebook Phone?


>Don’t like Facebook one bit, but Zuck is almost always spot on with his bets. So yes, incredibly scary as it has a high likelihood of succeeding.

Instagram was growing like crazy, even faster than Facebook in its early days so acquisition was no-brainer. Instagram used Facebook's social graph so acquisition made even more sense.

On the other hand WhatsApp had hundreds millions users at the time of acquisition and Larry Page was very close to acquiring it before Zuck but Facebook offered more money that's why it turned out to be one of the biggest acquisitions in the history of Internet($19bn). WhatsApp's huge userbase and rapid growth could've endangered Facebook Messenger that Zuck was about to separate from main Facebook app and make it standalone instant messaging Facebook app.

So both Instagram and WhatsApp were no-brainer and made perfect sense and Facebook had cash pile to do it so they did it.


What?!

https://news.ycombinator.com/item?id=3817840 https://news.ycombinator.com/item?id=7266618

Unless you're an extremely successful businessman yourself, calling those acquisitions no-brainers is just completely dishonest.


In 1.5 years Instagram had 50 million monthly active users[0]. Yea it was no-brainer considering other mobile photo apps existed and Facebook and Twitter were also doing photos.

[0] https://techcrunch.com/wp-content/uploads/2017/04/instagram-...


Yea, watching some of the demo made me think of how deeply involved people got with The Sims. A platform where people could actually be their own Sim?

Maybe Second Life and those didn't take off as much because the technology wasn't yet there.

That being said, I still don't want Zuckerberg to be the king of it, but there are plenty of possibilities with high-definition VR/AR tech.


The things zuck bought were already successful. It was more about stopping them from becoming too successful.


I think their internal definition of metaverse is probably less literal than people in the media seem to picture - I think they are actually betting on the future of however people communicate, whatever that ends up looking like, be that WhatsApp, social media, VR or something else entirely.


Even their presentation showed that with a solid mix of different ways of communicating and I'm pretty sure that wasn't just accidental. On one level its nice to see a much more expansive definition of metaverse (which IMO already exists) but on another terrifying that FB wants to be part of basically every human interaction.


I don't think this downplays Oculus, but they also announced today that they are going to start scaling back Facebook integration with Oculus and start allowing other login methods besides Facebook.

Unfortunately outside of Tweets, this is the best story I found on it at the moment: https://www.ign.com/articles/oculus-facebook-requirement-end...


Keep in mind he used very specific working "personal facebook account" and just announced a new company name 'Meta.'

To me that points to a 'log in with Meta' option.


which is probably an improvement if they're kept totally separate from facebook


I'd imagine it's not that hard to tie a "Meta" user back to a "Facebook" user. Seems like it's all just for PR.


Yeah, color me skeptical until I can create a meta account without a cell phone and without an fb account.


Or maybe they have nothing else in the portfolio to bet on?


Honestly, I think this is less scary than having Facebook acting as a "public square". A meta-verse has a higher bar of entry than a website - including specialized hardware - and it's less likely that governments and businesses will distribute information exclusively in some meta-verse vs. it just being another channel for content distribution.


Websites once required "specialized hardware". And if you've got today's top end VR rigs, it's sorta obvious that the world is going to go this way - it's too good, and productivity is enhanced on the level of "bicycle for the mind". Plus it'll get way cheaper in the future. Note that I'm not talking about entertainment usecases, which are also good - I'm saying metaverse is clearly the future of work, with massive ramifications if Meta is able to invest enough to make it appealing to regular people. And I think Facebook has way more than enough resources to make this a reality.

Right now, work in the metaverse still looks like 8+ emulated screens floating in a sphere around you. And this is probably not the long term best way to work. The real question is what are the new primitives, is there a new underlying platform, can everyone get equal access to that platform, and who owns that platform.

Just like Apple is making intel chips obsolete with the M1 on Mac, Meta probably is aiming to make laptops obsolete/niche in the long run.


I don't know if I agree. Most of my job is typing text into various boxes - web-apps, text-editors, terminals. Fundamentally, long-term productivity in this task is about ergonomics. Wearing something on my head for 8+ hours is like anti-ergonomics, and the benefits are dubious. I could have a bunch of virtual displays in a meta-space, or I could just area bunch of real monitors. And the latter solution is generally simpler.

But even if using a VR rig to simulate a bunch of displays would be more efficient, that's not a "metaverse". It's just a VR display. To me a metaverse implies virtual interaction with other people - otherwise what's the point? I find I'm more effective when I have uninterrupted quiet time to work so why would I want to work in a meta-verse where I can be interrupted at any time in a more invasive way than Slack or email can manage? It's like an open-office from hell. Saying it's the future of work is extremely premature.

Edit:

On the topic of this:

> it's too good, and productivity is enhanced on the level of "bicycle for the mind"

If that's true, Facebook will never crack it. Facebook's products are the opposite of "a bicycle for the mind" - they push experiences and content on you instead of putting you in control. I have serious doubts they could develop something that requires giving the user power over their own experience - the condescending attitude of "we know what's best for you" is too ingrained.


> Wearing something on my head for 8+ hours is like anti-ergonomics, and the benefits are dubious.

Playing Devil's Advocate here, but I'm already wearing something on my head for ~16 hours per day - my eyeglasses.

The issue here is only that the current generation of devices aren't yet suitable for long-term use.


> And if you've got today's top end VR rigs, it's sorta obvious that the world is going to go this way - it's too good, and productivity is enhanced on the level of "bicycle for the mind".

How exactly? VR is just a display technology, with no new input methods that are even remotely usable for anything like games. How am I going to be better at programming by wearing a VR headset and typing on my keyboard than looking at a screen while typing on my keyboard?

How am I going to be more productive when forecasting prices in Excel on a VR headset than on a screen? When drawing the layout of an integrated circuit? When summarizing news or books?

Sure, it will be easier to visualize a few 3D models, and remote meetings will feel much more natural in VR, but the vast majority of work essentially boils down to either manual work, text manipulation, or fundamentally 2D models.

Unless and until someone comes up with a revolutionary input method with the precision of a mouse and the flexibility of a keyboard (like they did with the touch screen for phones), I don't believe in any claims of a revolution through AR/VR. Only incremental improvements in specialized fields.


The cost of these devices will fall over time. About a billion people's first internet connected device was a $50 phone, not a $500 laptop.


I can't tell you how many times i've had political conversations in VR while playing a game. It's not super common, but it happens.

I kind of fear a day when i'm just having a casual conversation with someone, and suddenly their voice becomes garbled becauese an AI detected they were telling me some "misinformation".


Is this bet on VR making the goggles a hardware requirement? So this new world will only be available to those who can afford gaming hardware and a high speed internet connection?


Meh. Many better companies have tried and failed. Good luck to them but all I have for them is a shrug


Sounds like a Yudkowskyists wet dream to me.

Anyone know if people there are heavily influenced by his work?


> Sounds like a Yudkowskyists wet dream to me.

How so? Searching for "metaverse" on LW yields 9 results, most of them are irrelevant.


I'm thinking more about how this seems like a template for people to integrate their personal lives into an actual simulation and give a justification for a 'friendly AI' to determine what's best for us.

https://www.lesswrong.com/posts/k3823vuarnmL5Pqin/quantum-no...

https://www.lesswrong.com/tag/coherent-extrapolated-volition


I don't quite see the connection. Metaverse is a virtual world, not a simulated world: the people are made of real atoms, not bits.


If Meta stays true to its history of designing its products to maximize user engagement I find little reason to believe they wouldn't try to design their product to become more and more tightly coupled with the lives of their users. Maybe to the point where they're not able to function in some important way without it.

The main point being that it has the potential to grow to a point where the life of a user becomes inseparable from a 'Metaverse'. Whether you call this 'virtual' or a 'simulation' seems moot.


I imagine when the branding is complete we'll get the following gem:

  <meta property="og:title" content="Meta">
  <meta property="og:site_name" content="Meta">
  <meta property="og:url" content="https://meta.com">
Joking aside, in my view the branding (and branding ability) of the name change to Meta is impressive given their long term vision.

However, I do get the feeling that Meta will aim to eventually become a household proprietary name and thereby water-down what can be considered one of the broadest, most abstract terms we're all familiar with.


there are already multiple companies named meta


and basketball players


Sorry Zuckerberg, but the metaverse will NOT be a walled garden, tied to a social media company. Is the the internet, and more specifically, THE WEB itself as an immersive, distributed spatial ecosystem of worlds.

The metaverse needs to be interoperable above all else, and this is unachievable with the equivalent of native, vendor locked apps controlled by an entity. The web already does this, as every site is governed by standards like HTML and HTTP which are consistent everywhere, on every device.

WebGPU, WebXR, WebAssembly, and WebTransport are the key foundational technologies to this future online space. Our startup Wonder is assembling tools to empower developers and non-technical creators alike to build and deploy immersive websites using native game engines like Unreal Engine, that allow for immersive virtual storefronts, hangout spaces for chatting with friends and family, collaboration with coworkers, or jump into a game or interactive experience like a concert.

Why the web, you might ask? Because no owns it. There's no 30% cut to give Apple or Facebook for accessing it.

If you're interested in learning more or registering your intent ahead of our general availability launch, you can join our Discord here:

https://discord.gg/zUSZ3T8


> the metaverse will NOT be a walled garden, tied to a social media company

> links to a Discord server


> the metaverse will NOT be a walled garden, tied to a social media company

> If you're interested in learning more or registering your intent ahead of our general availability launch, you can join our Discord here

This is award-worthy satire


> WebGPU, WebXR, WebAssembly, and WebTransport are the key foundational technologies to this future online space.

This sounds like a narrow view focusing on software. Hardware is apparently the bottleneck here. A 3D game on a website is at best semi-immersive. You need headsets/AR glasses to get full immersion.


You needed a full screen to experience a website.

But then phones came

The metaverse is an idea. Immersion is in the brain. Theater was the first metaverse.


If a metaverse is hosted by FB, it'll come with all the drama, nonsense and toxicity we see on there today. The product (ie, today's users of FB) is what stinks to high heavens.


It isn't the users, it's the platform and underlying philosophy of the business. They are factory-farming humans' attention; it's no wonder the result is dystopian.


I see this sentiment posted often on HN but I've seen no social media that didn't eventually become toxic or that didn't feed on human attention, this website included. What good is a platform if nobody pays attention to it? And if people are paying attention to it, how do you plan to prevent them from fighting, competing with each other over every little thing, and spreading misinformation?


HN has its own brand of toxicity and cynicism for sure, but the existence of HN doesn't depend on that. It doesn't need you to be angry to survive, it doesn't need to know about you as a person. If you like the content that surfaces on HN and you get on well in the community then you're good. HN doesn't give a shit if create an account to comment on one or two interesting posts and then never return.

HN can live without you.

FB, Instagram, Twitter, TikTok, LinkedIn, etc. etc. cannot survive without trying to actively engage you. They are working tirelessly to find ways to rope you back in.

They cannot live without you.


It’s true that HN probably could continue to exist with much less overall usage and engagement than it currently has, but that’s because it presumably costs very little to run (including development and moderation) and (even more importantly) isn’t a core product for a public company attempting to constantly grow at all costs.


You provide enough value without over reaching to gobble up the planet's engaged time. You know massive ad engines which make the social media concept profit driven will not stop existing as a driver for the metaverse. We would need to pay to play in this space or accept a terrible freemium model which is likely to cause unintended consequences. The worst outcome would be a combination of both.


I’ve seen it said (somewhere, sorry) that humans simply aren’t designed to interact on these mass social scales. And (without evidence, I admit) that feels kind of right to me. The ideal social network is a small one. But the incentives of advertising and/or just growth in general mean that it would difficult to compete in the market against the likes of Facebook.


This is completely backwards.

The large scale social interaction is courtesy of the internet not from Facebook.

For example websites like Reddit, HN, Twitter, TikTok etc are the ones that facilite interaction with large, broad groups of people whereas the majority of Facebook users are just interacting with their small social circle.


I’ve always presumed that the vast majority of Facebook engagement now is not with personal content created by Facebook friends, but with the mass media content from large Facebook communities. Most of what I see when I look at my feed are posts from groups or “pages” which I have never heard of. Most of those posts aren’t even there because one of my Facebook friends directly shared or interacted with the post.


Hm, not sure.

I’m as you say, but my FB friends list have the following friend counts: 432, 139, hidden, 176, 1213, 103, hidden, 510, 179, 277, 217, 262, 233, it’s a cat, 320, 296, 317, hidden, 985, 398, hidden, hidden, 489, 995, hidden, hidden, 434, 167, hidden, 1080, 1297, hidden.

And several of those friends are in FB groups which have leaked onto my feed as a result of my friends interacting with those groups.


Those numbers are completely normal for the list of friends and acquittances you've met over your lifetime. And of that list you would only be interacting with a fraction on a regular basis.

But that's completely different from say Reddit where you would be exposed to hundreds of thousands of different people over the lifetime of using the site.


The post I was replying to didn’t mention Facebook once. Just social networks, which Reddit and the like would fall under. So you’re drawing a line that doesn’t exist in the original context.

> the majority of Facebook users are just interacting with their small social circle

That describes me and my Facebook experience is comparatively pleasant. But I don’t know how typical it actually is, most of the angst on there seems to come from people sharing meme page posts, being members of groups that spread misinformation… certainly that describes how a number of my relatives experience Facebook. I don’t think the social circle is that small for many users.


Google tells me researches at York University research indicates that humans can remember "10,000 faces over the course of a lifetime. The average person can recall around 5000" - and that's on lifetime scale - so it's not surprising that systems that are pushing past that would be uncomfortable/anxiety inducing. Brains are not wired to deal with huge numbers of humans (although I'm sure evolution will eventually have a thing or two to say about that).


> I’ve seen it said (somewhere, sorry) that humans simply aren’t designed to interact on these mass social scales.

This is something I’ve said, though I doubt I’m the only one. One particular problem is the availability heuristic goes very wildly off-course when there’s an internet bandwagon.


HN (and other discussion sites like lwn.net) are way different in this regard. Also, it's not a social medium but a forum. Before social media we had many fora. The success of each of them depended on their specialization and moderation. The more specialized the forum was, the easier it was to keep order because there were fewer trolls. Also the users knew they should not feed the trolls. We hat heated discussions, dramas, long-time users leaving the fora. But practically speaking everything was transparent. Nobody manipulated your "news feed" like they do with FB (an Instagram) to maximize revenue. Nobody suggested to me I should join some fringe groups, repeatedly. Nobody showed to me the stupidities some of my friends wrote on some groups (some of them not even knowing all their friends see it).


