From his site: Design is at it's best when its simple - when people understand it intuitively. Design that tells great stories cuts through the clutter and finds a special place in the hearts and minds of those who listen.
I found the site to be unintuitive, cluttered and lacked the full narrative. He should redesign because he seems talented and I'm still curious about the 50 problems.
My name is Peter Smart. I am the creator of this project.
Thanks for all your constructive thoughts and comments so far. I am 23 and this was a university project that has generated a lot of interest. Apologies it's so slow right now - apparently that the HN effect.
Thanks for your thoughts on the site design. The site has won Site of the Day at Design Taxi and Awwwards. This was really unexpected as I agree there is still more to be done in terms of making the site as intuitive as possible.
However, the most important thing isn't the site design. It's the premise. What can design do - if anything?
I took a risk and set out into the unknown to answer that question. Some days I failed, some days I succeeded. The most important thing is that I dared to try (and when I failed - got up and tried again). It was an incredible experience so I hope you continue to enjoy it.
Consider adding some of what you just said to your site's 'about' page? It provides really good context. It also will make the audience more forgiving :)
The basic premise of your site - 50 problems in 50 days, is interesting. But the navigation is not suitable. When I first load the site on my screen (1366 x 768) it shows the map with problems 29 and 30 centered. The first 20 or so problems are completely cut off. So it starts off confusing.
Make the grid view the default instead of the map view. Its more user-friendly.
The Narrative button is mislabeled. Call it quotes?
Your site's heading is "Solve 50 problems in 50 days". Reading that I expected to find 50 problems and 50 solutions. As I explored, it became clear that you offer some solutions, but in other cases you share insights about problems (using sweater to hold hot bowls). Which is fine. Its valid to examine the way we look at problems and solutions. But its not the same as you designing a bowl that can be held with bare hands when hot. So maybe get rid of the "solve" part?
Some of the problems that aren't completely trivial are very hard. These aren't "solved" - instead, there are just very preliminary sketches of potential solutions, which other people have already progressed far further with. For example:
- Day 1: Communicating with someone by voice is hard if you lack a shared languages. The proposed solution is "Integrating voice translation into Skype". This isn't a solution so much as it is a problem, with Voice Recognition and Machine Translation as sub-problems. But it is already done reasonably well by the Google Translate iOS app.
- Day 39: Personalize post-card by covering up a large portion of the image with a scratch off map. Since the front of a post-card is exposed in transit, wouldn't more be scratched off? And is the recipient is expected to be able to interpret a small section of map for an area they may have never visited themselves? An alternative solution is to mount an integrated camera and printer at a scenic location, so users can easily print a postcard that includes them (Post-Me: http://www.eng.cam.ac.uk/news/stories/2010/design_show/)
Folks are apparently down on this. Why in the world? It's awesome!
How cool to spend 50 days digging into people's problems, travelling, and putting it all out there. I'd bet anything that his 50 days of travel have led to more advancement, opportunity and insight than almost any other use of 50 days.
Be happy and supportive for someone who is breaking convention and being prolific!
"I'm on an adventure - to explore the limits of design's ability to solve social problems, big and small."
Cool. On the other hand I am on an adventure to explore the limits of my brain's ability to solve problems, mostly small. Even solving one medium-sized problem very well would set me financially for my whole life. I am working on this not for 50 days but my whole life... :)
I know that this is a bit snarky, but I can't help feeling, "Solve 50 problems in 50 days with design" is not a million miles away from "Solve 50 problems in 50 days with great hair"
Problem and Solution number 42 is a genius way to help the less fortunate. I do hope that the more metropolitan cities adopt that in their transit systems.
This is awesome, sure most of the solutions have extra hurdles to overcome but that's not the point, it reminds me to keep my eyes open and remember things that I accept as unchanging might not be as rigid as I assume.
Wow - people on HN are unforgiving. The site design is great. Yes, it is dog slow at the moment, but otherwise it is fun and beautifully made with some nice mapping etc.
People seem to be criticising it on UI terms (it's confusing/hard to use) but I think it works because the site isn't trying to market a product (like most HN sites) but tell a story, so it is not unreasonable to expect/encourage the user to explore.
Basically, I think it is more interesting even if it is harder to use.
I liked some of the problems, but really I'm much more interested in the guy's experience. There doesn't seem to be a story, a real narrative I can follow here :-(
I found the site to be unintuitive, cluttered and lacked the full narrative. He should redesign because he seems talented and I'm still curious about the 50 problems.