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That's cute. Now someone needs to hook it up to Kerbal Space Program so you can fly with it.



KSP controls and UI are already a thousand times more powerful than this, though, so you'd have to disable all of those. The game would be unplayable without a ground station helping you out with the tracking, guiance and so on. Which, incidentally, is how this computer is designed to be used.


You should check out the announcements for KSP beta version .90... It seems the tracking station have to be earned now, in career mode. ;)

Edit: It seems like the simulated Saturn 5 launch program is spending most of the time keeping the apoapsis relatively close to, and in front of, the rocket. Is this the most efficient way to bring up the periapsis?

Edit2: Ah well... Ended up in a fairly elliptical orbit, as the launch program didn't control the apoapsis too well in the end. Final orbit - apoapsis: 1116nmi & periapsis: 99nmi


True. But the web version just has zero velocity at all times, so the guidance computer can't do any guidance.


You can run through a simulated launch by following the instructions on http://www.svtsim.com/moonjs/checklist.html


Maybe it's possible to interface it with Telemachus?

http://forum.kerbalspaceprogram.com/threads/24594-0-25-%2820...


Orbiter already has a "Virtual AGC" mode that hooks into the emulator:

http://nassp.sourceforge.net/wiki/Main_Page




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