I'm sure everyone has experienced double doors at the front of a business in which one of the two doors is locked. A relative of mine used to be the director of franchising of a restaurant chain and he noticed that literally hundreds of people would try to open the wrong side of the door every day in every restaurant where this happened. When he asked store managers or the employees about this, he would get evasive or invented answers: it keeps the heat in on cold days (or keeps heat out in air-conditioned locations) or that the second door wasn't working.
Hardly anyone wanted to admit the real reason, which turned out to be as silly as you can imagine. The first employee of the morning that came to open up the restaurant opened one side of the double door. Flipping up the hasp that frees the second door is a bit of a chore, so he or she wouldn't bother. And nobody else bothered as well.
The head office had to put a requirement in the operations manual that franchisees must unlock both sides of the double door when the restaurant is open for business. That mostly solved it.
EDIT: Of course a better solution would be a mechanical mechanism that frees both sides of the door simultaneously when you unlock it.
Unlocked double doors create their own hazard. There is the tendency to bust through them saloon style, partly out of hedging your bet for which one is unlocked, only to lay a Loony Tunes like booby trap for anyone following behind you:
In fairness though, most double doors aren't spring loaded like those idiotic saloon doors are so wouldn't hit people in the face in quite such violent fashion.
The term Norman architecture is used to categorise styles of Romanesque architecture developed by the Normans in the various lands under their dominion or influence in the 11th and 12th centuries. In particular the term is traditionally used for English Romanesque architecture. The Normans introduced large numbers of castles and fortifications including Norman keeps, and at the same time monasteries, abbeys, churches and cathedrals, in a style characterised by the usual Romanesque rounded arches (particularly over windows and doorways) and especially massive proportions compared to other regional variations of the style.
Donald Arthur Norman (born December 25, 1935)[2][3] is an American researcher, professor, and author. Norman is the director of The Design Lab at University of California, San Diego.[4] He is best known for his books on design, especially The Design of Everyday Things. He is widely regarded for his expertise in the fields of design, usability engineering, and cognitive science.
There are a lot of annoying stuff about the computer interface nowadays. But in terms of connectors, there are a lot of good stuff we take for granted now. Like how intuitive and fool-proof the connectors are.
So a couple of days ago, I have just fried all three hard drives with the backup of my data, at the same time. They were installed in a new caddy I bought with a common molex receptor for power. There molex receptor has a giant sticker blocking it saying you will fry your drives if you connect to the molex receptor in reverse. I got the pinouts right, tested, it worked. Then, I had to bring the caddy to under my desk. I was scooting under the desk and couldn't see very well. I fumbled and put the cable on reverse, it didn't go in. However, the molex connector got just enough contact to fry the drives.
What I'm trying to say is if it was the USB-A connector or the sata power connector, the issue wouldn't have happened because the pins are recessed. It wouldn't have made contact even when I tried to plug in reverse. I just assumed the molex worked the same way and was wrong.
The situation is even better with usb-c now, it's not that you can't plug in it wrong, there is no wrong way to plug the cable. It doesn't matter what the voltage is, the chip will negotiate the power. USB succeeded for a reason, and I'm glad that it did.
It isn't. It really isn't. I spent two weeks buying various inexpensive, possibly knock-off, and expensive name-brand cables from monoprice, amazon, and best buy to attempt to connect from a new dock that I bought for my macbook to various peripherals.
I suppose my argument is more with Thunderbolt3 and USB consortium(s)? for allowing thunderbolt3 to use the same physical interface as USB-C, but... while the physical plug is the same:
1. the cables can support various power draw limits
2. A thunderbolt3 cable is not the same as a USB-C cable. You can't buy a two meter USB-C to USB-C cable and run 40 gbit thunderbolt across it to connect a macbook (say) to the doc, and get dual displays, networking, and power. Even though it fits in both ports.
