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>The dependency goes Developer -> Apple and Apple -> Consumer, there is no reverse arrow from Apple to the developers.

Is that really true? If Apple is abandoned by large developers (let's say of Adobe, Microsoft calibre), does it not harm their sales or revenue?

It certainly isn't universally true. For young or new platforms, like the transition to ARM a few years ago, or the Vision Pro today, Apple needs developer adoption to be successful.

Of course, it's existing success on other platforms almost ensures a certain degree of developer engagement with their new products.



If a developer pulls out of Apple, the developer loses half of their mobile market, and Apple loses a single customer. I guess if you got all developers to leave Apple, and then all iOS users switched to Android, then it could hurt Apple more than developers, but that's probably not happening.


I am pretty sure iOS has way less than 50% market share globally? So if your target audience is global I am guessing you lose less, on average


iOS has the paying customers who respect developers by actually paying for their apps. This makes hackers rage and bite the hand that feeds them.


I doubt it is true.

Apple's recent malevolent compliance with the EU anti-monopoly rulings, show that Apple at least cares a lot about the money these developers have to pay Apple (fees etc).


Apple can make a new thing, while others (and the web) are playing catch-up. There are no open-standards for this VR road (yet (a-frame?)). These vendors will continue to "innovative" on their closed platforms.


> There are no open-standards for this VR road

There's a few, actually. WebXR is supported by Safari but coverage is supposedly really weak: https://www.roadtovr.com/apple-vision-pro-webxr-support-safa...

There's also OpenXR for native applications, which the Vision Pro does not cover. That's where the closed-platform "innovation" is happening, supposedly.


"They care for and need to collaborate with corporate dev “partners”, but that's different."




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