> The games at launch are always notoriously not representative of the full capabilities of the console
Sorry but let me call BS on this one. We're not talking about PS3 kind of hardware here, where the architecture was unknown and new and developers had to learn a lot. The PS4 and Xboxone are using basically PC hardware under the hood, and the learning curve should be close to zero for most developers involved.
Sorry but let me call BS on this one. We're not talking about PS3 kind of hardware here, where the architecture was unknown and new and developers had to learn a lot. The PS4 and Xboxone are using basically PC hardware under the hood, and the learning curve should be close to zero for most developers involved.