Holy cow. Seeing this here brings back a lot of memories.
The first serious coding I ever did was back in 1999 on a team that implemented parallelized, adaptive game-playing algorithms for this game on the Cray T3E.
The Cray T3E supercomputer is currently ranked the twenty-third fastest computer in the world. The Cray’s speed does not come from just one processor, however. The T3E gains its speed from 512 450-megahertz networked processors.
Wikipedia tends to be pretty poor on historical board games, as a lot of populist books have been written on the topic which focus more on entertainment rather than accuracy.
Because it is boring to play. I once was on a study week on historical mathematical games with several historians of mathematics, and even we got bored of the game after an evening.
It is designed to teach a certain medieval conception of composed numbers and not to be playable, so there are for example several pieces that are very hard to take by normal rules, because the opposite players has no pieces that combine to the required number for taking it.
The first serious coding I ever did was back in 1999 on a team that implemented parallelized, adaptive game-playing algorithms for this game on the Cray T3E.
http://www-pgss.mcs.cmu.edu/Publications/Volume18/Rhythmomac...
Funny reading back through the paper:
The Cray T3E supercomputer is currently ranked the twenty-third fastest computer in the world. The Cray’s speed does not come from just one processor, however. The T3E gains its speed from 512 450-megahertz networked processors.