3. A USB-C to Displayport cable won't necessarily work with your stuff.
4. A USB-C cable connected to a monitor might not actually do anything.
5. The USB-C cable that came with my mac will charge stuff, but won't pass data over it. So when I plug it in to the dock, what should happen? Should the computer charge, at least?
And a litany of other things that make me angry just typing this out.
That I have cables with little lighting bolt icons that I'd never paid attention to, and small "3's" on them says, I think, that they are "Norman cables." There's no way I can explain that to my mom, who learned "if the plug fits, it should work."
You -kind of- even have this with RJ45 network cables. There's cat5, cat5e, and cat6. They all look the same, and yet depending on which one I use, I get 100 mbit, 1 gbit, or 10 gbit link speeds.
putting everything on the same connector seemed like such a great idea at the time, but now we just have a bunch of cables that you have no idea what they can/can't do
Compliant USB-C cables might not always work at full speed (or at all, on some devices that need more power to operate), but they will never be a safety hazard. The only possible safety hazard with USB-C charging is a noncompliant cable with an E-markers that explicitly claims to support 5A charging, while the wires are sized for lower current (which would be a conscious decision made by the manufacturer to build a serious fire hazard.)
(Of course, cables and connectors can be defective, and there's always the risk of this. But the USB-IF has spent a lot of time making sure compliant devices can never be configured in a dangerous way. It's up to the manufacturers to only build devices and cables that comply with the specifications. Unfortunately, this is less common than you would think. Amazon happily sells horribly non-compliant dongles and cables that easily have the potential to damage electronics or start fires.)
Not doors, but there are many anti-patterns are intentional - they are there by design!
Eg, "Accept All" cookies - always there. "Reject All"? No. Click preferences, scroll to the bottom, past all the minimised options that hopefully are not selected, then choose the ambiguously named "Confirm my choices" (when I haven't made any choices). This stuff is on purpose! Its there to make you lose the will to live, and just accept whatever crap they have to offer. Like phoning your broadband or energy supplier. Or being able to swap out your phone battery. Or have a machine auto-call or text you to harass you, if you are 1 day late on a payment.
The point is that there is a cash value to many of these 'problems' even if they can be easily engineered away. Its the weaponisation of irritation and hassle, and its ubiquitous in modern living.
Where this ends up, is that we are forced to accept, accept, accept. Its not a great mental state to be in - its the mentality of the prisoner. One cannot help be far less proactive in a modern society - you cannot take things in hand - to get anything done needs to escalated up the ladder.
We are being trained to be timid acceptance lambs. :)
Many dark pattern designers, would claim 'bad design' as the excuse. Its hard to read intent, and hard not to suspect malicious intent when there is a cash value on the upside of the 'bad design'.
I have another one - when you pay cash at a machine, and it does not give you the best change, but gives you the heaviest change. Oh and 4-way traffic management guaranteed to cause a huge traffic jam in the name of health and safety, when cars and drivers (and pedestrians) would better manage the road themselves without any assistance. (I suspect the traffic management is training for us to get used to degrading of the roads, so that 'self-driving' cars are able to navigate diversions cos of the traffic lights.)
> it does not give you the best change, but gives you the heaviest change.
"Best change" is an ambiguous term, but also subjective.
> 4-way traffic management guaranteed to cause a huge traffic jam in the name of health and safety, when cars and drivers (and pedestrians) would better manage the road themselves without any assistance.
This, too, is highly debatable and subjective. Ask a pedestrian trying to cross a busy road if there should be signals, or someone trying to make a left across two or more opposing lanes of traffic.
I think you're blaming the wrong thing. High traffic areas all have something in common, and its not traffic signals: it's traffic jams caused by too many cars trying to squeeze into a too-small channel.
i saw one where you had to click "manage my preferences", and then they put the reject all button at the top, unlike all the other buttons (like accept all). i thought that was kind of clever in an evil way
A weird thing I noticed: software developers complain about these doors a lot more than other people.