Is it? The HN front page absolutely does have some level of algorithmic manipulation going on. There was just a thread on this: https://news.ycombinator.com/item?id=29024032


Oh of course HN has a ton of problems and problematic solutions (greying out people outside of group think - shouldn't it be the opposite?) but it's way better than FB. Paradoxically, I don't remember when I used HN main page, I'm using alternative interfaces displaying censored posts etc. - one of the many things you can't do with FB.


Of course HN is better than Facebook. It's moderated, limited in discussion topics and the user base skews heavily towards higher educated, older professional types.

It's like being at a professional work event and truly shocked that everyone is well behaved.


> I've seen no social media that didn't eventually become toxic or that didn't feed on human attention

What about email?


It's basically The Matrix but without the cool martial arts moves.

I suppose the ultimate goal is compulsory participation, for more or less overt values of "compulsory."


> If a metaverse is hosted by FB, it'll come with all the drama, nonsense and toxicity we see on there today

It is ridiculous to imply that it's somehow unique or exclusive to Facebook.

It exists on all of the social media platforms, across the web and in the real world. It is more a byproduct of anonymous interaction than something Facebook is specifically doing.


Don't blame the users. Blame the choices that Facebook has made. They WANT the toxicity, it keeps people's eyes on their phone.


The video they put out is extremely cringe. The whole “metaverse” thing is cringe.

It makes me believe Zuckerberg is completely surrounded by yes-men who never challenge him and only tell him what he likes to hear. He is truly detached from us normal people and our human experience.


> It makes me believe Zuckerberg is completely surrounded by yes-men

I feel like the opposite. Zuck is the only one to believe in the metaverse and as a result people who worked on the communication did it badly without a lot of conviction. He is in a pretty comfortable position, one of the richest people on earth doing 20% of growth every year. And still he wants to make a big risky bet like this one. I'm not really in favor of the metaverse but history has shown us that Zuck is pretty successful at things he wants to do


Zuckerberg no longer experiences risk except for in the most abstract of ways. Not in the way that the vast majority of people think about risk.

I would also suggest lack of conviction and lack of ability to complete the job look very similar, and you are likely to end up with the latter of you are surrounded by yes-men.


What things would those be? As far as I know his successes are a) 1 idea he had as a 19-year-old plus b) some other things that he bought with the money from that.


* 1 idea he stole as a 19-year-old

I'm not big on people complaining about "idea stealing", but zuck is in a league of his own with this shit, so worth pointing out that he didn't have the idea for FB.


Stole or just copied, the 'idea' of a social network wasn't novel by the time fb came around. Credit where it's due, it was executed well in the early stages and had the unique twist of being college-only at the beginning. People don't remember that when fb started gaining traction, friendster was already very much a thing but was stumbling hard on execution. I remember the friendster site being just dog slow. Myspace and Hi5 were also in the mix before or right at the same time as fb. Really just the PR/marketing angle and the not screwing up on execution are fb's claim to fame.


> Stole or just copied, the 'idea' of a social network wasn't novel by the time fb came around.

IIRC, the idea he stole wasn't "social networking," it was "social networking for elite kids at Harvard."

https://en.wikipedia.org/wiki/History_of_Facebook#Facebook:

> Just six days after the launch of the site, three Harvard University seniors, Cameron Winklevoss, Tyler Winklevoss, and Divya Narendra, accused Zuckerberg of intentionally misleading them into believing that he would help them build a social network called HarvardConnection.com, but instead using their idea to build a competing product.[21] The three complained to the Crimson, and the newspaper began an investigation. Zuckerberg knew about the investigation so he used TheFacebook.com to find members in the site who identified themselves as members of the Crimson. He examined a history of failed logins to see if any of the Crimson members had ever entered an incorrect password into TheFacebook.com. In the cases in which they had failed to log in, Zuckerberg tried to use them to access the Crimson members' Harvard email accounts, and he was successful in accessing two of them. In the end, three Crimson members filed a lawsuit against Zuckerberg which was later settled.[21][22]


Orkut was also out there and it was wildly more popular than Facebook in some parts of the world.


Bought and killed by Google, all the Brazillians migrated to WhatsApp.


I think it was originally made by google, not bought by them.


Excellent point, and I totally agree. Thanks for the correction.


Honestly, HarvardConnection would have been just MySpace but solely for Harvard users. Forums have been around since what, the 1980s (as BBSs)?


grumble grumble Good artists copy... grumble grumble


Well, he sure knows what to buy.

Remember when he bought Instagram for a billion dollars? That amount seemed unreasonable high back then. Looking back though ... I'd wish I could spend money as well as Zuckerberg.


Pay young kids to install a VPN on their phone and look at what they're installing and you too can buy as well as Mr. Zuckerberg!


Was that really a risky bet paying off? It seems like the growth you'd expect from a big tech company like Facebook buying an existing, successful platform and monetizing the hell out of it.

If anything, it seems like young people ended up moving to Snapchat as their main social media platform of choice since the purchase. I had a ton of friends who used Instagram frequently but now almost no one posts there, other than occasional stories. The main feed is almost entirely ads now, and I can't remember the last time I had a conversation with someone who said they like Instagram still.

That's not to say it hasn't grown and isn't making them money, but I also don't think Instagram would have had the same trajectory if Facebook didn't buy them. They just integrated it with their existing platform that already had a lot of traffic.


Say what you will about Mark, no informed person could claim with a straight face that he's not one of the savviest business-people in history.


Oh? Maybe give me a brief rundown of his business savvy? I'm especially interested in evidence that can't be attributed to the people he hired or the vast, vast wealth at his command. Not to mention a large PR department working hard to make him look like one of the savviest businesspeople in history.


I dislike Zuckerberg as much as another fellow, but he is one of the few founder/CEOs who managed to not only maintain control of his company, but maintain complete, uncontested control over his company. There are so few businesspeople that can claim that, as it is typical that either fundraising or corporate politics (or both) eventually ousts the founding members or dilute their absolute power. To claim that he somehow accidentally negotiated and maintained complete control throughout the entire lifetime of Facebook is disingenuous at the very least. People do not accidentally maintain power. Any number of other ambitious people would have loved to become the power broker at Facebook by taking Mark down, and preventing that every step of the way is foundational to the definition of business savvy.


I didn't claim that he "accidentally" did that.

But he has uncontested control because of an unusual dual-class share structure. And isn't the explanation for Facebook's founder-favoring structure basically that Peter Thiel wanted it that way?

My recollection is that founder-favoring share structures go in and out of fashion historically, and that Facebook rose during a period when that was popular. So yes, props to young Mark Zuckerberg for pushing for that when it was achievable.

But even Mark Zuckerberg describes himself as lucky in this regard:

“So one of the things that I’ve been lucky about in building this company is ... I kind of have voting control of the company, and that’s something I focused on early on. And it was important because, without that, there were several points where I would’ve been fired. For sure, for sure,” https://www.cnbc.com/2019/10/03/zuckerberg-if-i-didnt-have-c...


It's far too rare for a founder to maintain control in that way while also growing the company to the size of Facebook is. For example, Basecamp has managed to maintain control but it's nowhere near their size.


I mean, if it were that easy to build a trillion dollar company, everyone would, but it's not, so they don't.

People complain that he has too much control but then also, like you, complain that he isn't behind and "real" decisions.

He made that "vast vast wealth" by building Facebook. One had to come before the other.


> I mean, if it were that easy to build a trillion dollar company, everyone would, but it's not, so they don't.

It's not easy to win the lottery either, but that doesn't make a lottery winner "one of the savviest business-people in history".


I'm not complaining, and I'm not claiming he is or isn't behind a given decision. I'm just trying to understand what people see as evidence of his savviness, as I don't see much besides a pile of money and an adequately-maintained natural monopoly that now looks to be in a fair bit of trouble both in the market (thus his recent announcement of a dramatic retooling) and in the public eye (e.g., the latest whistleblowers and the Congressional hearings).

And it's perfectly possible that he is more responsible for the bad choices than he is for the good ones. I've dealt with execs like that. I'd bet many others have as well.


> that can't be attributed to the people he hired

Isn't hiring the right people an extremely large part of being "business savvy"?


Business savvy people hire the right people, but just because someone turned out to be the right person, doesn't mean the person who hired them was necessarily business savvy.


lol, people don't remember all of the stern talking-to's zuck had to have from his investors in the beginning. The investors made him go to business classes to learn how to 'business' and talk to people. The one thing I could give him was to retain the ownership stake that he did, but that even could be said to be largely due to sean parker's influence and his experience with VCs.


His ability to hold on to pole position once he gets it is definitely unprecedented, especially in an industry that's known for it's volatility. But in terms of original creativity, he scores extremely low.


How about building one of the largest companies in the world? Would others be able to do that if they had that idea as a 19-year-old? Let's not reduce all his accomplishments to a single idea. Ideas don't matter, execution matters.


That would still be one success. And I'm pretty sure other people had something to do with that. So I'd like a little more evidence, thanks.


If building Facebook isn't enough evidence of success for you, I don't know what is. Pretty sure most people with the same idea could not have turned it into what Facebook is today. Also, Facebook isn't just one idea - it's many ideas.


It's enough evidence of one success. But "Zuck is pretty successful at things he wants to do" sounds like he has more than one success. I'm just asking what those other things are.


You are exposing your lack of knowledge on what it means to run a multinational corporation. It isn't one lucky choice, it is strategy and execution over the long term. This is the same for any successful company.


Oh? In which case, given your mastery of the topic, you should be easily able to produce the list I'm asking for.

Given that nobody has so far, and given all the handwaving like yours, I think you all have answered my question.


Facebook hasn't been around long enough to talk about its "long term".


You really think building one of the biggest companies in the world, with billions of users, is just one success?

Building a company with 1000 users is a success. A million is another success. A billion is hundreds of successes.


After a point, that success tends to build on itself. Positive returns to scale, network effects, monopoly influence, corruption, strong-arm tactics.

I'd argue the 1st million users is much harder than the 3rd billion.


In the sense of the point I'm addressing, yes. "Zuck is pretty successful at things he wants to do." Facebook is a thing he wanted to do. It was a success. (And a big one, but just because an elephant is very large for an animal means that it counts as 3 animals.) I just want to know what the other things are.


- Einstein was a pretty successful physicist.

- Well, I wouldn't say that... what else did he do other than relativity?


Scroll up. I didn't say Zuckerberg wasn't successful. Indeed, I've been quite clear that Facebook was one very big success.

And for what it's worth, Einstein did a lot more than one thing. Off the top of my head, Einstein's annus mirabilis had 4 papers that were all major accomplishments, including the E=mc² equation popularly associated with him: https://en.wikipedia.org/wiki/Annus_Mirabilis_papers

His work on relativity came later. As did a fair bit of other work, that I'm less familiar with but that I could easily look up and provide sources for.

And that's the kind of list I'm looking for here. People have claimed that he has other successes. I'm asking what they are. I've now given you the kind of list I wanted for Einstein, and I've given it elsewhere in this discussion for Steve Jobs. So will you give me that list for Zuckerberg? Because as far as I know it has one thing on it: Facebook.


Lol...you want him to have built more than one of the most successful businesses in history? It isn't one idea that got him here.. Everyone's a critic.


This is just coming across as completely ridiculous.


Most of us would be glad to have one really big idea per lifetime. Zuck's was pretty shitty on all dimensions except moneymaking, but I'd probably still take it.


a) 1 idea that he stole

b) having absolutely 0 moral compass


The internal leadership at Facebook are all yes-men, from personal experience.


There's a concept I find really useful: Acquired Situational Narcissism. If somebody spends enough time in an environment where everything is about them, they can easily come to believe everything is about them.

Another thing I think is at play is people confusing luck with genius. Zuckerberg is clearly smart, but Facebook was also a right-time, right-place thing. As FaceMash and Facebook showed, he understood his audience because he was his audience. But now, nearly 20 years later, Zuckerberg-the-billionaire has very little in common with the audience he needs if he is going to make the metaverse happen.

I mean, I too read and like Snow Crash, so I get the emotional appeal. But a middle-aged guy's favorite dystopian novel from 30 years ago may not be a useful blueprint today.


I'm trying to word this kindly, but I think you should instead look at the concept of "Parasocial Relationships" if you think it's appropriate to diagnose Mark Zuckerberg with Acquired Situational Narcissism.

You do not know him, you have not met him and it does not make sense to try to diagnose a public figure based on what you've been presented by either his own press releases or media coverage of him. You and the person you have replied to have bought into the idea that no one at Facebook challenges him despite having not worked at Facebook or personally witnessing this.


Dude, we're all just shootin' the shit on a random tech forum site. Saying "Damn, Zuckerberg must be a total narcissist to have come up with this shit" is not exactly like I'm writing "Narcissistic Personality Disorder" in his medical chart or something.

It's more an expression that "I think this idea is so bat shitty that I don't want to know jack about how someone came up with it, just seems like a narcissistic idea to me."


Sorry, remind me where I diagnosed him? Or where I even claimed I was qualified to diagnose him?

What I said was that it's a concept I find useful. Whether a trained professional who was given the necessary access to diagnose him is beside the point. Indeed, any qualified professional who did examine and diagnose him couldn't talk about it like this, so it seems bizarre to me you have mistaken an internet forum comment for some sort of ironclad medical claim.

And I find the concept useful and relevant here because it helps make clear how the rarefied world billionaires live in can over time distort cognition whether or not it crosses the line into an actual disorder.


I’ve met him. I know the people who made him. I know the people who went to his wedding.

I vouch for the parent commenter’s statement.


None of us know anything, so why talk at all?


> I mean, I too read and like Snow Crash

That's my take on it too. I don't really feel the metaverse in Snow Crash was something that I'd like to replicate. I mean, it's a cool idea, but that world is not one that I'd intentionally try to make.

Whether or not we are on our way that direction is another question entirely...


To be fair, that’s the exact same sentiment I remember reading about Zuck on HN around the time Instagram and WhatsApp acquisitions happened. People were saying it was one of the dumbest business decisions, that Zuck is just desperate and without any brain trying to spend his FB money on acquisitions before FB inevitably dies of irrelevancy, etc.

Look at today, and I think most people would agree that acquiring whatsapp and instagram back then was a great business decision on his end.

And, in my eyes, the whole Meta thing makes way more sense to begin with than those acquisitions did.


