The difference is keystroke buffering - the agent in sabre can type ahead while the system is processing a transaction, the web/gui user has to wait for each screen to load.
Its not the hardware keyboard buffer, its the tty readline or equivalent buffer which ends up being a like a stack of commands for the app which pops off the next buffered line after the previous line has processed.
Although I'm sure its technically possible to do it, in reality no gui apps work that way and extra keystrokes end up lost while web forms refresh or a 2 tier app is waiting for the DB to respond.
It was cheaper than a PC and much nicer to use - Windows was terrible in that era, the janky mouse jumping all over the place under load due to no hardware sprite and serial buffer overrun.
Meanwhile an Amiga under 100% CPU would have a silky smooth mouse due to hardware mouse port tracking and sprite pointer.
Then you had stuff like autoconfig hardware that was 10 years ahead of its time.
Practically no one was using AMiga for its OS.
All the people would ever see is a Kickstart as tool to load their game.
Amiga was smooth just as long as CPU usage was low and as long one used the stuff that its chipset could do.
And all that "smoothness" was useless once one got above what TV can do.
I used PC for DOS Tango (schematic and PCB CAD) for example and even cheap Tseng ET-4000 card with 1MB would put Amiga to shame as it could do 1280x1024x16 colors.
Yes, animation speed wasn't great, but it worked. Two years later I had Diamond Stealth 2MB which could do 1600x1200x16 colors, running circles around anything any Amiga could do.
Doom was indeed the death knell of the Amiga - most Amiga games were still targeting ECS due to market share and were pretty much rehashes of old titles.
Doom came along and was the first PC game that was standout with "must have" wow factor. I remember spending hours late one night getting 3 person multi player working via some ghetto IPX over serial hack.
I recall reading commodore had a glut of PC cases and tooling they wanted to use up, hence the weird case for the A4000 with the mouse ports cut out inconveniently on the side.
This whole discussion is very confusing to me - is this just a UPS you have to plug all your items into, or does it somehow back feed into the plug to power the circuit?
If it's the former it's nothing new and inconvenient, if it's the latter how do you avoid backfeeding the grid?
I think(?) the idea is that you would charge the battery at night when energy costs are lower, then discharge during the day when costs are higher. In that case, the brains are providing value that a dumb UPS can't.
If I'm right, the copy on the website seems to assume the reader already knows about the whole "charge at night, discharge during the day" thing. Could use some reframing if the target demo is "the 99.7%"
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