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Seems awesome. I wonder how they made it possible to have an iOS simulator in their Visual Studio plug-in. Apparently it will be possible to develop native iOS / Android apps written in C# from Visual Studio and I'm guessing from Windows.

I have much respect for Miguel and the other guys at Xamarin. They work on some great stuff, I think C# has a great future for mobile development because of all the work these guys have done.




From http://docs.xamarin.com/guides/ios/getting_started/installat...

"No iOS simulator on Windows. The iOS Simulator runs on Mac OS X, so it’s necessary to switch to the Mac’s screen when testing on the simulator."


Our new Business edition, at $999, now includes iOS support for Visual Studio developers.

I guess you will be able to use a device from Windows, or something like that. Otherwise it won't make sense to provide iOS support for VS.

Correction - you will need a Mac for the final build of the product. VS will connect through network to this Mac ... Not sure if it makes more sense to just use VS as a glorified C# editor. I suppose if you are a hard core VS user it will be easier to do your development from VS.


Using VS would be a huge plus. You don't have to buy a bunch of pricey macs, just 1. You don't have to retrain C# coders to use a Mac. You can use ReSharper! You can open two code windows side by side, something monodevelop cannot do (not sure about Xamarin Studio as I am still waiting on the download). VS integration with Team Foundation is much better than git-tf, so if your company is already using Team Foundation you can tack on iOS development/ports with out much trouble. There are a lot of reasons it makes sense.


I don't own a Mac, but have an Ipad. If I jalbreak my Ipad, would I then be able to deploy applications built with xamarin studio or visual studio for testing?


You don't need to jailbreak your iPad, but you'll still need a Mac.

Visual Studio basically just talks to MonoTouch on a Mac to do the final build steps, to run the Simulator, etc.




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