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Maybe the reason the Brownian motion stopped working was a shift from 80-bit x87 intermediaries to 64-bit SSE in x64, and the removal of long double support from MSVC.



And I think ia64 has yet another different 82-bit floating point architecture that is supposed to be compatible with x87.


Bear in mind, IA64 is not x86-64, but rather the ISA for Itanium chips.


The port was to Windows XP 64-bit Edition. That's the Itanium version. The x64 version was Windows XP Professional x64.




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