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People not in the middle of working on the program don't understand the magnitude of the problem and it's way easier to be an internet warrior shooting off their mouth. GP's comments made it appear to be trolling.

In fact the problem was way worse, the program used floating point for movement computation and could accumulate floating point errors along the way and moved too much. The floating point size was changed in 64-bit and exacerbate the problem. That's probably why the collision detection didn't work.

It's better to rewrite from ground up than fix it.




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