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Intel integrated graphics on bleeding edge Arch Linux here. I'm stuck at OpenGL 3.3. I can only use shader language GLSL 1.30.

And people say Intel has the best OpenGL support... :) Or maybe nvidia fares better?



Nvidia fares way better. I develop on Windows at work and use bleeding edge Arch at home. Happily using compute shaders on OGL 4.5 at home.


With https://01.org/linuxgraphics/ are you able to use OpenGL ES 3 at least? Should have better shader model support.




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