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Do you play games? Do you play console games, or desktop games? Do these games support 3D rendering? Soft shadows? Physically based lights? Pathfinding of crowds of people or units? Literally hundreds of thousands of projectiles? Networked replication? Leverage all the cores of your desktop/device/console while doing the above? Support unique or specialized data structures? Execute a runtime that CAN'T tolerate non-deterministic GC pauses?

I make games. What am I supposed to code that in? Fucking javascript? Ruby? C#? Go stfu and die yourself. If you want to come up with a language that can get the job fucking done than by all means, go for it and fail miserably. Otherwise, stop using any of the products that leverage C++. We don't want you.




Hopefully Rust will take a chunk out of this market, but I agree that folks don't seem to realize how important systems programming is in supporting their higher level languages.


:(


Im sorry your too much of a pussy to just write C.


Good compile-time dispatch is a relatively easy in C++, but damn-near impossible in C. There are actual legitimate reasons to use C++.




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