I worked in a big office building with lots of kinds of people, and on the internal chat devs would always complain about a couple of these doors.
They would also regularly complain about a few other things, which while indeed being real, they would be considered minor by other people, one example - not being able to see from a distance if an elevator is busy, with the suggestion of placing elevator availability lights throughout the floor (like plane toilet lights)
I wonder what's the cause, is it attention to detail, being a bit further on the spectrum, too much free time so you hang out on internal chat, ...
Here's my theory: software developers are usually empowered to fix their own problems. You speak about offices, these offices are often filled with people working on computers. Most of them, when they have an error, refer to someone else. Few feel empowered to fix their problems. On the other hand, software developers usually know that there's a huge chance they can fix this error, and thus make things righht themselves. That habit translates to things like doors or elevator lights.
I just think it is a different mindset from people who build things for other people, vs people who don't. If you build consumer facing software you have to have a level of empathy for the user, otherwise you are going to create a hostile UX, similar to doors that don't indicate which direction they go. A small detail, but something that will at some level annoy every person that uses it for the first time. In software a similar example would be things like animations that take too long for often repeated tasks.
In software, small affordances to improve UX are usually easy and cheap, requiring a few extra lines of code and a little more thought..and in the case of a door the only affordance needed is a $2 sign saying "push" somewhere.
Been wondering that all my life. With my "software/geeky" friends we can have these discussions for hours; with my "non-software/geeky" friends... 0.5 seconds before being labelled as grouchy old geezer who should just let it go :->
I think partially it's analytical minds trying to / used to optimizing; but the more self-flagellating part of me also worries if it's me/geeks or "them"/everybody-else who are bad at filtering/prioritizing :P
1) the other way around - being the sort of person who notices these sorts of things inclines you towards (or is a good indicator you are also heading towards) engineering & CS;
2) knowing it could be different, having some idea how the lift display firmware is implemented makes you think 'oh but it could so easily do this why doesn't it', etc. If you have no idea how something works (or don't care) then you also don't really have a grasp on the limits of the black box, or how readily it could be improved.
It's a thought straight from my butthole, but The Design of Everyday Things is a book recommended amongst this crowd, and one of the early chapters of that book goes on about doors. Once you've seen it, blah, blah, blah. Or perhaps the book didn't make any difference other than to validate what many had already noticed.
Afaik the book isn't THAT known among regular software devs (otherwise we'd have far less shitty UI's). The doors in the book is mostly an obvious tool used in the book to get people into the right mindset to then learn about the other issues the book presents.
I'm an engineer, but have had a similar observation with my wife.
I am constantly tweaking and fixing things that bug me in our relatively new-to-us house. The feedback is usually along the lines of "I never realized how annoying that was, but this is better". She has a strange-to-me ability to just not register the little annoyances.
Her approach is probably a better way to go through life, but I'm just not wired that way.
As engineers, we encounter great (and poor) design choices via our consumption of APIs. Something that has well-chosen public interfaces can be a pleasure to use. At the very least, it does its job without calling attention to itself and allows us to move on with our day. A door is a great metaphor for this. Using a well-designed door isn't going to change your life; it's nothing to write home about. But a poorly-designed one can make someone want to pull their hair out, as is evident from the video. That pain is something engineers are acutely sensitive to as a result of using other peoples' APIs on a daily basis, so we're more prone to need to vent our frustration.
In addition, I once read (I forget where, maybe it was a Paul Graham essay) that part of the mentality of a programmer is the idea that we're lazy. In the sense that we're happy to spend a larger-than-usual amount of effort up-front to solve a problem, if doing so will mean we'll save time, effort, and energy in perpetuity which will more than offset the up-front cost of those things. I think the above comes into play for me when I encounter a Norman door. When I think about how easy it would be to solve the issue (remove the handle from the side on which you're meant to push), and the sum total of all the people day-in and day-out who are having the same problem as me with this door, it's mind-boggling that the door would have been designed this way in the first place. It indicates that whoever designed it saw their primary concern as being aesthetic in nature, as opposed to practical. To me, that's shirking one's responsibility as a designer. As Steve Jobs said[1], "Design is how it works."