They were great acquisitions because Facebook failed to compete in those markets. Facebook continues to fail to compete in the youth market. I don't think failing to innovate and then buying your way out of the hole is a sign of particular acumen.

And they're still failing to innovate. Facebook now will be "retooling" toward "serving young adults the north star, rather than optimizing for older people." https://twitter.com/sarafischer/status/1452744573084708869

In practice what this means is that they have the same problem they did before, but antitrust scrutiny means they can't buy their way out of it this time.


>I don't think failing to innovate and then buying your way out of the hole is a sign of particular acumen.

I mean this is classic moving of goals posts - the only measure of acumen the CEO of a publically traded company is that little number called the share price. whether he buoys that number by brain-genius innovations or by brain-genius acquisitions, he's still demonstrating brain-genius business acumen (the proof of this seemingly tautological claim is that there are plenty of other companies that have failed to acquire their way out of irrelevance).


Even granting him that WhatsApp and Instagram were indeed savvy purchases, I think it is fair to say that purchasing nascent competitors is no longer a tool available to Facebook. Both because antitrust scrutiny and because those competitors likely don’t fear Facebook’s copycat routine like they once did.

New product launches have indeed gone poorly. This certainly looks terrible to my eyes. Time will tell but skepticism is warranted.


Not at all.

I consider this in particular deeply incorrect: "only measure of acumen the CEO of a publicly traded company is that little number called the share price". And I'm hardly alone here. Indeed, the whole reason Facebook is in public doghouse right now is Zuckerberg's focus on dominance and profit without regard to little externalities like genocide. So you may have different goalposts for him, but that doesn't mean I've moved anything.

If I'm trying to understand somebody's acumen, I want to see what they can do on their own. As someone else pointed out, Zuckerberg didn't even really have the one idea that he successfully exploited. He's rich, sure, but, "He's so rich that he must be a genius" is pretty far from my criteria for genius.


>And I'm hardly alone here. Indeed, the whole reason Facebook is in public doghouse right now is Zuckerberg's focus on dominance and profit without regard to little externalities like genocide. So you may have different goalposts for him, but that doesn't mean I've moved anything.

you are moving goalposts you just don't see it. We're talking about business acumen, not scientific acument or mathematical acumen or ethics acumen. That FB is in the "public doghouse" is about as meaningful an observation as "the post office loses money every year" or "NASA can't afford to pay its engineers as much as FAANG" or "the ACLU has never successfully tried a personal injury case". The only public that matters here are the public markets and they think zuckerberg is a genius (this recent blip not withstanding).

>I want to see what they can do on their own.

I mean that's your definition and you're welcome to it but for the rest of the world there is M&A.

>"He's so rich that he must be a genius" is pretty far from my criteria for genius.

to which i leave you with a quote

>Why do you think the same five guys make it to the final table of the World Series of Poker every year? What, are they the luckiest guys in Las Vegas?


>Why do you think the same five guys make it to the final table of the World Series of Poker every year? What, are they the luckiest guys in Las Vegas?

But that's exactly my point. Zuckerberg isn't starting fresh every year. That's the sort of comparison I'd love to see. He's a guy who won very big based on some lucky choices at 19. And he's never started a fresh tournament since.

In contrast, look at Steve Jobs. He's a fine example of "Once you're lucky, twice you're good." And more than twice, really. Started Apple, got pushed to the side Created the Macintosh and the LaserWriter and got booted. Helped get Pixar going. Started NeXT, which was a relative failure, but whose tech set him up nicely for an acquisition. Acquihired back at Apple and turned it into the juggernaut it is today. Say what you want about him, and I'll say plenty negative, but he clearly has skills.

That's the kind of writeup I'm looking for about Zuckerberg. That all I'm getting is bluster and "but he's very rich" is its own kind of answer, I guess.

> We're talking about business acumen

Yes, we are. But your definition is a relatively narrow one where dominance and profit are the only measures of business success. I get why that's a popular definition here. But even here, it's not the only one. If the public markets are all that matter to you, fine, but at least try to recognize their are other criteria.


>But that's exactly my point. Zuckerberg isn't starting fresh every year.

every morningl m-f, the markets open and FB starts fresh like every other ticker. every evening FB is either up or down. enough down days and zuck would be out. the fact that FB is up and to the right for almost 10 years exactly indicates that zuck wasn't just lucky.


Oh, starting with fifty billion in cash, a trillion-dollar valuation, and a monopoly on a key segment of a newly important industry is starting fresh, is it?

You aren't even trying to understand my point here, and you have reduced yours to absurdity, so I'm done.


Not that I want to compliment Zuckerberg, but "buy what you can't build", "know what you can't build", and "reasonably estimate the value of a young company" all seem like business savvy to me. Warren Buffet could be accused of simply buying his way into a huge conglomerate, but instead he's celebrated as a wise investor...


> I don't think failing to innovate and then buying your way out of the hole is a sign of particular acumen.

I guess Apple failed to compete and innovate when they acquired NeXT and Beats. Or Microsoft failed to innovate as soon as they acquired GitHub and Xamarin. /s

Very senseless acquisitions that have no long term strategy or reason behind it to sustain the future of the business or to compete in the market. /s


The reason that Apple had to buy NeXT was that they were absolutely failing internally to innovate. They tried for years to build a next-generation OS and were incapable. The acquisition was not a sign of success, but desperation.

Indeed, part of that acquisition was firing the then-current CEO. So as an example, I think it better serves to point out why we should question Zuckerberg's performance.


IG and WA were already wildly popular on a global scale when they were bought, though. People clearly wanted those. Is anyone on board with this “metaverse” thing outside of SV? To me this seems less like the IG and WA acquisitions, and more like the much hyped Facebook Phone and Facebook Home projects (RIP).


I think it's even worse... does anyone outside of Facebook and the press take their Metaverse demos seriously?

Everyone I know and work with universally thinks they're a joke. They've spent how much money on this janky uncanny nonsense? You'd think they'd at least stumble into one redeeming quality, but it escapes them.


I think a version of the meta verse will arise eventually, but when have you ever known a major innovation to come from a tech company that is already huge in a relatively unrelated area? They just get bogged down and start eating themselves.


> when have you ever known a major innovation to come from a tech company that is already huge in a relatively unrelated area?

Xerox (modern computer), AT&T (Unix), Sony (PlayStation), Google (Maps, GMail), Apple (iPhone), Amazon (AWS)


I don't think this is that unrelated. There are certainly plenty of examples of things about this related to a company's primary focus. There are several Amazon products that are pretty huge since they started as just "books" (Echo, Kindle, AWS), Netflix streaming after DVDs, the entire ecosystem of iOS devices after starting with Macs.


I agree that Facebook and Zuch can't be that stupid.

But for me, I can't see this working. There is no VR game that really killed it. I also don't see which generation would actually be into this.

So it's not a "idiots!", but more of a "what am I missing here?".

Will be interesting to see this play out


I've got a group of 6 of us that play Echo Arena on the Quest 2 about 3 hours every week. Beat saber is also a fun game, but does get a bit stale for most people after a couple weeks.

None of these are VR's Halo, but it seems that VR is getting out of the tech demo/hobbyist space and into a broader market appeal. If facebook keeps iterating and pushing out quality improvements at the current price point it's just a matter of time.


> I also don't see which generation would actually be into this.

Roblox has more than 200 million daily active users; 67% of them are under 16 [1]. Where will they go when hormones hit and blocky avatars no longer seem all that compelling?

[1] https://backlinko.com/roblox-users


> Where will they go when hormones hit and blocky avatars no longer seem all that compelling?

To college, where actual humans will be available for porking at all hours. If this Meta thing is a success, there might not be a following generation.


My kid plays Roblox. We have all kinds of devices here: xbox, Pc, tablet and mobile phones. Guess where he plays it on... yeah, on his mobile phone.

And how he communicates with his friends, no video, no calls, but just chat text.

I honestly don't see this generation move to intense communication/experience, when they now prefer the most casual tech.


> the exact same sentiment I remember reading about Zuck on HN around the time Instagram and WhatsApp acquisitions happened

Don't want to downplay it, but having access to all the info users give to FB is like insider-trading. They know very well what is trending, what is growing and what is going nowhere.

The main difference is that Metaverse is something the want to build from scratch, not something that already exists like Insta and WhatsApp, so they don't have that insider-trading info.


>To be fair, that’s the exact same sentiment I remember reading about Zuck on HN around the time Instagram and WhatsApp acquisitions happened. People were saying it was one of the dumbest business decisions, that Zuck is just desperate and without any brain trying to spend his FB money on acquisitions before FB inevitably dies of irrelevancy, etc. Look at today, and I think most people would agree that acquiring whatsapp and instagram back then was a great business decision on his end.

>And, in my eyes, the whole Meta thing makes way more sense to begin with than those acquisitions did.

That's a fallacy. It doesn't matter if Zuck had 2 consecutive successful predictions because his 3rd can be unsuccessful. Each event(situation) is specific and different.


Zuck and The Book have a lot of dumb, cringeworthy, failed initiatives that have nothing to do with those surprisingly high valued acquisitions a decade ago.


Also reminds me of all the skepticism surrounding the iPhone launch. I remember those joke ad spoofs making fun of the actual phone feature. Yet here we are and who uses actual voice calls anymore?


This is what I don't understand about their plan. Who on earth is planning to adopt this? We've seen a push from all sides of the tech industry to open up the AR/VR space, and it never took off.

Remember the Snapchat Spectacles? They still sell them but I don't think they were ever popular. Google glass? Popular, but discontinued. Apple's ARKit? Definitely much less adoption than their commercials would have led you to expect.

It seems like this is an experiment bound to fail, so good luck to the execs at f̶a̶c̶e̶b̶o̶o̶k̶ meta who have to clean this up in the end.


I can't speak for VR, but AR definitively has a future.

You already see practical use of this technology with HUD-tech (Heads up display) in cars, but beyond that you'll find great applications for it within medicine/operations, transportation (directions), marketing (product information, authenticity verification), and the list goes on and on...


Yes, AR has some potential as an industrial or otherwise specialized technology. It won't be revolutionary or change the world in any way, but it will probably improve several kinds of processes, a background tech.

VR is much more likely to either become the new TV or to die an obscure death, like 3D movies.


VR becoming the new TV is highly unlikely because many people multitask while watching TV. this is very difficult to do with VR.


I was thinking more of TV in the way it captured audiences in the 50s, 60s, 70s. You're probably right though that AR has a bigger chance of capturing something like the way TV is interacted with today (a background activity).


You could multitask in VR, without even anyone noticing?


How can you wash dishes while your entire view field is covered by some movie?


I was more thinking about the "second screen" multitasking that's quite common. With VR, the second screen is like build-in.


3D movies will come back and die again. And again, forever


Exactly, this whole things screams “we don’t know what people want”. The video looks like a very well made parody.


>Remember the Snapchat Spectacles? They still sell them but I don't think they were ever popular. Google glass? Popular, but discontinued. Apple's ARKit? Definitely much less adoption than their commercials would have led you to expect.

This is all pretty inaccurate. Glass wasn't even a VR/AR headset. The released Spectacles were just cameras. They're releasing a new Spectacles devkit that's actually an AR headset soon. Snap filters are still very popular and ARKit is also quite popular although it hasn't really hit a killer business case.


Remember this AR Demo from Apple way back with the iPhone 8?

https://www.theverge.com/2017/9/12/16272904/apple-arkit-demo...

And what commercial applications of this have we seen in the last 4 years?


Unifi has an AR app for working with their switches[1] that shows some HUD info for each port. I've never used it on my switches personally and judging by that video it's more trouble than it's worth. But it exists. I suppose in a large data centre this might be useful, but the technology still seems pretty immature.

[1] https://www.youtube.com/watch?v=0dlB-UAhTyw


Related tech that got traction is BLE in servers with corresponding apps, like Dell Quick Sync. Lets you flash the ID light of a server from your phone, among lots of other things.


Pokemon Go?


Both Glass and Spectacles were sold only to the "chosen ones".


I wish he'd just present as his awkward true self, instead of this prerecorded, fake cringefest, something Musk doesn't shy away from


Yeah but his "true self" isn't exactly something 99.99% of people enjoy. He's a robotic tool. Looks to me like he signed up for a "how to appear more human 101" course and now gesticulates with his hands non-stop.


Musk isn't a great rhetorician, and many people don't like his personality either. But some like him nonetheless, they empathize with him and see beyond that, because they see some of the drives and desires behind the unusual facade. I'm sure Zuckerberg signed up for such courses, but I don't think it's comfortable for him, or his audience either. Ignorance is bliss, forcing oneself to be hyperaware of ones own appearance, gestures and statements to please others seems wrong. Who enjoys such a lie?


Yeah Musk isn't exactly Rico Suave, but Zuckerberg is downright revolting to most people. He's robotic and comes off as an alien playing a human.


He’s certainly determined whatever his true self is, it’s not good for business.


It’s amazing how no one can be frank with him. “Look mark, the CEO doesn’t have to be the presenter. I’m sorry but you just can’t be the face of the company, it’s bad for business. Please, move aside, and get a normal person haircut”.


I'm one degree away from Mark. I dated someone who was an early employee at Facebook for a little while - all I can really say without revealing who they are. I just know they know Zuck, Cook, and a few others personally.

They told me that when Facebook's (or maybe it was Instagram's...) stories came out with video support, Zuck posted a super bizarre video introducing it, being the first one and all. And I guess it was just him awkwardly staring into the camera, not really saying anything. Almost like someone who thinks it's a photo but it's a video instead - though he was fully aware it was a video. His wife was in the background waving and stuff too.

The person I was seeing I guess texted him and said something to the effect of "hey this is super awkward, maybe you should re-post it with you talking about it", which I guess Zuck did.

So it's my impression that he's not exactly surrounded by yes-men, but instead that he's not really in touch with the social aspect of running one of the largest social networks on earth and how people really behave. I know a lot of people say it's autism but as far as I was told it's not - he's just strange.

This is hearsay of course, but I'm pretty confident that I was told the truth given who it was that I talked to about all this.


He's lived a different life than nearly anyone else. Certainly so caught up in his responsibilities to Facebook that he's been unable to grow and change and branch out and fail, and be rejected and forced to reinvent or repurpose himself the way most people do. It's impossible to imagine what my life would be like or how my perspective would be different if I was caught in a bubble of a project I started in my late teens turning into a near trillion dollar success that only grew and grew from the moment I started on it.


