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Show HN: Dominus – Multiplayer browser strategy game made with Meteor (dominusgame.net)
32 points by dan335 on June 8, 2014 | hide | past | favorite | 44 comments



Techical recommendations:

- Get a cheap ssl cert since I've found many isp's blocking websocket over ws and not wss.

- Pack graphics into a tilesheet, I found TexturePacker very useful, since it allows me to make my own format as well.

Gameplay:

- Mouse right click should have some use too.

Other thoughts:

- Resource glitches will probably make it not worth playing right now.(Beware my neighbours you will be conquered in a few hours)

Offtopic: Check out my game too http://rpg.mo.ee


This

> - Mouse right click should have some use too.


Actually looks quiet interesting. I know the main competition for games of this genre are O-Game and tribal wars. The former offers that you can pause your account and be invulnerable to attack, but not gain resources nor queues process (build). And Tribal wars doesn't.

As far as I know currently TW nor O-Game allows for troops to be garrisoned outside of their home hexes. Let alone combine armies outside of their hexes (to combine arms).

There are some newer ideas that are fresh to the genre here. It will be interesting to see what develops.

:.:.:

One question I would like to ask is if hexes hold finite resources or infinite I.E.: If my workers father from a hex, and another player also gathers from the same hex, will they also gain the same number of resources as me (provide the same number of works (at the same level))?

TW and O-Game have a system where resources regenerate so players can economical challenge each other.


Maybe in an hour, when my units finish moving, I'll check back and see if I can figure out this game. But probably not.


Yeah I don't get it. I signed up, logged in, created 5 workers and its going to take them 20 minutes to move 1 tile? What an action-packed opening!

I'll come back in 20 minutes.. Oh nevermind, I will have forgotten by then.


Ah, in-app purchases. Pay to win. It's not gonna be so much fun when I get overrun by someone's $20 army.


You need to speed up the game by a factor of 5 to 20.

Also, I have infinite grains, so I just keep selling 10000 of them when there is demand again, which brings the price back to 0.


Can you hook this up to Kadira (http://kadira.io) and publish the stats? Curious to see how the pub/sub and method call load is doing.

Also, please allow user interaction while things are loading. Right now when I drag the map around, the UI freezes and I can't do anything, which comes across as poor performance (locking), and some may blame Meteor. Just let me continue doing my thing as stuff loads.


It's using kadira. I haven't had time to look at it though. I'll try to post a screenshot later.

The ui freezes when it's loading in new hexes from the server. I haven't been able to figure out a way around it.


Thanks for playing and the feedback!! Found a few major bugs. I'm going to fix them all then reset the game in a few weeks.


Looks pretty cool! I'd suggest improving performance - been waiting +5 minutes for my castle to be created.


Castles are fixed, take about a second to create now. Server is still pegged at 100%, going to try out modulus' multiple servo thing.


Fix is going up, should be back up soon.


Yep, trying to fix that at the moment.


Is there a specific reason why you chose meteor vs other node frameworks? All I've heard is its not production ready yet - dunno if your performance issues have anything to do with it tho.


I'm a huge fan of meteor. I'm curious about the performance of Meteor too. At the moment I think it's creating castles that is bringing the server down, working on a fix for that then I'll see how it runs.


Where did you hear it is not production ready? I heard it was well funded north of 10 million?


Since when is funding a sign of a production ready product?


it's production ready — however it's still very early in the life of the framework, so expect the unexpected.


Having some experience with creating html5/js multiplayer online games (https://epicmafia.com), I'm eager to see if the Meteor stack is able to scale for this type of application...


The market seems to have glitched out. Grain was trading at 0 gold for a good few minutes.

Edit: My apologies, I appear to have broken the market further. I managed to raise the price of grain to infinity, then I sold one grain for infinity gold.


I just bought 999999 ish grain and it bumped it back to 10 gold, it seems.

EDIT: wool is going for 1.394975940552513e+27 gold!

EDIT2: The above seems to be causing the real-money trade to display "NaN" gold for $5 etc.


The wool price was my doing. Bought a few million worth with my infinity gold


Trying to figure out how that all happened.


Aw shit, roll back deleted my account, then I went to make a new one and it autofilled my email as my username, and I clicked through without reading. Any way to change usernames?


Send me a chat in the game and I'll rename you.


Sorry, create another one? I can delete it later, putting out fires at the moment.


Alright, I'll just live with this one for now.


Unsure if this is intended - but it appears the first castle I was placed in also belongs to another person. My username is SimpleGuy.

Not sure if the rollback had anything to do with that.


I deleted it, logout and back in and it should make you a new one.


I'm at -32, 24 and I've got 2 castles on the same castle tile! Neither of us can invade or do anything, aside from killing every unit we create.


Fixed. :D


Managed to invade a square that had 3 castles on it. Only got one of them as a vassal though, which was quite a disappointment.


Is there script or something going on? My resources keep getting set back to 1000gold and 400grain/ore

I was saving up for a village... :|


Any update on the stats / forums??

Currently nothing loading in there.

just playing around, providing whatever feedback i can.


Stats seams to be working atm, forum not so much.


Ah okay if the server is pegged, it's just taking a while to load.


I changed it to 5 servos, graph still said cpu was 100%, going to 10 servos. The graph could be lying. Everything should be working now.


Note the "infinity" net worth of socketubs (and the interesting name)


Impressive looking game, how long did this take you to make?


Where did you get the tile graphics? They look quite nice.


Thanks, made in Maya.


[deleted]


Yeah, some things were messed up and the database was rolled back. It will hopefully be faster now.


seams like it's faster...

upon sending/moving units there is a delay in the game

the account authorization and castle creation is fast now




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