As socially inept as we're stereotyped to be, we arguably have more user empathy than the average non-builder/non-engineer, considering how easy it is to build things.
As a software engineer, the fact that the elevators in the office don't have an up-peak mode in the morning and a down-peak mode at 5PM drives me up a wall.
It's funny that he got his start in design after being frustrated with UK appliances. As a recent UK immigrant I concur that the UK has the strangest and least intuitive designs for everything from doors (weird button off on the wall to unlock from the inside) to plumbing and heating appliances that I've seen anywhere. I do like the outlet switches though :D.
Having said that, I find those round door knobs (as prevalent in the US) terrible though:
a) hard to operate when you carry something or have dirty/wet/greasy hands, as you have to hold it tight and twist.
a') hard to operate for people with arthritis, children, etc.
a'') knobs seem optimised to spread germs as efficiently as possible.
A door handle/lever (like in Europe) you can push open with your elbow, or the back of the hand, or anything really.
b) with the design that uses a push button to lock, you cannot check whether the door is actually locked, because attempting to do so is exactly what unlocks the door.
With a separate locking mechanism, you can lock and then confirm that the door is locked.
But, yeah, UK appliances are remarkably bad (or, at least, were, when I was there decades ago).
Everything you say is correct. And yet there are still reasons to use round knob door handles at least some of the time.
I have zero experience on how big a deal this really is but someone seems to think so: https://www.doorstuff.co.uk/blog/canadian-bears-vs-door-hand...
Can confirm, codes in several California counties forbid lever-type handles on exterior doors because bears learned to open them. However, bears being adaptable, some of them have learned to operate round doorknobs too: https://www.upliftingtoday.com/2018/12/black-bear-makes-surp...
The company I worked for had these in their London office. Bonus inaccessibility points - the button was located below the fire alarm button, out of easy reach for 6' folks.
Not sure if this is what GP meant, but Britain has a history of using separate taps for hot and cold water, rather than a single tap that mixes hot and cold to give you a range of temperatures.
Fine if you're filling a basin, not very good for anything else.
It is often power assisted doors that have a button on the side. The button can be difficult to notice, among other reasons because it is low in order to be reachable by wheelchair users.
For the interior unlocking button, how are these implemented where you've come from? I assume you are referring to security doors with fob entry on the outside and massive magnets at the top that hold the doors locked?
There are three ways: either an electromagnet holding the door closed directly, or an electronic strike plate that allows the door latch out, or the latch on the door itself is electronic.
My apartment has the electromagnet directly holding the door, which I think is because it’s a double door, but I think for single doors, the electronic strike plate is the most common.
Always love when this pops up. I always think of it when I use a credit card and the POS device says "do not remove card" and then "remove card". I think it would be much clearer to simply say "insert card" or "leave card inserted" and "remove card" and not rely on the small, hard to read and understand modifier of "not".
I'm not sure of the name for what you're talking about, but the most prominent example I've heard is from people who work with kids (teachers, life guards, etc). Instead of saying, "don't run!" you say, "walk" for the reasons you mentioned.
I frigg'n hate those credit card machines that beep and blink "do not remove card" using the same font and sound as the other messages.
I've noticed this in product design a lot; designers/programmers assume way more attention from the user than is typical.
Most of the time, I don't read instructions, I just do what's "intuitive". Designing with the assumption of minimal attention / laziness is so important.
The worst part is when the "wait" step blinks through 2-3 different messages. A card reader shouldn't attract the user's attention until they actually need to do something.