I was involved in a startup project the first couple years of college. We didn’t know anything about what we were doing so it languished in development hell and is still in it as far as I know, with a new crop of kids. I can’t imagine being stuck in that mindset, there’s a lot of maturing that happens when you have a boss and need to work with a team and he’s always been the head of this college project that’s worth a trillion dollars now. Doesn’t sound healthy at all


I think him being rejected by most people drove him to do what he does


> Zuck posted a super bizarre video introducing it, being the first one and all. And I guess it was just him awkwardly staring into the camera, not really saying anything. Almost like someone who thinks it's a photo but it's a video instead - though he was fully aware it was a video. His wife was in the background waving and stuff too.

Maybe that was the point. People scrolling think it's just a selfie but then you realize his wife is moving in the background!


That's not how it was described - it wasn't anything clever.


I think he is very perceptive when it comes to the logic and desires behind social interaction, like making personal attributes such as relationship status in Facebook explicitly public early on, and this because he could see and consider these things from the outside. He's different, but he should be proud of it, because without being different, he wouldn't have achieved what he did. The Trump network will show what happens when a different kind of personality has centralized control over a social network, in many a sense, it could be much worse.


I wouldn't rule out that he could even be liked, if he didn't obviously pretend to be someone he is not


Or that he just watched/read "Ready Player One" and was like "yes. that. now"


The video also showed Zuckerberg really pixelated green-screen effect and low-framerate:

https://i.imgur.com/AGklzd2.png

Using a low quality virtual background might have been a poor choice when it's fundamental to the idea.


>He is truly detached from us normal people and our human experience.

From watching his mannerisms and facial expressions, I get the feeling that he is high functioning but very much on the autistic spectrum, and emulates many subtle movements/behaviors during communication that come naturally to "normies". That's why he comes off as a robot deep in the uncanny valley.

I like to think of it as partly emulating with software some of the communication hardware that neurotypical people have innately. Which is why social interactions can be taxing for those with Asperger's, the extra cycles are draining and distracting, in addition to the necessary self consciousness which also costs some amount of compute.


> Zuckerberg is completely surrounded by yes-men

That's what I think happens, yes. They should have learned something from the failure of Google+, after all they were directly involved in that, apparently they haven't.


It would have been so much less cringe if they had just hired an actor that people liked to deliver the message. No one likes Mark Zuckerberg, so why is he the talking head. He's a terrible actor and presenter. They really needed to pay a famous person to do it.


Although I do feel the same I think given the world we are in today, I wouldn't necessarily bet big on its failure. That would probably make too much sense.


This seems like a video for investors, not users.


That "cringe" your feeling could be how people felt about the Internet in the 80s. Just keep that in mind.


Maybe. But the internet grew organically, over decades. It was not shoved down our throats by a corporation telling us “this is cool, this is what everyone wants now, and this is the future”. I’m sure VR/AR will be big too, but it’s going to take a while, many technological breakthroughs, and it’s not going to look like that.


So much this.


MANGA sounds more fun then FAANG so that’s nice


If we didn't change G to A I don't think we'll change F to M either.


Well that's just your opinion MAAAN.


We just need Microsoft and Netflix to rebrand AAAAA


> Microsoft

Folks, here’s a good example of why you should read the article, or at least the title, or at least the thread you’re replying to before you comment.


Microsoft could change their name to Azure, and Facebook — or Meta — could be ejected.


Microsoft should be in there, but the M in this case is from Facebook->Meta... so you need Facebook to rebrand again for AAAAA.


There's a new ticker symbol for this one: FB->MVRS.

(There's already an ETF called "META"; 6% of its holdings are FB.)

I'm kind of curious about what will happen as either:

(1) confused investors buy into META instead of MVRS over the next few months

(2) confused investors can no longer find FB and instead buy FBK (FB Financial) or another one of the top Robinhood search results (FBHS, FBNC, FBC).


I like MANAA


MAAAN


"He still has PTSD from his tour in NAAAM"


MAGMA

Microsoft, Apple, Google, Meta, Amazon

( Netflix doesn't belong to Big Tech )


Google should probably be Alphabet, though?

  Microsoft
  Apple
  Meta
  Amazon
  Alphabet


MAAMA

(Google is now Alphabet)


Big tech is over, now we have big MAAMA


Scarier than Big Brother.


At least the acronym that includes microsoft isn't offensive anymore, just a nice MAGMAN.


I've often found the need to refer to Facebook, Apple, Google but excluding Amazon, Netflix, Microsoft (ie in the context specifically of consumer internet, mobile, social but not ecommerce, b2b or streaming), but have shied away from FAG. GAF ('gaffe') would be great, but not sure anyone would understand it.


Can we finally remove Netflix which doesn't fit in here? We can always replace it with Microsoft.


Yeah, I dunno how netflix is in that acronym and not Microsoft. If you are gonna put in "netflix" might as well include salesforce, dropbox or github.


Historically it was because Microsoft and Salesforce didn't pay well. They're getting better, but they still don't.



I'm gonna miss FAGMAN.


You're the only one.


Yeah, I liked that one.


If you ignore Netflix, you can get a pretty close approximation what this is all about.


If you replace F with M, you must replace G with A as well.


MANAA


Netflix got shoved into this for no reason. It does not fit as "Big Tech".


Well I don’t think the acronym for Facebook Amazon Apple Google would’ve been palatable


Next thing, you'll be telling me my Lettuce, Guacamole, Bacon, and Tomato sandwich is in poor taste.


That would be quite the GAAF.


The reason was because of stocks:

https://en.wikipedia.org/wiki/Big_Tech#FAANG


Netflix is currently 12-13% of all internet traffic down from around 15% or so.

Dialing in a little, they peaked out at something like 40% of all US internet traffic 4-5 years ago.


Personally, the only thing I ever watch on Netflix now is the new Israeli TV stuff -- Fauda, Mossad 101, etc. I think this is one consequence of them shifting to being a "channel" with their own content (which I mostly don't care for).

Almost all my streaming is with Amazon Prime, which has a much bigger selection of content suited to my tastes.


Without Netflix we've got MAGA. Can't say I like it.


Why not?


well G is not A, so it would be MAAAN.

used in a sentence:

MAAAN, why can't I get some money.


Stick it to the MAAAN!


Is n’t MAGNA better?


Not if you read Japanese comics, or if you speak Portuguese.


It’s a good thing if it clashes with existing words?


Magna is also a clash, so I'm not sure what's the benefit there.

At least manga and mangoes are funny, magna seems just posh and insufferable (which if you ask the right people, is an accurate description of those companies)


In France it's GAFAM that is most used, which makes sense since Microsoft is way more influential on the tech scene than Netflix, which is just a content provider.


I think FAANG is more often used as a career benchmark, i.e. working at Netflix looks good on your resume and pays well.


It's just because FANG (don't think Apple was originally part of it) was a list of fast-growing stocks, coined by none another than Mad Moneyman Jim Cramer

https://en.wikipedia.org/wiki/Big_Tech#FAANG

Quite honestly that term in both stock and big tech senses is outdated. It should really include a few post-unicorn giants like Uber nowadays.


I’ve seen FAANGMULASS a couple of times.


GAFAM should now be replaced by MAGMA. It better represents the evil that will burn you alive.


it's really FAAMG in the US too, the people who coined the phrase were confused.


opinions here seem to vary based on where on the west coast the speaker lives


i live in silicon valley, but dude, it's FAAMG. Netflix is just a player in a much larger world.


I don't understand what Facebook is even doing in terms of a metaverse. Like they have the VR goggles, but what are they actually doing with it?

Coincidentally, MMO developer Raph Koster (Ultima Online, Star Wars Galaxies) has recently been detailing in a series of articles what his new company is doing in terms of building a metaverse, and it's pretty exciting in gaming terms.

https://www.playableworlds.com/news/riffs-by-raph:-online-wo...


This was their previous attempt: https://youtu.be/PVf3m7e7OKU

Which I guess became Facebook Horizon https://socialmediahq.com/whatever-happened-to-the-hype-surr...


If you haven't had the chance, I'd suggest watching the FB Connect keyboard. It couldn't really be more explicitly spelled out in terms of the long term vision and the road to get there.


Even if they're at 0% done in terms of what happens after you connect to a digital world via immersive conduits, $10B a year can put a dent in that burndown.


Maybe they'll try to make it so you can spend time with AI, VR avatars of your dead loved ones (like in Caprica, the prequel to the remake of Battlestar Galactica).


They’re getting investor money. So far that seems to be it.


It doesn't sound any more open than then Facebookverse, so it'll just get bought out eventually.


Still a terrible, terrible organisation that's detrimental to societies and humankind as such.


Twitter is 100 times more toxic than FB, but somehow everyone is focused on FB.

I guess someone powerful is annoyed.


I agree. Twitter is a machine devised to draw people into clapbacks, cheapshots, fights, spats, and arguments. It's completely toxic.

But journalists love Twitter. Every other account is a journalist or media personality. So all the "social media bad" articles implicate Facebook.


FB is 10 times larger than Twitter, and is diversified across a fairly large number of different platforms.


Journalists live their lives on Twitter.


The last 1.75 fuckin' years have in part been because of the fact journalists and politicians live on twitter. These dudes think pleasing twitter mobs is more important than actual real life people.


And consistently reveal their biases, one of the greatest social platforms for that reason as you can see the sausage get made in real time.


Whataboutism is not a good defense for FB. All social media companies profiting from hate and addiction are evil.


My mom isnt on twatter


Maybe you missed the part where FB undermined the US election?


Is it FB or social media and big tech in general? I'm confused by the laser focus on FB all of a sudden.


> I'm confused by the laser focus on FB all of a sudden.

You have to look at in the context of the 2016 election. Once it was discovered that the winning team utilized Facebook in a way the losing team had no concept of (or more likely they simply didn’t use said concept as effectively), Facebook has been singled out and targeted by most media outlets for being evil and in need of strict government regulations, to protect the children and democracy and society, among other things.

Yes, FB had negative press prior. But this was the clear turning point in press coverage and governmental oversight and it was like a light switch.

I can’t say I’m disappointed in the slightest about that, or that they’re wrong. I despise Facebook. But I do find the reasoning behind this all a very disturbing extension of the “cancel culture” we’re in today. The establishment doesn’t like not having a monopoly on the spread of information, and it is fighting back.


Your reasons are valid but way too U.S.-centric for me. I look at FB (the global company) in a global context and am shocked and disgusted at their "profits yes, responsibility no thanks" approach in, say, most non-English speaking countries around the World.


But replace every instance of "Facebook" with "the Internet" in your message. Why not cancel the Internet as a whole?


Because that’s too obvious and also Facebook’s userbase’s ideologies lean the opposite direction from the establishment, and Facebook is their best tool for sharing information that happens to run counter to what the establishment (media, government, etc) finds to be ideal.

Besides, there are only a few sites that most people ever visit. The internet is “small” now. Tackle the biggest threat, the rest will fall in line - likely with glee since they already enforce pro-establishment censorship policies as it is. Twitter, for example.


Its people that are the problem, they are just using Facebook as a scapegoat. No matter what they do, they(FB) will get attacked by 50% of the country ... Remove GOP voices spreading crazy shit .. They are suddenly suppressing political voices(censorship). Leave the content up and suddenly Facebook is responsible for domestic terrorist attacks. Honestly Facebook has literally been begging congress to regulate them. The problem isn't Facebook its that congress refuses to do it job and now Americans expect a private company to regulate speech for nearly every country FB operates in.


I disagree to a certain extent. The business model of adtech + social media creates an especially toxic product that brings out the worst in people, and puts vitriolic content in front of more eyeballs because that's what drives engagement.

If FB's business model were significantly different and didn't depend on maximizing eyeballs-on-screens time, and didn't depend on selling the ability to manipulate people's emotions at scale, the product might be less toxic.

In summary, I think it's a cop-out to just say "humans bad." Yes, but the systems we create and participate in can and do influence human behavior in different ways. Facebook wouldn't be quite so toxic if there wasn't money to be made from the toxicity.


I agree. The modern internet is just a reflection of how people want to use the internet, with all the good and bad that comes with that. I guess it's too bad the utopian dreams of the 90s didn't pan out, but what did people really expect once society moved online?


As a European, I look at FB in a global context, i.e. less U.S.-centric, and am shocked and disgusted for their "profits yes, responsibility no thanks" approach in, say, non-English speaking countries around the World.


Why isn't that the governments in those countries responsibility? Why should Facebook even be allowed to enforce Western culture(values) onto non-western countries.


Here in Russia our local social networks are more popular than FB but I'd say they're way more toxic than FB. Some years ago it was very easy to find child porn with a few clicks. At least there's some conversation in the US going on the harmful effects of social networks; here no one cares. People in countries where FB is the only option simply don't have anything to compare it to; they can't know it's a pretty decent social network, compared to some.


While we are at it can we remove Antifa and BLM from facebook?


FB being the biggest and the one most likely to shape our society, they deserve the spotlight.


Or congress could do its job and not expect a private company to regulate "truth".


If you think the laser focus happened "all of a sudden" I believe you haven't been paying enough attention. ;) I think outside of the U.S. there has been more concern about FB's awful track record for years by now.

But to answer your quest: For me it's their wish to be the biggest dog on Earth, aiming to be "everyone's internet" (especially in poorer, non-western nations) while at the same time wilfully ignoring the responsibilities that come with it.

Most other players are also bad, I guess, but so far not many of them are able to do that. much. damage. to society while putting profits first no matter the cost, while trying to game the system no matter the cost, while scorching the Earth to stave off perceived competition, while assuming they're above the law.

I'm certain that if Twitter, Telegram, Baidu, VK et al are having their own skeletons in the closet but they're not in the spotlight as much (yet).

(Edited for grammar.)


I don't think it's particularly sudden, although I am also confused by the laser focus.


Before a few weeks ago, it was all social media and big tech that was getting a bad rap for ruining society, but now it's almost exclusively FB.


I forgot to add ruining the "fabric" of society, as the media and politicians love to say about whatever X is doing that. I have no idea what the "fabric" of society is supposed to be. But I'm pretty sure it was already "ruined" by tv, rock & roll and video games.


Reading about this company just drains my energy and enthusiasm right away. Can't put my finger on why.


You know in the Matrix how human's are the batteries? Well "Meta" is powered in a similar way, except it is your basic humanity (emotions, attention, engagement, self perception) that they drain to keep the lights on.


oh my god monsters inc was an allegory for social media, profit via harvesting fear, laughter, empathy and anger


> Can't put my finger on why.

Cause they're evil like a certain other company but managed to skip straight over the "Don't be evil" phase.


