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I'd like to hear more on this cost of development. The biggest cost would be buying the developers license. His algorithms are already written, so it's just porting them to Objective C and slapping a Cocoa Touch interface to it (which shouldn't take more than a day, soup to nuts with no Cocoa experience). Plus you get the added benefit learning a useful SDK.


I'd like to hear more on this cost of development.

The cost of picking up a new platform to learn. The cost of hours spent kluding an iphone development environment on whatever his current desktop is. The cost of writing said app. The cost of submitting it to Apple and waiting for how ever long it takes for approval. The cost of time spent polishing the site so it fits with the glossy, round-cornered aesthetic of the iPhone (possibly learning a graphics package or hiring a designer.) The cost of waiting for the pennies to trickle in from the huge user base of gun-owning, bullet property measuring, badass iphone users who don't know of crackz sites.


The biggest cost would be buying the developers license.

That and the small issue of having to get a Mac if not already owned...




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