Hacker News new | past | comments | ask | show | jobs | submit login

"kinect already is capable of tracking your fingers"

I will nitpick the word selection that "capable" is nearly useless in a user interface. It needs to be nearly 100% reliable or its useless. 99% of my interaction with Kinect is my daughter crying that she can't navigate menus in her dance games and is all frustrated, followed by me being all frustrated and swearing about how if only I could bypass this POS and use the buttons on the controller I would be done twenty seconds ago and I hate Kinect with a passion. It works fine for gross motor like my daughters dance games but useless for fine motor. Perhaps in the future I will write SQL statements by performing an interpretive dance at work, but I hope not.

The failure rate is vital... If I'm typing this at 100 WPM, which is probably about right, then a 99% motion detection success rate means I'd swear and hate motion detection and have to stop and fix an error, what, every six seconds or so? All day long? Forget that, I'm sticking to the keyboard and mouse, I don't have the patience for 99% success.




The newer Kinect 2.0 will be able to do almost perfect finger tracking. Infact sign language recognition apps have been written for even the older Kinect (XBox 360 version). Check out the SigmaNIL framework and FORTH libraries offered with OpenNI.


You wouldn't see this in an XBox game though - the XBox SDK doesn't support it.


I think that the SDK is way ahead of OpenNI. Soon the more enhanced features of the new Kinect will make their way into games too!


sorry, when writing about the kinect I assumed the new one. even though it's not available yet, it is more compareable to the leap than the old kinect, because of it's age :D




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: