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I'm curious to know what the parent meant, as well. My understanding, which is incomplete admittedly, is that Gleam's type system lives in Gleam and isn't carried over into the produced Erlang/BEAM code, since BEAM has no concept of types, etc.

Gleam also has an OTP implementation[1] available, which includes Actors and the like. My understanding is that every BEAM language must implement OTP themselves, so there's nothing unusual here.

[1] https://hexdocs.pm/gleam_otp/



Gleam's type system is the root cause of the problem. Please see my reply to the parent of your post.



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