In tests in a web application/api, your tests can actually be real use cases quite easily and design your api around real use cases.
How would you do that in a game? Check a frame looks a certain way?
I have done proper testing a puzzle game where the game can be represented by abstract state. But modern 3d rending is hard to test well.
In tests in a web application/api, your tests can actually be real use cases quite easily and design your api around real use cases.
How would you do that in a game? Check a frame looks a certain way?
I have done proper testing a puzzle game where the game can be represented by abstract state. But modern 3d rending is hard to test well.