I'm always waiting for something to happen so I can take my card out finally. Then the message changes, so I take my card out. But it was only changing to yet another phrasing of "Do not remove your card". Like when you're a kid about to start a race, and the starter says "Ready, set, STOP! Ha ha ha"
Similarly, I remember when those card readers would beep loudly at you when it was time to remove the card. "EEP EEP EEP!" they'd go, like something went horribly wrong, but when you'd look at the screen it would just tell you the transaction was complete and to remove your card. I think the manufacturers eventually realized what a poor choice of sound effect it was and eventually changed it.
This very much reminds me of how Mac OS applications use "Don't save" to confirm exiting, but some Linux office applications use "Don't close" to cancel exiting in the same type of confirmation dialog.
I've had the problem where I try to close something, reflexively hit "don't close", and complete that loop a couple of times before my brain catches up.
On ours it's the same thing: You've just added time, i.e. told it to go for thirty seconds or three minutes or whatever, so it starts doing that. Feels quite obvious and intuitive to me.
"What, you didn't mean tomorrow or next week, did you? I'm not one of those fancy models with a totally unnecessary timer, you know, so I'll just assume when you tell me to do something, you mean do it NOW, like any sane person (or appliance) would", I can imagine it saying.
It's less common outside of a person, certainly, but I've heard it in the context of other things, i.e., "I'm pulling for the home team!". While I'm not sure I've heard it in the context of an ideal, I have in the context of a debate, though that, like the other uses, still involves people and a kind of competition (i.e., "I'm pulling for the affirmative"), which aligns it pretty well with design decisions.
The main issue I seem to have isn't with push vs. pull but with pushing on the hinge side of the door due to a push bar that looks the same the whole way across.
If you're entering or going deeper into a building: pull. They're designed in this direction for fires so that if one breaks out all doors are push to open. This rule doesn't apply to a private residence.
1. The terrible doors get "fixed" with exactly the wrong patch.
2. Norman worked for Apple but the video specifically references tapping/double tapping and trackpads, illustrated by is clearly an Apple macbook trackpad. I guess that's less of a hardware problem than it is a software one, but the trackpad is remarkably free of affordances and discoverability on its own.
I kind of give the trackpad a pass, as it's not all that complex and most people end up using it for hours per day. It's a different case from doors and faucets that might be encountered by tens or hundreds of new people every day, who each only need to use it for a second or two.
On the other hand, anyone with children can vouch for how dramatically more intuitive a touch screen is.
He will also try to operate the TV the same way, but only when he knows we're driving the HTPC to get him his kids TV show. It is communication, of sorts.
Affordances are good, but they can't be the only consideration.
Like what is someone that doesn't know how to read and write English going to do with a keyboard? Would pictograms on everything actually be better? Or course not.
My favorite bad design is the bathroom light switch in northern Europe. Most are located in the hall outside the bathroom, because why should the person in the bathroom control the light in the bathroom, right? I've asked a lot of Scandinavians about this and whether that makes any sense, and I always get a sheepish "Well, perhaps not...".
It's to prevent people with wet hands from electrocuting themselves. In the UK it's required by law (building regulations BS 7671), that electrical switches have to be either outside the bathroom or specially water-protected.
How realistic of a threat is that? I've never heard of that occurring in the US where there's a light switch in most bathrooms--and if the news could make fear out of it they would.
Depends on the size of the bathroom (at least in Canada) - you must not be able to reach the switch and the water source at the same time. Or use a GFCI protected switch.
The house I grew up in had a switch like that on just one of the bathrooms, the tiny one. From everything I have been able to gather, it had to do with electrical codes and requirements that switches had to be a certain distance from water.
Take that with a grain of salt because this bathroom also had the light fixture over the sink with a socket for a razor or hair dryer plug, and it seems way more hazardous to me.
I just failed at a door last weekend at a place I don't know, and when the person working there came to push it open, I thought it was a joke, it clearly looked like a pull!
Well they probably know, but people on the business side figure out that if you implement a door that's too confusing to operate and can keep people stuck inside your building where you show them more ads, it's better to use the bad door.
