>Most of the case, when you have an addiction, it's not coming from the product
Except the products (specifically "live services" and "free to play" games) are specifically designed to cause addiction. They're Skinner boxes. I forget the title of the work but there's a book on designing casino games that's required reading at half of these dev studios.
If it's possible for a company to get an ongoing revenue stream from a game then the game is designed to extract the maximum possible amount of revenue from its players.
Except the products (specifically "live services" and "free to play" games) are specifically designed to cause addiction. They're Skinner boxes. I forget the title of the work but there's a book on designing casino games that's required reading at half of these dev studios.
If it's possible for a company to get an ongoing revenue stream from a game then the game is designed to extract the maximum possible amount of revenue from its players.