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I think player is a misnomer here. Multiuser editing would be better.

Also websockets are complicated. So are WebRTC or HTTP/2+ solutions.

HTTP/1.1 Comet-Stream is still the silver bullet even when ISPs try to block them, it's the protocol that goes through best (99.6% in 2022)

I'm considering doing a multi-socket solution: 80 (HTTP Comet-Stream) and 3724 (Binary TCP because WoW).

https://multiplayeronlinestandard.com



They've likened their product to a game engine, so multiplayer seems appropriate.


Maybe if you can se other users actions in real-time? I'm not a visual guy so it was a long time since I tried Figma.


You can! It even shows everyone's cursors moving around.


That's cool!




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