Not once in the story, does Don Norman or any of the people involved recognize a key fact they ALREADY know, even if they don't know they know it:
By intuition, you'll first try to PUSH on a door with a HORIZONTAL bar or handle (or push-plate, of course), and PULL on a door with a VERTICAL handle. This is why the "shit door" at Vox's office is so frustrating - it's a long vertical handle that you have to push! If you have to put a sign on it, like Vox did, the design was screwed up in the first place.
> By intuition, you'll first try to PUSH on a door with a HORIZONTAL bar or handle...
I'm curious why you say this. My intuition when seeing a door with any handle (vertical or horizontal) would be to pull, since either style has the affordance of pullability. You don't need a handle at all if the door is intended to be pushed, you just need a push plate (if that), since a flat surface has the affordance of pushability.
I get the same feeling as dublin. Theory: vertical is one-handed, definitely never two. Pushing is therefore weak. And to push it means you're going to increasingly wedge your own hand in between the handle and door as you go. Ouch!
Horizontal: two hands is invited and you know viscerally that you're stronger that way so you don't even consider using one. Pulling this backwards would be strange since you'd have to walk yourself backwards even though you want to go forward. Plus you can't go straight backwards or you'd have to let go with one hand, so you'd have to go at an arc and end up having to run around the door you just pulled out to go through.
I think our bodies understand those things subconsciously in about 300 ms.
He does mention his ideal door has a plate on it (apparently vertical on one side) and no handle at all, and second best is an asymmetric horizontal bar that indicates which side has to be pushed.
It's kind of astonishing actually, how little thought this requires to be obvious and yet how frequently it's violated. Lately I'm seeing lots of things, faucets, toilets, light switches, etc. that also replace time tested designs with pure mystery, apparently for the sake of looking cool.
The handle/touchpoint is not full user journey, let's pull back and explore the approach, the threshold navigation, the bio-mechanical motion & timing — the bigger picture: "How to open a door - Finnish instructional video from 1979"[0]
Japanese architect Arakawa and American architect Madeline Gins believed fucking shit up was good for longevity.
They designed the Bioscleave House in New York -
"Ceilings and entranceways extend across varying directions and heights, either along straightened or curved edges. Similarly, windows and light switches are strewn along the walls at inconsistent heights. Arakawa and Gins firmly believed it was integral for domestic environments to be constructed in layouts that rendered residents with a sense of instability and discomfort. "
Wonder if prevalence rate of bad designs is correlated to increased access to design. Budget projects don't mess around with funky yet ambiguous fixtures.
the first door in their video is built that way because you can choose which way it opens… a lot of poor ux is a cost cutting effort. It can be frustrating to find building fixtures that exist between lazy low-end and overthought high-end. Maybe because of how the middle class has been hollowed out?
Sure...but it would cost less in materials, packing space, and machining, to replace a handle with a plate. Yes, standardizing both sides to be the same may offset that, but we're talking negligible amounts at that point. You'd actually save a measurable amount on an interior door if you went with metal or hollow core.
it’s a race to the bottom, no one thinks about the door usability so the cheap glass one wins (they might even eschew a push plate because of potential fingerprints on the glass) - when you’re building cookie cutter offices no one cares about how the door works. The primary concerns are appearance and cost.
Reminds me of a quote by a guy named Gordon Bethune, the former CEO of Continental Airlines: "You can make a pizza so cheap that no one wants to eat it."
Hardly anyone wanted to admit the real reason, which turned out to be as silly as you can imagine. The first employee of the morning that came to open up the restaurant opened one side of the double door. Flipping up the hasp that frees the second door is a bit of a chore, so he or she wouldn't bother. And nobody else bothered as well.
The head office had to put a requirement in the operations manual that franchisees must unlock both sides of the double door when the restaurant is open for business. That mostly solved it.
EDIT: Of course a better solution would be a mechanical mechanism that frees both sides of the door simultaneously when you unlock it.