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Actually looks quiet interesting. I know the main competition for games of this genre are O-Game and tribal wars. The former offers that you can pause your account and be invulnerable to attack, but not gain resources nor queues process (build). And Tribal wars doesn't.

As far as I know currently TW nor O-Game allows for troops to be garrisoned outside of their home hexes. Let alone combine armies outside of their hexes (to combine arms).

There are some newer ideas that are fresh to the genre here. It will be interesting to see what develops.

:.:.:

One question I would like to ask is if hexes hold finite resources or infinite I.E.: If my workers father from a hex, and another player also gathers from the same hex, will they also gain the same number of resources as me (provide the same number of works (at the same level))?

TW and O-Game have a system where resources regenerate so players can economical challenge each other.




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