This looks like an attempt to obfuscate the negative sentiments that we’ve come to associate with the conglomerate Facebook. I think there will be some short term success, but Meta and Facebook will become synonymous as Alphabet and Google are.

I’m also reminded that our mass media will play a major role in how public sentiment plays out. Like him or not, you have to admit the great lengths our media has covered Dave Chappelle over the past few weeks. You’d think things like this Facebook rebrand or the stalled infrastructure bill would have more meaningful coverage. Outrage, like sex, sells. I wonder if this rebrand will breach the outrage threshold?


You know what? This is lame. The whole presentation. The communication. The products. The way the story is being told by someone that's clearly way out of touch. For the first time it feels like they can be challenged. And not just Facebook; Apple as well. Google too. This is lame. Out of touch. Innovation might not be stagnating technically, but they sure are stagnating socially. It will be interesting to see what actually comes next. This certainly isn't it.


Yeah i got that feeling that this was way too fake to be genuine. Either they were doing that demo just to distract people from their other criticism, or they are actually becoming obsolete.


Heh, I got uMatrix cranked up so high, all I get is the menu bar with "FACEBOOK", 3 screenfuls of complete blank, then "A future made by all of us". I feel strangely good about not seeing anything.


Can anyone here convince me AR/VR isn't a fad? If FB is headed towards a metaverse where our insane uncles can embed themselves further in a false reality, how is it that the rest of us sane individuals want to join their conspiratorial matrix?

Even taking out the crazy uncles, VR makes me insanely nauseous. What's more, it's very expensive to get solid VR that doesn't, nevermind it still looks terrible even if you have a high powered rig.

I could see solid VR occurring in the distant future, but it has so many ethical and technological downsides currently. I view it mainly as a fad to inflate stock prices, a fun toy for tech enthusiasts, but not a serious game changer.


VR the implementation is prone to false starts. I still don’t know whether this current wave will stick.

But VR the concept is universal and inevitable. The idea of feeding artificial input to the biological senses, in order to place our consciousness elsewhere, is a genie that can’t be put back in the bottle. No way does humanity leave that option on the table once it’s technologically feasible.


> Can anyone here convince me [position]

generally no, because this framing starts the conversation from a standpoint that you have a position, and it's the other person's responsibility to change your position, instead of your own responsibility.

> What's more, it's very expensive to get solid VR that doesn't, nevermind it still looks terrible even if you have a high powered rig.

have you used a Quest


More fluid collaborative remote work environments.

I haven't kept up with or tried any of the AR/VR products but I could see huge usage if someone can nail the remote work VR experience.

Assume there will be reasonably priced hardware with good performance when thinking about the space. This bit is inevitable if the demand exists.


It’s an accessibility lawsuit waiting to happen, as a large portion of the general population gets motion sickness wearing goggles.

AI audio descriptors may come in handy, but really I’m more concerned with excluding people based on cost of hardware and access to high speed internet.

(I’m designing a metaverse platform which supports multiple interaction modes so as not to exclude people, AMA)


Some VR looks pretty good, I think The Walking Dead: Saints and Sinners looks great!

But of course, good proper unjank VR seemingly requires a 5x GPU power increase. You need 90+ FPS, two screens, high rez, and responsive. It's a pretty hard ask, so games need to take a big step down in quality in the name of performance. Even worse, a persons situational awareness and scale take a big leap up when compared to a flat screen, you notice flaws way easier.

Personally I was pretty lucky, VR doesn't seem to make me sick. And I use it frequently for lunch break exercise, I get to play games and get some physical activity in, which is a big win for a desk jockey. On that reason alone I don't think VR is going away. That's amazingly valuable.


Why would anyone want to be totally immersed in a realistic virtual world? It boggles the mind.


AR/VR are just one of the surfaces. I think it will be sort of "Second Life" on industrial scale. It would be available in all places. Most people will probably end up using in 2D. Now we can expect people to spend their free time on raising virtual pets, do virtual farming, go "outdoors" in artificial scenary and being preyed on by weirdos in those worlds. It is like a drug and could be a big business.


Quest 2 is 300$ and completely standalone


I suspect we will be awash in critical comments shortly, so let me just say I'm kind of excited about this.

Don't forget that the internet was originally a military project. I'm excited to see a huge corporation going all in on VR and AR. It has the potential to be really interesting technology, and the research in displays, sensors, and other hardware and software won't go to waste.

If "Meta" is the new ARPANET, I wonder what the new CERN and web will be.


> If "Meta" is the new ARPANET, I wonder what the new CERN and web will be.

Lets not get ahead of ourselves. This so called "Metaverse" will be another proprietary project that may or may not gain traction unless they open it up for federation. And facebook is all about walled gardens so they won't.

And if they do, how do we know that 10 years later they wont shutter up their instance, cut off the federated parts to monopolize their own (presumably biggest) instance.


> And facebook is all about walled gardens so they won't.

They had tons of Open APIs and stuff until people abused it and the CEO had to go to congress, so idk if the blame is solely on the company.


Sounds like they don't have the capability to deal with bad actors.


We know this from the congressional hearings - its hardly insightful.

Very few can handle bad actors at the scale they have to. But no they were clearly not ready. Not sure what tech company really showed success at this sort of scale. Twitter could barely stay above their toxic sludge of content, Youtube is even more full of misinformation, reddit is not free of controversial decisions - hell, even good ol' SMS and phone is a heap of robocalls and spam.


They pay $500m to Accenture to scrub the digital graffiti and hate speech off their walls.

$29bn in annual profit means they can pay a bit more.


> They pay $500m to Accenture to scrub the digital graffiti and hate speech off their walls.

They have like 40k people acting as moderators. They have teams of people to triage issues related to election interference. They have teams dedicated to tracking bot rings and foreign astro turfing.

There is still more to do, but they hardly just pay a consultancy to "scrub the digital graffiti and hate speech off their walls."


Except ARPANET and CERN conducted their research for a larger audience, much of it making its way to the public. FB/Meta research is largely proprietary.


Im excited for this too, Meta seems to be his passion project that he wants to be remembered for, and if he sticks to his word of opening up Oculus for easier development and letting you sign in without FB this will really take off. The comments here remind me of slashdot comments saying the iPod sucked because it had less storage than a zen nano and was overpriced, or the iphone would flop because business users needed a keyboard.


Google is the AT&T of the internet. Meta is the AT&T of the metaverse. In modern times, there is no CERN. Just AT&T.


Lots of PR Bullsh*t here:

> Connection is evolving and so are we. > The metaverse is the next evolution of social connection. Our company’s vision is to help bring the metaverse to life, so we are changing our name to reflect our commitment to this future.

In other words, nothing will change, just the name.


While their mission of connecting people sounds nice on paper, they have shown over and over that they place profit first, which is not necessarily wrong for a corporation, but this incentives engagement over connection.

We've seen that as Facebook grew bigger and the engagement algorithms took over, that the worst of humanity is brought out. Despite there being genuine connection and overall improvement to people's lives happening on FB; if not people wouldn't be using it, but extremism, addiction and hate have become staples of the platform at large.

Frankly, I don't trust FB to fix these issues so I am immediately pessimistic about Meta, but the reality very well may be that us humans enjoy extremism content, don't mind digital addictions, and feed off hate and FB just brings out the raw truth in us.

Overall, I think FB needs a different business model other than advertising off engagement if they want to turn the page and appeal to the better parts of people.


I have actually felt "connect the people" is very naive and cause of virtually all of their problems. It matters who are you connecting to whome. Are you connecting terrirists to other tterrirists? Are you connecting pedophiles to their potential victims? All connection tools are massive amplifiers for the adversaries and if they are left uncheck then disadvantage can overwhelm the advantage. I think their mission should be connecting the right people for the good purpose. The problem is these adjectives are hard to define except probably at the extremes.


LOL trying to watch the keynote but keep getting asked to login to Facebook and then since I don't have an account, I get the boot. I think that about sums it up.


Fun story, I once tried to convince a new friend of mine that his startup that I'd landed a small consulting gig with should focus on how it could make the world better, not just go after profits, because I could clearly see that what they had was just so useful and adaptable and that pharmaceutical companies would easily want to scoop them up.

Back then they were in the midst of rebranding, but they ultimately changed their domain to meta.com and were acquired by the Chan Zuck initiative. I was happy. It seemed like one of the most pro-social uses of their software.

It's kinda funny to see Facebook rebrand to what was a fledgling startup out of Toronto.

https://en.wikipedia.org/wiki/Meta_(academic_company)


So will they be keeping the same domain names, or am I going to have to redo my Pi-Hole setup? I guess I'll add a wildcard entry for "meta.com" just to get ahead of things.


The screens are blank at first, but finally the same image snaps into existence on all four of them at once. It is an image consisting of words; it says

IF THIS WERE A VIRUS YOU WOULD BE DEAD NOW

FORTUNATELY IT'S NOT

THE METAVERSE IS A DANGEROUS PLACE; HOW'S YOUR SECURITY?

CALL HIRO PROTAGONIST SECURITY ASSOCIATES FOR A FREE INITIAL CONSULTATION.


I hope they have no exclusive rights to the name. So many metaverse things already exist it would be a shame to see them being sued by FB

As for the rest, he's advertising a new Second Life / High Fidelity as if he invented it himself. Shameful not to mention that all this has been done before, the main difference being the VR glasses. And i m glad that this is going to fail because virtual worlds are the 100% opposite of facebook (pseudonymous, not real life, NOT real friends, create instead of consume etc)


Nicely translates to "(shes's) dead" in Hebrew...


I believe the original Facebook name in Chinese (Mandarin) sounded something like "have to die" as well haha


You're right, "Fei Si Bu Ke" in Chinese, "非死不可", which literally means "have to die".


Similar in Arabic (maita).


On one hand I’m not a big fan of Facebook

But it is pretty amazing to have so much money and focus being thrown behind VR/AR

There are a ton of problems that need to be solved in that space: graphics/geometry algorithms, image processing, hardware, interface/IO, neural stuff


I worry that the Facebook association is actually holding back VR. I know a few people who have expressed interest in an Oculus headset, but for the Facebook association. But the amount of capital Facebook is throwing after it surely makes other vendors hesitant to compete.


This is more or less how I feel about it - I refuse to touch anything VR-related that is associated with Facebook as an entity.


There are a ton of problems that need to be solved in that space: graphics/geometry algorithms, image processing, hardware, interface/IO,

...advertising, spying, tracking, tabulating, monetizing, engaging, profiting, controlling...


I get that it's popular to shit on Facebook and its CEO, but a lot of you seem to be dismissing the metaverse vision out of hand.

It seems obvious to me that humans will eventually spend a significant amount of time in VR. The question is not if but when.

As tech advances, eventually, VR environments will feel close to identical to IRL environments. And, when that happens, there is no reason to bear the commute costs of travelling to IRL environments.


Yeah and AI will be big too one day, but that doesn’t mean IBM Watson's going to corner the market.


Mark's vision is a polished version of what is actually going to happen, which is this:

https://www.youtube.com/watch?v=YJg02ivYzSs


The presentation talks a lot about the metaverse being built on open standards and protocols but it still seems extremely vague

Have they actually detailed this anywhere?

For example a most basic question: what 3D engine is this going to run on?

Is that engine open source?

What are the formats for assets/models/materials?

What blockchain is hosting the NFT assets?


If Meta really does a good job of separating the open standards from their close products then this could actually be an exciting development, as unfashionable as it may be right now to be excited about anything Facebook is doing.


>what 3D engine is this going to run on?

>Is that engine open source?

That would be up to the implementers similar to how there are different browser engines.


Basically name squatting off the popular use of "meta" to describe a self referential event/action.

Also FB lately has become synonymous with causing significant harm to democracy across multiple continents. A corporate name change is a cheap way to deceive people in the future. When they (future generations) try to lookup the history of "Meta", they won't immediately see the crap that FB produced in the dark ages.

It's the equivalent of a restaurant or business changing their DBA because of shitty online reviews. Or car dealerships advertising "new management"


> Basically name squatting off the popular use of "meta" to describe a self referential event/action.

Ironically, this cannibalizing of the word "meta" makes me feel even more strongly in favor of breaking up the company.


Why can't they just say we want to change the company name to distance ourselves from the increasingly toxic brand that is Facebook. Yet another dishonest, cringe, and nauseating announcement from Facebook.


While I wish them all the best, this name in my opinion only is a bit cringe.

Carmack and Abrash have been dreaming about the "metaverse" for 30 years now, but I would rather view computers as tools instead of viewing them as things that control our perception of existence.


This HN comment from last week nailed it: https://news.ycombinator.com/item?id=28931821


The choice of "Meta" is very interesting. Chan-Zuckerberg started a project called "Meta" to increase the dissemination of science. This was a project going on for a while now [1]

What does this mean for that?

https://sociable.co/science/aaron-swartz-chan-zuckerberg-met...


They started the process of shuttering it ~6 months ago. My partner worked there for ~3 years. Despite meeting all their metrics for user growth and activity it was a decision that came out of the blue. Guess we know why though? Can't have it conflicting with the brand.

I remember that two weeks before the decision came down, and she and her team got blindsided, she told me how a bioeng researcher emailed her telling her that without their tool they never would've found the connections and research needed to solve the problem they were working on. Not sure why they didn't just rebrand the tool and team, but it's probably just a blip to the facebook execs.


Looks like it's still up? https://www.meta.org/


11:45ish they will put a banner up saying it's going to be shutdown end of May next year

Unfortunately archive.org is capturing the SVG logo from the site not the actual site so I can't prove the current state of the website but you can look at the last valid capture from 10/22: https://web.archive.org/web/20211022094334/https://www.meta....


Right on cue: "Meta.org will sunset March 31, 2022: Meta will be supported through March 31, 2022. In the lead up, we will work with you in transitioning to alternative open services. Read more."


It wasn't enough for them to ruin the world, they had to ruin the word meta too.


In all seriousness, this looks like an Hooli ad from the Silicon Valley TV show. I can really picture Mark Zuckerberg as a real life Gavin Belson surrounded by minions telling him all day long how great this Meta thing is.


The whole presentation felt a lot like visions of the internet from companies like Microsoft (and others) in the mid-90s.. top-down, centralized.


Welp, tried atleast 7 times to watch this without a Facebook account. Made it about 2 minutes each time before being redirected to a login page.


A name to signify what facebook has METAstasized into


> A future made by all of us

You can't even watch the keynote without a Facebook account...


