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Except the assumption here is that improvements must necessarily be slower. But that's not necessarily true: collaboration between Chromium and WebKit was already incredibly problematic and was definitely slowing people down (http://infrequently.org/2013/04/probably-wrong/).

So there's a tradeoff--you're splitting people's efforts, and that's bad, but you're also removing pain points that slow down development.




Ah, gotcha. So what I'll mourn for is not the world of four days ago - but the world before Chromium and WebKit2 had split in the first place. :)




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