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Thanks for the great response so far!

I also wrote about some implementation details of the Canvas API and the challenges with OpenGL in my blog:

http://www.phoboslab.org/log/2012/09/ejecta



Thanks very much for open sourcing this. Keep up the good work - everything you post is great... great information, and great code. Thanks again!


Have you seen Plask? (http://www.plask.org/) What are your thoughts on it? I guess it doesn't target OpenGL, but I imagine it's pretty fast already...




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