That sounds pretty ominous though. When you see many governments legislating to make it very difficult for people to create their own jobs, almost like forcing them to work for someone else, it may be that only jobs in the future will be at Facebook, Google, Tesla or Amazon.


Since the linked page didn't really tell me anything, I had to go their twitter for a summary:

> Announcing @Meta — the Facebook company’s new name. Meta is helping to build the metaverse, a place where we’ll play and connect in 3D. Welcome to the next chapter of social connection.

> The names of the apps that we build—Facebook, Instagram, Messenger and WhatsApp—will remain the same.


This transition has been hyped up since I was in college in the early 2000s at least, where I remember attending presentations on Internet 2.0 and other such buzzwords. Mass market does not want to wear the goggles or do some elaborate version of Second Life. If anything people want less screen-time rather than an even more isolating intrusive version of it.


Facebook, Meta, whatever it's called, I won't touch it with a ten foot pole. I'm a major VR enthusiast and a developer but I dumped my Rift as Facebook's tentacles took hold of Oculus.

I can't say I want them to fail because VR is exciting, but I do hope other companies can catch up and do R&D of their own.


Some of the largest companies in the world are named after fruits, misspelled big numbers and rainforests, but even with that set of comparands, this seems a bit silly.


Holy crap! I drunkenly guessed that lame-ass name. Somebody just got $1 richer!


In case you're still drunk, what will the new acronym be?

MAANG? MAGNA? AANGM?


I'm hoping for some other rebrand and it can become MEGAMAN


If Google hadn't become Alphabet, we could have had MANGA.


Remove Netflix and we've got MAGA.


It's almost like Zuck saw all the ads in Ready Player One and read about all negative shit in Snow Crash and went "yes, I'd like that"


If it's gonna be an ad-based business model, we might end up here, HYPER-REALITY: https://www.youtube.com/watch?v=YJg02ivYzSs


Dystopian Ready Player One.


Fairly certain that's just Ready Player One


It's not. In the story (the book), the company that runs the metaverse (Gregarious Systems) is portrayed as a "benevolent" company that somewhat respects its users and acts in the best interest of people (you may be thinking of the intentions of IOI and Nolan Sorrento, the adverserial company that sound like our Facebook).

Uh, there's also an unfounded claim in the story that the metaverse software (the OASIS) is open-source, but the author only mentions it once and this claim isn't exactly supported by the rest of the story (at least to me).


While Gregarious is somewhat benevolent, the described world of RP1 in general is highly dystopian.


One could argue that the benevolent company was giving people an excuse to ignore the problems in the real world. Didn't the main character gain the option to delete Gregarious Systems if he deemed it was best for the world?


"Oh my God, it's full of ads!"


What an odd move; how on earth do they expect to defend that trademark?


Lawyers, guns and money.


On keyboards without a Meta chord key, Emacs and Readline users can hit Escape first instead. Sounds like a good plan to me. ;-)


This is highly frightening.

Run.

Don't let your kids get sucked into this. If they are already, rescue them. If your parents have been captured by Zuck and his minions, get them out. Go outside and look at a tree. Reality is fine as it is.


Wow, did they pick the last four letter word that wasn't a startup name?


Whatever happened to Transmeta, anyway?


Sure complicates the questions around what metadata they keep about a person.


This person called it a week ago which I just think is impressive

https://news.ycombinator.com/item?id=28931821


So is this like Google -> Alphabet where it's mostly a behind-the-scenes type thing?


   yes.
On top of that it seems that the interoperable metaverse is where the future is heading. Not an Apple or Google walled garden of apps and is reinforced by Oculus being integrated in the 'glasses' and a new ecosystem will be created from that.

They seem to be on to something.


So, regular people have troubles trademarking very complex names and they give Zuckerberg trademarks for any commonly used word. What a great equality of treatment!


I want to present another way of looking at this, & identifying it as a brilliant move. This is just one lens, not representative of what I really believe, but I think it's an important lens to pick up & assess by.

Facebook makes a ton of cash, and wants to be a place where sharp, bright, talented engineers want to come work. But the family of apps are all semi-done products; they're late industrial creations, heavily refined, and there's just not a lot of open possibility space to do good things with them.

Meta is a break. It's a way to create new grounds, explore new ideas. Whether the ideas are good or bad almost doesn't matter, compared to re-creating a company with some real will, drive, & possibility in front of it. Unchaining yourself from the town-planner stage of maturity that you've been whiling away at for almost a decade & creating permissions to try interesting things, to make new space where you're not always stepping on legacy concerns: I almost can't imagine not doing this.

And Meta has a fairly catchy, nebulous set of ideas behind it. It's difficult to imagine how Facebook/Meta can really make anywhere near as much impact, make a clear win here. But I'm at a loss to think of other bits of terrain that are both not-yet-settled/won, and simultaneously as compelling & interesting to a potential employee-base. If I ran a hugely successful company that had more-or-less established itself & wasn't in existential peril & falling position, I'd be asking myself the same question: what would be fun for us to do? What would keep my us well engaged & might possibly yield some epic shit? Meta is a not bad answer.


So, cut through the brand/marketing-speak and this is just like Alphabet, right?


I don't understand what exactly this rename/rebrand entails.

Is it restructuring FB like Google became Alphabet? So, under the "Meta" umbrella, you have all of the individual FB assets, and www.facebook.com just becomes one of those assets?

Some outlets are reporting that, yes, it's something like this:

https://www.npr.org/2021/10/28/1049813246/facebook-new-name-...

This landing page, however, does a terrible job of explaining this. There's this "news" page:

https://about.fb.com/news/2021/10/facebook-company-is-now-me...

But even that is similarly lacking in details. Looking at this page you'd think Oculus is now Meta for how much they emphasize VR/AR and literally nothing about FB and the other apps.

What weird, mixed messaging.


If there is going to be a metaverse, aesthetically I’d like it to be designed by SNES era RPG designers, whose made up places always felt somehow very real and human sized. Silicon valley nowadays is a “mind of metal and wheels”, an absolute vacuum of any artistic taste in everything from their offices to their products (except maybe Apple under Jobs and Ive).


See also: Philip Morris rebranding itself Altria.


Any of the FAANG workers here please tell me why all the large companies are trying to create metaverse?

I’ve been playing MUDs, MMOs since their very beginnings and literally metaverse doesn’t interest me. So who is their target audience that they can spend billions on this metaverse?

And how metaverse will be different than Second Life?

Give us some insider knowledge please.


>> I’ve been playing MUDs, MMOs since their very beginnings

You’re old :) I don’t fully get it either. I don’t understand why kids want to watch concerts in Fortnite and spend loads of money on in game items that only impact aesthetics but it seems clear there’s lots of opportunity there. The interest in NFT’s, crypto etc among younger people is massive too. Lots of opportunity. What isn’t clear is exactly what “the metaverse” will look like. There are a lot of buzzwords being thrown around in big tech companies rather than concrete long term ideas but I think it’ll figure itself out with time and different ideas take shape and come together.


Why were they trying to make self driving cars or AI or VR games some time ago? Their real product is their stock value


I think Facebook (Meta) is swinging at a target that doesn't exist here. This is pie in the sky futurism. Sure, it is easier to build than flying cars, but it is nearly as fanciful.

I doubt they will suffer from the venture. However, I believe that the name change will result in a long-lasting sting to remind them of their failures.


My worry is that they are not thinking about how many ways this can go wrong. There are already iPhone apps that allows you to put on avatar and meet people in a 3D virtual world. According to DoJ these apps are haven for pedophiles. Nothing good happens in these apps. People with severe mental issues show up, try to hit up others and eventually end up destructing real lives. Initially, everything looks safe because it's all virtual, anonymous and no body is touching you but that sense of safety goes away very fast as you meet wierdos and divulge more and more information. Some of these apps have rules like no nudity but people finds out various ways to be provocative even more than if they were nude. As things are "virtual" everybody wants to push towards extremes of everything. These apps are places worse than Medusa's head.


According to DoJ these apps are haven for pedophiles. Nothing good happens in these apps.

People said the same about the internet itself, then social media, then tinder, then tiktok.

Honestly, people and government just put "haven for pedo's" on everything they don't like.


Internet has good things and bad things but on these apps there is nothing good happens. I can imagine may be VR will be used to celebrate gradma's 90th birthday by her entire family virtually. But from what I can see, these will be about 1% to 2% of use cases. I don't think designers would intentionally encourage it but if you make meth legal, how many would actually use it for medical reasons?


> people and government

So, just “people”?


I was watching the video and got to a bit where Mark said "So we are going to see what some metaverse experiences will be like" and then a pop up came over the video and said "Log In" and I clicked cancel because I didn't want to and the page reloaded itself and lost my place in the video.


Yep, same. Speaks volumes!


quasi-serious:

This spells the end of the expression "that's so meta" or any related quip about self-referential humor.


Facebook is the worst place to have a metaverse. The metaverse to me is where you get your freak on. Just look at VRChat or Second Life, it's full of people in highly sexualized outfits doing sexual things. I don't want Facebook (or any company) associating my sexual persona with a real name account.


yeah people don't get it. virtual life is called virtual for a reason. Who would want a copy of real life with plastic 3d avatars. If people are really into this , i have a pair of sunglasses to sell you for $4000. It's like the real world, slightly tinted


All this talk about the future is getting kinda boring at this point. I feel like it's been a good 7 years of talking about what will come in the near future and other than that near stagnation on most other fronts. (Autonomous cars, VR, etc.) I'll care when it's here I guess.


I dislike FB, but I think it is very cool that Zuck has the guts to radically change the company's identity around a vision that may be arbitrarily far (see: Oculus/Magic Leap's promise vs progress). Most big companies are petrified to make changes that kill the dying golden goose.


Hopefully this does irreversible damage to Facebook and they have to sell off chunks of their monopoly to survive.


I'm not sure how the structure is, if Facebook, Instagram, WhatsApp and Oculus are separate companies owned by the holding company also named "Facebook".

I'm pretty sure the websites/apps will keep their names, just a design will change, e.g. if you load Instagram, the splash screen says currently "Instagram, from Facebook", and it'll be "... from Meta" soon enough.


Meta and the metaverse looks like a huge attack on Apple. In a metaverse world, iPhones don't make any sense. Those that own the platform will make all the money. Apple owned a very lucrative App platform that would go away if FB is successful. I'm wondering how Apple will respond.


The thing I don't understand about the Metaverse is, if it was going to be any good, we would have it now with mouse, keyboard, and a nice big 4k monitor. _What you do_ in the metaverse doesn't really have anything to do with goggles you strap on your face. The goggles are just supposed to improve the immersion.

If Facebook wants to make this work they need to get into the business of making multiplayer games for everyday people. They need a huge catalog of virtual experiences with as much variety and content as Netflix's catalog.

I have no doubt that for $15 a month a huge amount of people would switch over from watching TV in the evening to hanging out in virtual worlds doing interesting stuff.

Then once everybody is playing these games on their playstation, xbox, or pc, they can upsell them on a VR rig.


"virtual experiences" sounds a lot like Roblox. Unless they acquire Roblox I can't imagine them doing "virtual experiences". So far they failed with anything other than selling ads. Messenger is so bad, that even the notification sound can't be changed. Marketplace is so bad that filtering barely works, seller reviews almost nonexistent, alerts working randomly. Facebook post reporting is terrible, they helps escalate conflicts, spread disinformation. Whatsapp and Instagram are just their "assets" they hold without innovations. I wish they never acquired Oculus. I hate Facebook so much! They are like an insect, making people lives worse and sucking blood while doing so.


We have it already since 20 years ago. Second life was the most talked about, at some point companies and governments were setting up virtual offices there. But it s become niche , and the company behind it is brain dead. I don't know why facebook pretends it invented this stuff. VR glasses are nice and new, but don't make such a huge difference as people think. In fact they are very constrained in terms of what you can do in world


Maybe they can just buy Roblox.


"That awkward moment when Zuck takes your company's name: meta.inc" https://twitter.com/awilkinson/status/1453790072701001728?s=...


It is so dumb it might work.


The metaverse isn't for us who've already spend 30+ years in tech and realize what tech-obsession steals from you.

It's for the kids who grow up addicted to it and don't realize until their 30s that they've had depresonalization disorders their entire lives.

This will succeed with them.


This is as dumb as it would be to name your internet company Net in the early 90s.

Metaverse is supposed to be a generic term for an interoperable virtual 3D world. And now the term is linked to a specific company. I guess if there will ever be a metaverse, it won't be called that.


I would be concerned, but I don’t really know if Facebook, umm, erm, Meta has the follow through to actually make this a reality.

How many times have they had Mark Zuckerberg come out talk about some future product or idea that never came to fruition?

Remember the faked home automation personal assistant video that Mark did a few years ago and how that was the future?

This is what this company does. They unveil an idea and faked tech demo before they even know if they can execute upon it in a meaningful way and then never talk about it again, because it ends up they can’t do what they promised.

Now I am sure they will do something here since they have the VR tech, but I just don’t believe they are going to create anything more than second life in VR.


I sense that working on that video was a low point in the producers' and editors' careers. Everything about it was flat, so that in spite of all the special effects I found myself thinking about Mark's uncomfortable chemical peel.


Everyone keeps saying metaverse, but meta makes me think of metadata, which is about the worst name they could have chosen.

"Are you worried about FB storing all your data? Okay, lets rename to a word that is about scooping up all relevant data."


Meta (TM): All your data are belong to us. That's why it's called metadata


There is a significant likelihood that this metaverse concept will flop. To stake the company’s namesake on it is unwise. It really seems like this is combination of committee think + a knee jerk reaction to its recent public spanking.


You can watch the connect talk here: https://www.youtube.com/watch?v=VKPNJ8sOU_M&t=867s

It'll be interesting to watch this space and it's cool that someone is working on building this out - I hope they leverage some of the staying power of the web by leaning on protocols for a true platform, but that'll be hard to do.

There's a ton of interesting potential if lightweight AR hardware works out. I think it'll be pretty interesting.


I keep a pretty sharp eye on the apple job postings to see what type of people they're hiring. I think they've been working on something similar since about 2014. Around then I noticed they posted for, then hire a lot of optical engineers, (I'd look to find the hire on linkedin a while after the posting was gone) but people with odd skills for apple, contact lenses mostly, lasers, and then a bunch of people who had done PhDs around putting gas/liquid between plastic that can react with projected light.


