In my eyes this is not an article about a failed indie, but about one who never started. And yes that is exactly what is the biggest source of failure: Not starting.
You still didn't make that iOS/Android game with simple mechanics! You still didn't earn even 1ct by selling any kind game! You still didn't start to be an indie developer. Maybe it's still too hard to finish a 3D game with so many different programs and IDEs. But maybe it would be easy to make a Candy Crush clone for Android and sell it for $0.5
edit: Btw I'm sexist, but living off your wife's pay check with a mortgage and children in the house? Wtf?
You still didn't make that iOS/Android game with simple mechanics! You still didn't earn even 1ct by selling any kind game! You still didn't start to be an indie developer. Maybe it's still too hard to finish a 3D game with so many different programs and IDEs. But maybe it would be easy to make a Candy Crush clone for Android and sell it for $0.5
edit: Btw I'm sexist, but living off your wife's pay check with a mortgage and children in the house? Wtf?