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It's more of a toy than a game, per se. The thing is, it's set up to generate great moments of gaming fun, but in a different way than a more scripted game is.

In a scripted game an NPC might give you a quest to go to some particular place and do a particular thing. In minecraft you create your own quests based on your own needs and desires. For example, you might decide that you want to create potions, for this you need netherwart, which you can only get from the nether realm, but to get to the nether realm you need obsidian, which can only be mined using diamond tools, so you start off by deciding to get diamond tools and mining some obsidian. To achieve that you may have to travel far distances, explore deep caverns, fight off hordes of monsters, and narrowly survive many threats. And along the way you are likely to have an experience that is just as exciting and just as memorable as any scripted quest.

Also, getting lost is a big deal in minecraft, which makes it a bit unlike many other games. Ending up several days walk from your home with no idea where you are and with night closing in and monsters soon to be everywhere is something you don't get in most games. You are far more in control of your fate in minecraft which makes your successes that much sweeter and your failures that much more painful.

It's not for everyone, and there's a good argument that the game is too easy once you've mastered it (although there's always hardcore permadeath mode) but there's no denying that there's a lot of fundamentally good gaming in there for people who enjoy the style of play.




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