I wonder who they paid to come with that one. Now they'll further push into making humans slave to the machine. More ads, More AI. More human mining. More content pollution. It's just a big ass ad factory. Its very easy to control sentiment using content bots / farms and convince people to drink the koolaid under the false pretense of bringing them together when in reality all they want todo is serve you more ads and sell your views to the marketing companies who target you everywhere. 2-cent.


Often, Hacker News sentiment winds up terribly wrong. With that in consideration, Metaverse will probably be huge and is worth considering.

Is it going to be a walled garden? To what extent will it be open?


Facebook has a history of keeping their platform very open. Their first facebook platform was too open by today's standards (though normal-open by that day's standards). He said so in the video, and i m fairly sure he will keep it as open as possible and try to make open standards.


I know most of us aren't looking forward to a future with Facebook in control, but ask yourself: How many times has Zuckerberg been wrong about tech trends?

I can't think of a single time. He's gotten every major investment correct.

This metaverse idea will either be the first major Facebook misstep, or it's a future we should embrace sooner than later. You stand to win big if you're an early adopter on any given platform, and perhaps it's time to start thinking about this as a new iOS.

That said, I hope I'm mistaken.


Zuck getting acquisitions of already popular products right is not the same as creating popular products from scratch.


I think you're 100% right. I'll be laughing at all of the criticism in this thread ten years from now.


What are the plans for preventing people from simulating sexual encounters with virtual likenesses of real people?

It seems that in order to prevent that, we need some sort of security technology preventing me from being able to create computer programs / VR plugins that can simulate that visual experience. If so, does that mean that we're going to need some sort of fingerprinting technology that can determine whether a VR humanoid is a likeness of a real human?

Or is the plan "ban sexual content in VR worlds"?


It makes a lot more sense for Facebook to change the name of the parent company — given the actual and potential proportion of their revenues from Instagram and WhatsApp — than it did for Google to change to Alphabet given that Alphabet is still mostly Google in terms of making money.

However, the timing makes it look like a ploy to distract from current controversies (although I don't think it is a ploy), and the name Meta is going to look really stupid if their whole Metaverse thing doesn't work out.


The new logo almost looks like the Space:1999 Meta

https://www.youtube.com/watch?v=LFf5uavxYGQ


Renaming but the domain stays the same? Clicking the logo on the top just takes you to about.facebook.com.

Ah, going to meta.com does take you to about.facebook.com.

They just aren't not-redirecting you yet.


Just like that one time Netflix split into Qwikster... good times


Congratulations for your rebranding! Now, can you respect us?


I assume this is short for "metastatic"?

--

Ok, acknowledged throwaway line. To try and save this and at least make this at least slightly more substantial -- I'm skeptical of VR becoming seriously mainstream, in the near term or perhaps ever. I'd say I hope FB goes all in and ends up burning up all their money, except I could see it being a profitable niche, giving them money to continue negatively impacting the mainstream non-metaverse online world.


They want to own the SEO around the "metaverse", so renaming their company to half the world means they dominate all search around it. Genius move, Mark.


If that was the goal, there are many many ways that a company with the resources of Facebook could dominate rankings for a term without renaming their entire company a subset of that term.


Their rivals own the search engines though.


The whole "Metaverse" thing reads like E. M. Forster's, The Machine Stops.

Now we'll never need to leave our houses. All thanks to Facebo... Uh, Meta.


So it begins...the first few minutes of any dystopian movie. Glorious future of humanity introduce by "visionary" billionaire.

We knows what this will lead to....

Also, goodbye to all the little fragment of free "me" time people still have(if they still have any left) Without alone time to reflect on self, how can one grow, how can one think about something deeply?

The future is grim, unlike what Mark and his investors said while hoarding even more fortune.


I wonder how this will help their case against antitrust. At first blush, it seems to me that this might hurt them more than help them. Announcing one's desire to move to a higher level, to transcend, gives me the impression they want to be even more of a monopoly, not less.

Or maybe it has the sense of "we don't care about your national laws, we will do as we please"—a bold challenge to nation-state regulation.


Growing up, the older generation just didn't "get" new technology, often embarrassing themselves by not knowing how to use a computer.

I always thought I would "get" technology. But with a lot of this new metaverse stuff, I truly don't "get it" while I think younger generations will. Some day maybe I'll make a fool of myself by not knowing how to call my son in VR using an NFT identity.


Weird that meta.com doesn't redirect to fb.

It redirects to meta DOT org which is:

> Meta, a Chan Zuckerberg Initiative project, is a biomedical research discovery tool that analyzes & connects millions of scientific outputs to give you a comprehensive view into science. You can easily explore research and follow developments by searching for specific terms or creating customizable feeds of papers and preprints.

EDIT: Fixed automatically now.


Clean your DNS cache. It now redirects to https://about.facebook.com/meta.


Yep, just tried now and it fixed itself.


The common word "metaverse" is now under attack and will be relentlessly copyrighted and protected :) maybe this was the strategy all along!


With the metaverse -- I don't really see how that would work (if it's envisioned Ready Player 1 style). Either you have one game engine everything has to be in (limited), or like a lobby system to launch games which is basically just VR Chat with a launcher (not seamless), or youre constantly launching and quitting game engines (messy, hard to make seamless). Am I missing the mark here?


The rebrand doesn't really matter.

What was interesting was the idea of a Meta account and that splitting out the various Facebook properties because enforcing one set of terms across all of them has become impossible. That's quite the about turn and has a lot of implications.

Unfortunately, it was also an almost detail free announcement, and felt like the company had only come to this conclusion a few days ago.


That's so woke, weird and awkward. Zuckerberg, trying to be natural, the interviewer, the parties.. I hope that isn't our future


Even the robot character was awkward.


almost as awkward as Zuckerberg nodding in the interview and saying how much fun he had playing some games.


Meta or Facebook makes no difference. Nothing is going to change with this company until they are forced to publish their algorithms.


Meta-comment: Corporate press releases are poor OPs; it is only the facts and spin they want to present, rather than good journalism which covers more facts, other analysis, multiple points of view.

It's similar to the reason that Wikipedia doesn't allow primary sources (last I knew), only secondary ones. The primary source has a strong bias and can say anything.


there isnt a lot to write about as people have not seen it yet. Generic pontification about the metaverse is as old as the internet.


I mean coverage of the announcement; there is plenty of that.


If you gold wrap a turd, it's still a turd.


Every FAANG (or MAAAN) company has invested into the Metaverse. Let's all remember they didn't invent it though, so I hope they don't gain complete control.

I'm all for it if it advances VR technology and they don't have full control. If the Oculus situation is any indication, Meta will be making a play for VR ad dominance, as will Google.


Meta’s goal seems to become a “3D-Internet” browser/platform. But unless the concept of a “3D-Internet” is widely adopted and the related standards/technologies are built/adopted by the major players it might be gargantuan task for one company to pull this off. IMHO the Vision is great and inevitable.. but needs Industry support.


How long until they begin to sue any other company with "meta" in its name (even pre-existing ones)? It will happen.


I actually agree with the vision, like its clear that media convergence will all kinda lead us into a common tech space, be it AR / VR / 3D whatever.

But I don't think it needs to be called metaverse. We should have another name for it. Not to give "Meta" as a company the same honor as google received for "googling".


Not sure I agree with the vision but i applaud any company investing millions (billions?) in trying to shake up the internet in 2021.


"merged reality" as the digital world merges onto IRL?


Some of you guys seriously need to get out of your bubble. Facebook is an extremely popular service. Many, many people use it every single day, and love it.

This is not a rebrand to avoid regulations, or make people like it again or whatever. Facebook has been signaling this as the direction they wanted to go for quite a long time now.


I certainly get "use it every day", for sure. Clubs, celebrities, enthusiast groups.

"love it" though?

Feels to me that it's a necessary evil, like car insurance.


Odd defenses of FB/Zuck in this thread. Criticism of Zuckerberg isn't sour-grapes, its pointing out that a ubiquitous product that made a handful of people fabulously wealthy has been proven to be both destructive to society and helpful for finding friends, and the balance isn't clear which is better.


This whole situation reminds me of the movie Videodrome [1]. Without a moral compass, and with immersive AR/VR, I shudder to think were we will be in 5-10 years.

[1] https://en.wikipedia.org/wiki/Videodrome


Do humanity a favor and do not buy Oculus headsets.

Force them to remove Facebook login from headsets, and force them to open their VR platform to people using any headset.

If you don't, you may find yourself requiring an Oculus headset to work, do errands, etc. Just like Internet Explorer became the unavoidable plague of the 90s.


I was trying to understand when the metaverse concept started coming into more "popular" discussion.

Here's an interesting thread from June 10: https://news.ycombinator.com/item?id=27723460


I wonder how much they paid for meta.com


The longer FB video made me wish I was on Youtube. They don't even do sharing basic content well yet.


Presumably Sharkleap was taken.

Suck always struck me as slightly disconnected from real life, but this is him floating off into fantasy land, and not just metaphorically. If you think the Metaverse is the next big thing, I’ve got an NFT of some valuable real estate in Second Life I’d like to sell you.


Metaverse in a sense of VR, AR? Just like Google wasn't the first search engine or Iphone the first smartphone someone else will dominate VR and AR someone else will make that big innovation and killer apps not Facebook. Facebook is big and old. Big Blue just like IBM.


Related: "Facebook's metaverse spending will top $10 billion this year"

https://www.protocol.com/bulletins/facebook-metaverse-10-bil...


Read my comment about this before: the only (best) way to fix this company is to go private and have as part of that a new executive team.

https://news.ycombinator.com/item?id=23453963


In the metaverse, Facebook's crypto will become the legal tender. They may get away with rolling out Libra/Diem over there.

A VR world controlled by Facebook, with Diem as currency, that can only be accessed by Oculus... what can go wrong?

My kids will never use that crap I assure you.


"The concept [Meta] originates from Snow Crash, a dystopian novel from the 1990s in which people flee the crumbling real world to be fully immersed in a virtual one"

Facebook is creating a virtual world to allow us to escape the deteriorating state of this one.


Metaphysics is an old kind of philosophical "pondering" on ones own existence and reality.. ("why are we here?" etc). Also there is an art period called metaphysical art or metaphysical painting which was a movement in the early 1910s.


Sounds like the matrix.


Facebook finally caved to their rapidly aging demographic's clamoring for a VR metaverse


Meta for Metastasis


Perfect!


This is your opportunity to get in on the ground floor of not using Meta. In retrospect, a lot of people wish they'd done this with Facebook, but of course it's too late now. Don't make any mistakes you know you'll regret.


Dang it. How am I supposed to tell people that when I talk about "meta-programming" I'm talking about Lisp and macros and cools stuff like that, and not that I'm programming for some shady-as-sin company?


For a common man like me it feels like: too much bad publicity change the identity!


I tried to watch the keynote video 3 times and after a few seconds, it would show me a login popup. I haven't had a FB account for over 7 years. Why can't they just let me watch what they are without an account?


Can't watch without logging into facebook. That's all you need to know.


Hahaha! Opened the about page and Zuckerberg's face is right on the top :D This doesn't look like a good rebranding! Young people don't want Zuckerberg's social networks. They need something new.


Glad to hear they're at least claiming their contribution to the metaverse will be built on open standards and protocols, I hope they follow through on that. Pretty sure nobody would want a walled meta-garden.


I really hope this transparent dodge to avoid regulators doesn't work out. The first time Zuck says "Oh, don't subpoena me, subpoena this human shield" Congress needs to turn around and say no.


Facebook also broke the URL I use to read my feed in reverse chronological order today, so I've warned everyone I might go away.

It used to be companyurl/?sk=h_chr, which now just gives a message that something is wrong.


So is this a Google -> Alphabet thing?

Or is "Facebook" being rebranded everywhere?


If they really wanted to do something useful for the world, they could eliminate comments on local media outlet stories. The people there, as Obi-Wan Kenobi put it, are a "hive of scum and villainy".


Oh look Zucki makes the keynote on his home-planet, pretty cool...i like that new openness:

https://about.facebook.com/meta/


Mark the date. Facebook has now had their "jump the shark" moment.


Wonder what Stepenson thinks of this.

Note to self: if you ever write a scifi-novel, trademark the names of all flashy technologies imagined in it so that some Evil Corp does not claim them to brush up their coolness factor.


Where are we going to get the additional electricity to power these virtual worlds in the short term? We're already in a climate emergency due to insufficient green energy to power existing demands...


All I can think of is Comcast -> Xfinity and how well that's gone...


Zucc tries to make this technology a product. I don't think the successful iteration of a "Metaverse" will be any one company's product, but rather a community-standardized protocol.


I'm going to keep calling them Facebook out of spite, since this doesn't distract me in the slightest for how toxic the company continues to be.

Instead of Metaverse, I'm going to call it Virtual Hell™.


Can someone PLEASE tell me why the metaverse will succeed when things like Second Life and oh so many other immersive realities have failed. Is it because of the VR? Honestly why is this a thing?


Fax Machine conundrum I suppose, only useful once everyone else is on it.

I don’t see it taking off tho, if Facebook.com can’t get a 2D text interface to load faster than multiple seconds what hope is there for an immersive world working on anything but the best fiber connections?


Grim. Much nicer to go outside and enjoy creation. Facebook and Meta are no doubt austere in comparison. To quote Vonnegut, it is you who should be doing the becoming, not the damn fool computer.


Welcome to Metaverse where we have virtual sex! Enjoy your stay.

https://www.youtube.com/watch?v=fGMa1Q-45ow


I picture Facebook owning the metaverse close to the alternative outcome to Ready Player One, if IOI ended up owning the Oasis.

If you’ve not read it, it’s an enjoyable read. Definitely skip the movie, however.


Not to happy with this. The name of my daughter (8yo) is Meta. :-/


This is the beginning of the end. Read this comment in 10 years please.


Someone predicted 10 years ago in HN that this would happen.

https://news.ycombinator.com/item?id=2561810


There is still a huge massive gap in what peoples think a metaverse is like(think Ready Player One, or any move with VR involved) vs what it is in reality.

Facebook will still be Facebook for quite a while.


The timing of this announcement is strange. Maybe this was already planned for late October, or maybe this is an attempt to take control of the narrative after all the horrible publicity.


I hope the pi-hole block list maintainers block the new domains soon.


The entire Wikipedia article is already updated haha

https://en.wikipedia.org/wiki/Meta,_Inc.


Does this remind anyone else of that time that Comcast renamed themselves Xfiniti to distract from their terrible customer service, rather than fixing their horrible customer service?


I'm looking forward to its evolution; I hope they can execute this metaverse world perfectly. Does the only problem lie in how the mass consumers will react to the metaverse?


