> BTW does anyone here remember how clumsy were mice on PCs in, say, 1992?
I came here to state this. I'm studying interaction design, while I understand the author's frustrations, the problems do largely seem to be to be poor interface design for how to use the data the leap collects about your hand (and the visualiser demonstrates how accurate that data is).
Basically, the current basic demos try to mimick a mouse by way of using extremely clunky gestures. That won't work: for this to take off, the interface needs to be designed from the start with gestures in mind. I have some ideas on how to do that, but it will require some further tinkering and testing.
The sensor itself is amazing and in my experience very reliable - although I might be biased after having tried to design gesture based interfaces with the Kinect and not succeeding due to its technical limitations and unreliability.
I came here to state this. I'm studying interaction design, while I understand the author's frustrations, the problems do largely seem to be to be poor interface design for how to use the data the leap collects about your hand (and the visualiser demonstrates how accurate that data is).
Basically, the current basic demos try to mimick a mouse by way of using extremely clunky gestures. That won't work: for this to take off, the interface needs to be designed from the start with gestures in mind. I have some ideas on how to do that, but it will require some further tinkering and testing.
The sensor itself is amazing and in my experience very reliable - although I might be biased after having tried to design gesture based interfaces with the Kinect and not succeeding due to its technical limitations and unreliability.