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Here's an entertaining Blender podcast.

http://www.blenderguru.com/introducing-the-new-blender-guru-...

In early episodes he tried to rally people to fix the UI and make it more intuitive. He got so much crap (why should we change!?) that I think he's given up on that for the moment.



Actually no, what he was proposing was to reskin the interface to make certain things more obvious and consistent. However, it's not as easy to peel a UI off an existing program as non-technical people might imagine. It was an excellent initiative and the effort is ongoing. http://code.blender.org/index.php/2013/10/redefining-blender... and https://developer.blender.org/project/view/12/


Well, I didn't think what he was proposing would be trivial. He was simply trying to make the app more accessible to a larger audience.

Listening to his podcasts made be think the about the way Apple does it with constant UI refinement, and why many open source projects are really lacking.


It was a good exercise to follow that entire conversation Because one could really see a lot of the good reasoning from many sides. Out of it I determined that (I think) the devs and community will concentrate on menus, context menu and better tooltips, as well as giving some keyboard only commands actual menu options. These are things that are low hanging fruit. After that, who knows!




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