God, look at the comments. "I can't wait to (describes VR gaming.)" The misunderstanding of technology across the population is so profound it's dumbfounding.


I do think VR will be part of our futures but I won't use Facebook as part of it.

When I was watching the keynote - about 10 mins in - I got redirected to login to Facebook. That is not cool.


Anyone else find it hilariously dark that this page says:

"The metaverse will be social" and when you click "Watch the Keynote" it takes you to a login screen for Facebook?


Damn, I love the term "meta", and generally enjoy meta concepts (metamodernism, metacognition, metaverse, metamorphosis, etc.). This taints the term terribly.


It's also so fucking unoriginal... "hmm we need a parent company that owns all the other companies, what should we call it?"

I'm not sure how the structure is, if Facebook, Instagram, WhatsApp and Oculus are separate companies owned by the holding company also named "Facebook".

Obviously the websites/apps will keep their names, just a design will change, e.g. if you load Instagram, the splash screen says currently "Instagram, from Facebook", and it'll be "... from Meta" soon enough.


Keep using it. Meta is a commonly used term in sciences etc. Facebook can go change itself to something more distinct, don't let them control language


Wait is this like Google inc rebranding as Alphabet and owning Google as its main product, or is the social media platform being renamed to Meta along with the company?


Like Alphabet


Zuck watched ready player one and was inspired by the villain.


When your reputation gets really bad, change your name. I guess that works well enough to make it worth doing.

I recall several scummy companies doing that over the recent decades.


I’m excited about it, and I thjnk it just means reality got a lot larger.

I don’t think Facebook will be able to control the metaverse as a closed platform, even if they wanted to.


Looks like the future of the Internet as imagined by Vernor Vinge's book "Rainbows End" (set in 2025, written in 2006) just got a lot closer.


Never mind the metaverse. Given that facebook (meta) is in the business of selling your meta-data to the highest bidder, the name appears to be spot-on.


I want off this ride.


I was building plans for a site called th.emeta.net on the domain emeta.net, which I own. With this announcement I may have to rethink that now...crud


Thanks to Facebook, the word meta will soon sound like a curse. Words like “metadata” will start sounding very sinister.

Anything else you can do to ruin our day, Meta?


Hrm, so FAANG becomes MAANG. Add in Microsoft and Uber, MANGA MU. "Yeah, I have been shopping my resume around to the other MANGA MUs."



Great. Now when I discuss metaphysics and metaethics, I have to subconsciously suppress the visage of history's most mediocre gazillionaire.


Gosh, you'd think that after CAMBRIdge AnalyticA, and to a lesser degree liBRA, CAMBRIA isn't the best name for the new headset...


I would just like to throw my hat into the ring and say that I'm super excited for the metaverse and can't wait to experience it


Let’s have a “Meta” discussion about this rebrand.


rebranding seems to be in vogue among colossal-market-cap big tech. I wonder what will Apple rebrand to ? I think "Rounded corners" would be appropriate


Good one! It don't think it will ever happen though since Apple is an integrated company with no separate incorporated units, AFAIK. There is no need for a "mother" company like in Meta's or Alphabet's case.


Logo looks like a ballsack.

https://i.imgur.com/iucCEuc.png


Facebook is working on brain-computer interfaces... because we completely trust them to have that level of access to our minds.


I guess no more project will dare to use meta in their name. They will fear either a copyright lawsuit or a fall in SEO.


visiting a friend at a facebook office a few years ago, we walked by a small room near the bar cordoned off with caution tape. "oh, they're replacing the TV again, people keep using the oculus and smashing it by accident, has happened a few times" -- i can't help but picture that small, broken room today. #meta


Who wants to bet Zuckerberg is the ONLY one within the company that wants this and other employees are rolling their eyes?


I am not looking forward to all the people who get C&Ds for using the words 'meta' or 'metaverse'.


Good god. Has Facebook now got such a bad rep it has to change its name?

For me it will always be the fat man standing behind a lamp post.


Not part of the metaverse: https://simulavr.com


I see they already bought the meta.com domain. I wonder who owned it before and how much it cost Facebook to acquire.


I'm not exactly fond of Facebook but I think this could go in the right direction of improving their image


October 28th, 2021 4:44PM EDT

Following a new keynote from augmented reality company Meta on Thursday, scientists continue to investigate how Epic Games' MetaHuman technology has become categorically superior to real-life actors in terms of expressed humanistic qualities, seemingly overnight.

Responding to questions surrounding the unfortunate name clash, Epic Games CEO Tim Sweeney denied this would cement his position as a present day Eldon Tyrell: "We never said that. 'More human than human' isn't our motto and never was; today it just happens to be true. The technology is still in its early stages, and it clearly isn't there yet."

When asked for further clarification, Sweeney elaborated with candor: "It's eerie, you know? From the outset, we knew their strategy was to bring the one-dimensional qualities of stock photo models to life, we just didn't think they'd succeed this early."

"It's really made us question our product strategy as a whole." said Sweeney. "We're trying to make fake humans realistic, and they're trying to make real humans fake. What's their end game? It's kind of a mind fuck, honestly."

When reached for comment Meta CEO Mark Zuckerberg declined to be interviewed for this article, electing instead to maintain an unblinking gaze as his arms continued to awkwardly gesture with sterile insincerity.


meta feta betta? i guess if google can be alphabet, facebook can be meta. i was always under the assumption from everything i have read about business and branding that from a marketing standpoint renaming your brand once established is a fairly bad idea but i guess that has changed?


I can't even watch the keynote without logging in. I don't have a Facebook account... ummmmm.


I don't think this strategy really worked for Ron Artest, but maybe it'll work for Facebook.


He will be rebranding as "Facebook World Peace"


Wonder if gTLD is a thing here. If they already not on it, seems like a good (quarter million) squat.


i wonder, if one declines to participate in the "metaverse", will their shadow profile be randomly inserted, and vandalized/ridiculed by other versians?

sidenote - if i am understanding correctly, its conceptually similar to modus operandi from back in the 90s? just in VR?


I couldn't care less. Oh – will have to change my blocklists for some new domains?

Any hints to a list somewhere?


Hilariously, when you follow the above link, the site doesn't honor the back button. Figures.


I just saw some ads about Meta. They are beyond cringey. Facebook and Zuckerberg are out of touch.


If they are actually rebranding wouldn't that be reflected on Facebook? I don't see it.


I'm suddenly teleported back to 2006 when people didn't take Facebook seriously at all.


So they finally caved to their rapidly aging demographic's call for a VR enabled metaverse.


This kind of thing works.

Very few people today know that Chiquita used to be the infamous United Fruit Company.


Has anyone done the studies on eye health with long durations of AR/VR ala Oculus usage?


I for one am excited for the Metaverse and all the Second Life jokes we will make about it.


I just want to repurpose all of Yakov Smirnoff's jokes about Russia for the metaverse.


Wait what. They bought Meta VR like a couple of years ago. Some of my friends were there.


This is going to be the Futurama metaverse where you have to fight ads everywhere to go.


The Chan-zuckerberg foundation has a scientific paper search engine called Meta as well.


Would Meta be able to build a federated Metaverse? If they are, things are different.


Metabook? Instameta? WhatsMeta?


Metazuck


Well, shucks! Years ago, I had an unpublished iOS app named Meta! Oh well!


Suicidebook, I mean Facebook rebranding to Meta. Talk about lipstick on a pig.


dup: https://news.ycombinator.com/item?id=29033358

but I'll add my dup comment for good measure:

META: Make Everything Terrible Again


Wrong thread, and I can't seem to edit parent post for some reason; however I will add...

It's a synthesis of the core features of social media:

Misinformation, Enragement, Tracking & Advertisements

or perhaps a more truthful mission statement for tech companies:

Make Everyone Technologically Addicted


interesting the instagram page for facebook is gone, changed to https://www.instagram.com/wearemeta/


This sounds like googles strategy to dominate social networking with Wave…


150 million on AR/VR... I get the feeling this is gonna flop. Hard.


Does anyone actually enjoy the VR/AR experiences in a profound way?


Finally, someone found a way to get everybody off "Facebook".


Click to watch the keynote... "You must log in to continue."


How long until I get a "Come join Meta!" recruiting email?


Drop the 'ta'.

It's cleaner.


Is it just me, or is that logo a little unappealing and distorted?


I want to read the William Gibson book that inspired this reality


It's wild seeing the CEO of a company on the forefront of technology end up pitching a customizable 3D world for VR. It took me way back to when I was a teen playing with "3D desktop" apps for Windows. It also feels weird because I feel like he's messing around in what has so far been a hobbyist arena, where there is zero money to be made and people do it just for fun. VR play spaces get released all the time by nobodies for free. It was like watching Elon Musk try and pitch the idea of a model plane, like yeah Elon we have those already, don't you make spaceships?

Anyway, I am just being snarky. I get that this idea is much bigger than the Horizon Home demo. I guess I shouldn't be dismissive, since objectively, they also made one of the biggest most impactful companies in the world out of a PHP blog site.


“Meta” is a four-letter word.

Or less ambiguous, “meta” is a word of four letters.


Fuck Uckerberg and anything that is related to thus human waste


So the Meta key on my keyboard is now a Facebook key, sort of?


Job recruiters to prospect: Lets take a look at your meta data


You have a tremendously valuable brand.

You change it to a nerdy adjective.


the picture for "responsible innovation" is so funny... they're like "we're approved by this disapproving black woman!"


Good luck ever having them remove the data you share.


Looks like Zuckyboi is a big fan of Ready Player One.


Aint this no different from google's alphabet?


Phew, all they were really missing was a good name.


MAANG just doesn't roll off the tongue as well


meta.com – used to be a Chan-Zuckerberg initiative to discover scientific papers. Now it's Facebook's corporate home. Hmm.


Reminds me of MySpace renaming itself to My_____.


Their new logo looks like a sagging pair of tits.


Can't wait to talk to all you guys in VR


Guess we all need to start saying MAANG now


Not April 1 yet?


Why not rename The Facebook to The Matrix?


I somehow feel culturally appropriated.


Metadata would have been a better name


Na fa la na ma na ma ba pa to wo ha...


Facebook lates to the party - meta.ua


FAANG sounds better than MAANG though


It wasn't changed for Alphabet either. The future is MAAAN.


Netflix has no place in this acronym.


oh, you wanted the metadata and not the Meta data says Zuck on his next congressional grilling


This is just some dystopian sounding shit, innit? Meta(verse, data, etc.), humans have just sold themselves out.


Mark thinks hes James Halliday


Should have called it “Verse.”


Meta is as anodyne as Altria.


This is fucking awesome. I am super bullish on the metaverse. Besides, you don't bet against the Zuck.


they want to mediate all interaction, so they can tax and steer relationships


Ridiculous Pointless Sad


the old comcast maneuver. if everyone hates you, change your name!


Ron Artest literally changed his name to 'Meta World Peace' cause his popularity sunk to an all time low after the Pistons and Pacers brawl.


Will FAANG become MAANG?


Ready Player One anyone?


So what's changed?


Meta? Does it matter?


this is the Alphabet thing all over again.

doesn't change anything.


FAANG becomes MAANG.


on instagram; © 2021 Instagram from Meta


FAANG → MANGA


now its maang companies, not faang


Metastatic.


Meta worse.


boooo


that's not it yet.


from faang to Manga?


From Fecesbook to Metacrap!


Is this a change of company name or is the Facebook product/app/site also changing?

(As an aside the GDPR popup still asks me about “Facebook” cookies)


no one cares


I cannot think of a worse group of people to be spearheading this effort.

Are Facebook execs really this tone deaf?


I wonder if facebook employees really think they paper over the harm they do each day by renaming their company.

if you call it something else does it still hurt people?


There are countless discussions on HN and elsewhere about the "evils" of Facebook, Google or corporation X. But people who talk about these "evils" are in minority.

The general public finds the products of Google, Facebook and corporation X as being convenient, not evil.

There are many alternative social networks, search engines, chat apps, operating systems which for some reason don't have so much success. If they don't start being more convenient and more tempting to the public, we are still stuck with the products of "evil" corporations.

The governments of the world won't do anything to change the situation so the situation will only change if alternative products become more desirable by the public.


Couple quick things: Zuck's speaking has improved an incredible amount. So, props there.

Zuck's said a few variations of "building blocks are there" or "it is coming together" but also, "Even though it is still a long way off..."

This projection / demo video of the metaverse seems like a distraction to me. If FB doesn't have this to deliver, it is a lot like the old microsoft product concept videos. [1]

What is the intent? To see Zuck as a visionary? Does his speaking deeply on this subject attempt to position him / Meta as an authority?

Unless Facebook / Meta is setting expectations way lower than where they're about to deliver, I don't see how this will be viewed as anything other than a temporary salve to fill the vacuum sucking oxygen out of Facebook.

[1] https://www.youtube.com/watch?v=w-tFdreZB94


I mean, you gotta make people excited about the future, and I think they were successful in doing that here. They want to be an innovative company, as opposed to just a social network company, that's the pitch.


Then I would have not spent so much time showing off silly games that don’t exist / are not even planned, like the hydro foil thing.

They could have talked about how they do innovative tech research across the spectrum.

For example, they can reasonably take credit for react as a major open source contribution. Why not describe plans for doing the same in helping people build for the metaverse.

It felt way too surface level to me.


It is been finally admitted.

Facebook Inc. aka Meta Inc. is going to kill Apple and put an end to the iPhone.

Going to watch this.

To Downvoters: Here's a reminder of how wrong the HN bubble was back then: [0] [1]

This is the same place that reacted to Facebook acquiring Instagram and WhatsApp to being the dumbest decisions Mark Zuckerberg made and now it became a $1T company with billions in profit and billions in monthly active users.

If users cared about privacy, why are they still on WhatsApp and Instagram and failed to move elsewhere? Exactly because the money, creators, social inertia and followers are still there.

We'll come back in 10 years and we'll see if you still like Apple and Google's walled gardens and 30% taxes.

[0] https://news.ycombinator.com/item?id=3817840&p=2

[1] https://news.ycombinator.com/item?id=7266796


And how are they going to do that? Do they think people will discard their phones, replace them with next-gen Google Glass, live in the "metaverse" and let Zuck listen in on every interaction? Surely this will kill Apple dead.


Exactly, all hail King Zuckerberg?

Snark aside, if something like this virtual world were to be created, I would want more democratic representation, not where one person can rule for life.


wat.


   yes.
and you are going to watch them do it on 'the metaverse'.




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