I think that's because they used poor art assets. Most games look far more pleasing and realistic than those examples while using traditional rasterization pipelines, mostly on the strength of the artists and an offline prebaking stage.
There's a reason Nvidia employs top CG talent for their hardware demos. A pretty demo sells more than an ugly one, even if they essentially pull off the same effect.
There's a reason Nvidia employs top CG talent for their hardware demos. A pretty demo sells more than an ugly one, even if they essentially pull off the same effect.