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> I actually quit playing SpaceChem because the difficulty of the puzzles progressed to the point where I felt I should be getting paid to solve them.

I have (or had, I guess) the same sort of response to the score screens at the end of a Firefight game in Halo ODST. It would show you charts and tables for your progress through waves, your weapon usage and kills per enemy, a graph of your deaths, etc. Every game should provide stats like that.




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