Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

OpenGL compatibility is still 4.1...

I like linux, I like Apple hardware, but as a graphics/game programmer, I find developing native OSX applications to be a miserable process.



This is especially ridiculous since NVIDIA just updated their SHIELD tablets (a $299 product) to support OpenGL 4.5 (yes, the desktop version).


Apple only supports a subset of OpenGL 4.1 last time I checked.

iOS8 supports WebGL. iOS4 already supported WebGL but exclusive to iAds. There is the new iOS only metal graphics API to compete with OpenGl/WebGL in AppStore.


Intel integrated graphics on bleeding edge Arch Linux here. I'm stuck at OpenGL 3.3. I can only use shader language GLSL 1.30.

And people say Intel has the best OpenGL support... :) Or maybe nvidia fares better?


Nvidia fares way better. I develop on Windows at work and use bleeding edge Arch at home. Happily using compute shaders on OGL 4.5 at home.


With https://01.org/linuxgraphics/ are you able to use OpenGL ES 3 at least? Should have better shader model support.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: