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"optimal for card decks"

When n is human-typical card deck size, the optimal solution is whatever minimizes some balance of development time and debugging time. CPU and coding efficiency will never enter as a limitation.

The absolute dirt simplest way to test your numerous card manipulation algorithms might be two arrays (or plain text files?) and your algos copy from one array into the other.

In Yugioh isn't there some inherent (however ridiculously large) limit to the possible number of cards in a deck?




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