KSP controls and UI are already a thousand times more powerful than this, though, so you'd have to disable all of those. The game would be unplayable without a ground station helping you out with the tracking, guiance and so on. Which, incidentally, is how this computer is designed to be used.
You should check out the announcements for KSP beta version .90... It seems the tracking station have to be earned now, in career mode. ;)
Edit: It seems like the simulated Saturn 5 launch program is spending most of the time keeping the apoapsis relatively close to, and in front of, the rocket. Is this the most efficient way to bring up the periapsis?
Edit2: Ah well... Ended up in a fairly elliptical orbit, as the launch program didn't control the apoapsis too well in the end. Final orbit - apoapsis: 1116nmi & periapsis: 99nmi
A lot of simulators and emulators in javascript emerging lately. Advances in javascript are making it more useful as a real programming language as it seems.
I am decidedly not a math person, however, what would one need to know to interpret the different values being displayed? In other words, what would I need to know as an astronaut using this and how would that influence what I do in space vs. what happens on the ground at Houston?
All you need is to have is a manual for the codes. This thing is mainly a shorthand assembler computer connected to sensors outputting raw number data.
Cool simulator. I'm curious, I was under the impression that the JS after the name was meant for libraries or frameworks not just anything built with javascript, I guess I was wrong.