You run into pretty much exactly the same set of problems in the audio DSP realm whenever you have to deal with audio of different sample rates or with variable sample rate algorithms like tape delay emulations.
Most typically in that domain you also use windowed sinc filters and there's a ton of literature on the tradeoffs of specific window designs, as well as very fast fixed point implementations etc.
It's all pretty interesting stuff and trying to make it run efficiently on modern mobile hardware is a fun challenge.
Most typically in that domain you also use windowed sinc filters and there's a ton of literature on the tradeoffs of specific window designs, as well as very fast fixed point implementations etc.
It's all pretty interesting stuff and trying to make it run efficiently on modern mobile hardware is a fun challenge.