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It's true that C# is not as prevalent on non-Microsoft platforms as it is on Windows but there are a handful of mid-size to big multiplatform projects using C#.

e.g.

- Xamarin (multiplatform mobile apps)

- Unity3d (multiplatform games)

- Monogame (multiplatform games)

- Unreal Engine 4 (build system)

I guess Swift could fill the same gaps. I would especially love to be able to develop multiplatform mobile apps with swift since switching between ObjC and Java all the time is quite taxing.




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