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I don't know that that has anything to do with carriers specifically, though. The old AI just wasn't very smart -- there were lots of cheap game-breaking tricks you could use. Lurkers in the base entrance, for example, generally resulted in a computer going crazy until it starved itself. It's like it refused to do any teching until it could get a dozen infantry standing in the base entrance like it WANTED.

The new one's better, but definitely not exploit-free. A dozen speedlings in its mineral line will result in it recalling ALL its forces, rather than just what it needs to deal with the problem.

I sometimes think of the AI as an example of how hard it is to simulate human intelligence.




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