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The author mentioned It makes it possible for Minecraft Server administrators to create interesting places for players to come and play.

I agree a client mod is a great place to have this functionality, but if it is being done on the server as well then using a framework like Bukkit is a great choice.

For one thing, the author complained about obfuscation making it difficult to expose different functions in the game. Bukkit provides a stable API, so it makes sense for a scripting wrapper to expose those functions, and by doing so gain a lot of functionality.




I've implemented ScriptCraft as a bukkit plugin now. Bukkit's API and plug-in deployment mechanism is sweet. ScriptCraft and Bukkit are really well suited.




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