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There's no mention in these articles about the most important thing; what kind of GPU is in these if any? If they rely on the HD4000 included in an i3/i5 CPU then they're going to make for really shitty gaming consoles.


Not really. Throughput specwise HD4000 a little better than a XBox 360 or PS3 and way out in front of the Wii. Those are the competing consoles. It's true that it's well behind the discrete GPUs (and frankly no integrated on-SoC solution will ever compete with a separate chip with its own memory bus!).

But it will compete in the existing console market just fine, technically. It's not really clear if extra 3D rendering performance in the console market is really needed; people who want that are already in the PC market anyway.


A PC video card with the same specs as a console video card will perform significantly slower. Console games are optimized on a very low, platform-specific level, which simply isn't feasible on PC. (Not to mention, console ports often have much poorer performance in general.) The HD4000 is actually pretty good for an integrated card and runs a lot of older games well, but it won't run many modern games even on low settings.

I speak from experience on this. For some reason, if your PC is underspecced in the gaphics department, even going down to 640x480 and setting all the graphics settings to low won't make most modern games playable. I don't know why this is the case.


The Steam "box" is unlikely to be treated as much like a true console by developers when it comes to hitting the metal because Valve is still very much committed to the PC market and their public statements about TV gaming suggest they see themselves as only one of many providers for the "Steam on TV" experience.

Unlike a "true" console, they are likely to define a chipset-neutral minimal spec for games, which means the development model will be more PC-like than console-like.


performance wise the hd4000 is actually nowhere near as fast as what's in the 360 or ps3. the intel chips run a lot of stuff in software very very slowly.

for example tf2 a rather non complex game can barely run 1280720 on minimal settings with a hd4000 (<20fps) yet the ati x1950 that i used to own (1ish gen better than the xbox controller from memory) was able to do it in medium quality and 19201080 and significantly more than 60 fps


Apples and Oranges. That X1950 card may be 5 years older than Ivy Bridge, but it's sitting on a DRAM bus with almost twice the bandwidth as the CPU. I suspect it actually will have trouble keeping up with the Intel GPU in shader compute power, but for "non complex games" you're probably fill limited anyway.

Basically you're measuring DRAM with your test. DRAM hasn't changed much over the last decade, and that extra circuit board with all those chips is still a big advantage for some tasks.

But consoles don't have external GPU buses either (sort of, the XBox has some kind of specialized framebuffer-only bus I think).




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