I think completely different. I want more approaches on web rendering like I want more operating systems, even if they are attacking niche applications or playing "fantasy" games. I don't care.
You are talking about how currently HTML5 is implemented, but there is a long road of optimizations, HTML is a new technology and HTML5 is not yet here (try it on your mobile phone).
Do you remember anyone talking about hard javascript engine optimization until Google Chrome "attacked" with their implementation and anybody tried to catch up.
>You are talking about how currently HTML5 is implemented, but there is a long road of optimizations, HTML is a new technology and HTML5 is not yet here
What exactly makes a "long road of optimizations" incompatible with having one engine? As a matter of fact I don't expect any competing engine to disrupt of surpass Webkit in overall speed for the next 10 years (except maybe by some inconsequential amount in some neglected area).
>Do you remember anyone talking about hard javascript engine optimization until Google Chrome "attacked" with their implementation and anybody tried to catch up.
Yes. In fact SquirrelFish was the first new gen Javascript engine, started long before Google Chrome came out. Plus "two weeks after Chrome's launch, the WebKit team announced a new JavaScript engine, SquirrelFish Extreme, citing a 36% speed improvement over Chrome's V8 engine."
You are talking about how currently HTML5 is implemented, but there is a long road of optimizations, HTML is a new technology and HTML5 is not yet here (try it on your mobile phone).
Do you remember anyone talking about hard javascript engine optimization until Google Chrome "attacked" with their implementation and anybody tried to catch up.