The parent called them "all-stars of iOS development". This is clearly only my opinion, maybe I was too blunt - in-game currency is a real turn-off for me.
After a whole 15 seconds of gameplay I was greeted by a popup "please buy a longer line in the store", that's probably what blew my experience from the start. Now I can only think of it as an endless loop of [coins -> better gear -> more coins -> gear], and have no interest in playing at all. Just trying to break a depth/points record, like pre-farmville games, would be enough incentive for me to keep playing.
You do realize that it's just a basic computer RPG equipment upgrade system on top of an arcade game, right? At no point do they ask you for real money. The coins are basically XP you can use to upgrade stuff.
I do. In most RPGs there are much more complex relations at work, not a simple single-path progression of coins/equipment. I don't think it adds anything to this genre.
After a whole 15 seconds of gameplay I was greeted by a popup "please buy a longer line in the store", that's probably what blew my experience from the start. Now I can only think of it as an endless loop of [coins -> better gear -> more coins -> gear], and have no interest in playing at all. Just trying to break a depth/points record, like pre-farmville games, would be enough incentive for me to keep playing.