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>Most of the case, when you have an addiction, it's not coming from the product

Except the products (specifically "live services" and "free to play" games) are specifically designed to cause addiction. They're Skinner boxes. I forget the title of the work but there's a book on designing casino games that's required reading at half of these dev studios.

If it's possible for a company to get an ongoing revenue stream from a game then the game is designed to extract the maximum possible amount of revenue from its players.




Are referring to Addiction by Design? This article reminded me of that book

https://www.goodreads.com/book/show/13748038-addiction-by-de...


Clickbait link. Site wants a sign-in.

Wikipedia article.[1]

Author's site.[2]

Princeton University Press PDF of book introduction.[3]

[1] https://en.wikipedia.org/wiki/Addiction_by_Design [2] https://www.natashadowschull.org/addiction-by-design/ [3] http://assets.press.princeton.edu/chapters/i9156.pdf


> Site wants a sign-in.

Interestingly, they show the pop-up only in the US. Accessing from other locations doesn't show it.


Bingo. That book is one of the greatest driving forces behind loot boxes and live services.




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