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Apple can make a new thing, while others (and the web) are playing catch-up. There are no open-standards for this VR road (yet (a-frame?)). These vendors will continue to "innovative" on their closed platforms.


> There are no open-standards for this VR road

There's a few, actually. WebXR is supported by Safari but coverage is supposedly really weak: https://www.roadtovr.com/apple-vision-pro-webxr-support-safa...

There's also OpenXR for native applications, which the Vision Pro does not cover. That's where the closed-platform "innovation" is happening, supposedly.




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