Yep. Most games nowadays are released broken and incomplete. Being able to patch a game after release truly is both a blessing and a curse. Then they throw microtransactions on top of the already rather ugly mess.
Microtransactions were supposed to finance free to play or "live service" games where they paid for new content over several years, but (of course) they've found themselves into what's solidly not... that.
>Being able to patch a game after release truly is both a blessing and a curse.
Very true. We got stuff like Minecraft, Terraria, and Core Keeper that got updates to improve the game at no additional cost for years after release, but we also got early access games that sell you on a potentially good future game, and only sometimes deliver. Starbound is a disappointment that often comes to mind.
Microtransactions were supposed to finance free to play or "live service" games where they paid for new content over several years, but (of course) they've found themselves into what's solidly not... that.