Hacker News new | past | comments | ask | show | jobs | submit login

> it's that they aren't that fun to play for most people

I question if repetitive games like MOBAs are really more fun, or just have an greedy and addicted game mechanics that has been pioneered with the old Diablo 1 (1996). Is it only me that playing MOBA is to let your off steam, clear your mind like playing a simple ego-shooter or passively watching a TV series on your sofa after you come home from hard work. Or is it really fun to play like traditional non-repetitive games?

Example: I remember Farmville, and for me the fun part was very short and it quickly got a lot of repetitive greedy work and the game tried a lot to get me hooked.




MOBAs have a killer learning curve. You only know you can be better because for about a month straight when you first start you just /lose/ to people who are obviously better.

But you do improve, and you start to feel like a bad ass.

Of course then ELO comes in and ensures you only ever win 50% of the time. It is always made obvious that there is another level of skill above what you currently possess.


I prefer single player games with bots which difficulty level is selectable. Playing against 8 "very hard" bots and winning 80% and having the freedom of a real/classic RTS is a lot more rewarding at least to me. Some people prefer repetitive work that the hone ability to perfection in a factory like a human robot. Some prefer always changing gameplay that requires macro and micro management and economic amd military strategy fun to play. If there is a game selection for both groups, everyone would be happy.




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: