This is misleading. The most popular competitive games: League of Legends, Dota 2, CSGO, and SC2, are all PC exclusives. The problem with RTS games isn't that they don't work on consoles, it's that they aren't that fun to play for most people. It takes a long to play a single game, and there's no progression.
With the push to make strategy games more like RPGs (heck look at all of the FPS games with "loadouts" and RPG elements), games like League and Dota really work much better, and have more people playing them than any other game ever. For example, more people played league of legends yesterday[1] than have bought the last CoD game since November[2].
Obviously only taking league into account kind of breaks everything, because it's the most popular anything that has ever existed, but I'm not sure how people don't understand that the PC gaming market is much larger than the console gaming market[3].
> it's that they aren't that fun to play for most people
I question if repetitive games like MOBAs are really more fun, or just have an greedy and addicted game mechanics that has been pioneered with the old Diablo 1 (1996). Is it only me that playing MOBA is to let your off steam, clear your mind like playing a simple ego-shooter or passively watching a TV series on your sofa after you come home from hard work. Or is it really fun to play like traditional non-repetitive games?
Example: I remember Farmville, and for me the fun part was very short and it quickly got a lot of repetitive greedy work and the game tried a lot to get me hooked.
MOBAs have a killer learning curve. You only know you can be better because for about a month straight when you first start you just /lose/ to people who are obviously better.
But you do improve, and you start to feel like a bad ass.
Of course then ELO comes in and ensures you only ever win 50% of the time. It is always made obvious that there is another level of skill above what you currently possess.
I prefer single player games with bots which difficulty level is selectable. Playing against 8 "very hard" bots and winning 80% and having the freedom of a real/classic RTS is a lot more rewarding at least to me. Some people prefer repetitive work that the hone ability to perfection in a factory like a human robot. Some prefer always changing gameplay that requires macro and micro management and economic amd military strategy fun to play. If there is a game selection for both groups, everyone would be happy.
With the push to make strategy games more like RPGs (heck look at all of the FPS games with "loadouts" and RPG elements), games like League and Dota really work much better, and have more people playing them than any other game ever. For example, more people played league of legends yesterday[1] than have bought the last CoD game since November[2].
Obviously only taking league into account kind of breaks everything, because it's the most popular anything that has ever existed, but I'm not sure how people don't understand that the PC gaming market is much larger than the console gaming market[3].
[1] http://www.forbes.com/sites/insertcoin/2014/01/27/riots-leag...
[2] http://www.vgchartz.com/gamedb/?name=advanced+warfare
[3] http://www.forbes.com/sites/marcochiappetta/2014/07/14/the-c...