I'd go a couple of steps further, not the tools, or even the people, or even the culture, but rather the incentive structure. There are massive social rewards, psychological rewards, and even financial rewards, for identifying and sharing a novel source of outrage.
As you said, this produces a culture where there are steady pools of people both seeking out the content, and waiting to consume it. The flip side of this is that everyone also knows the game, and manages their online presence so they don't end up on the trending tab of twitter.
As you said, this produces a culture where there are steady pools of people both seeking out the content, and waiting to consume it. The flip side of this is that everyone also knows the game, and manages their online presence so they don't end up on the trending tab of twitter.