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RIM promises $10k to devs if BlackBerry 10 app earns $1k (blackberry.com)
44 points by shill on Sept 4, 2012 | hide | past | favorite | 41 comments



RIM must be very confident that nobody will earn more than $1000 from a BlackBerry app in order to make an offer like this.

Either that or they are just trying to pump up their stock price for the BlackBerry 10 launch so that the executives can dump their stock before the company goes bankrupt.


I think people are misunderstanding what RIM is doing here. To be frank, RIM's promotion of this isn't doing them favours here either.

The $10k revenue guarantee is a hedge. They're betting that if you make an app that satisfies their Built for BlackBerry criteria (see: https://developer.blackberry.com/builtforblackberry/document...), it's good enough to sell 100 copies, and make at least $1k in revenue, then it's good enough to make $10k in revenue.

They're hoping that your app will be so awesome that they won't have to pay you anything. Bear in mind, this guarantee is over a 12-month period, so there's plenty of time to make that $10k on your own. Furthermore, by being Built for BlackBerry, you get special exposure in the App World storefront.

Personally, I think it's a fantastic idea, and I'm definitely going to be submitting an app or two. But I think a lot of people are taking it as "RIM is paying devs $10k to make an app." That simply isn't true. They're making you work for it, and then saying, "If after all of this work, you still don't make $10k, we'll front you the rest."

So the incentive to promote your app past $1,000 in revenue is that if you're putting in this much work, you should really try to maximize your return.


Actually, this sounds like a good idea to me. The BB ecosystem, broadly, has the system architecture to compete with Android and iOS but it lacks the app availability to make it attractive to customers. Apps have a long tail: there are a small number of hits (Angry Birds, say -- or things like the Facebook app) which have the cash available to develop on multiple architecture already. These will get an extra $10k, which they don't care about and which RIM can afford (who wouldn't pay $10k for Angry Birds on their platform?).

Then there are the junk apps that live at the bottom of the list. These come in huge hordes, and are worthless. RIM doesn't want to pay for them and doesn't care about having them. They provide no value to Apple or Google either.

But then there's a comparatively small group of "cool" apps that make everything work. This is the stuff that potential RIM customers notice is "missing". And the authors would love to see an extra $10k in sales, maybe enough to consider a port. And there aren't that many of them -- maybe a few thousand at most. So RIM is betting that if they blow a few million dollars on seeding this market that they'll make that back in extra handset sales in the near term. It might work.

But I don't think they're at risk of losing a ton of money. How many apps actually make that much even on "first tier" platforms?


The "Angry Birds" don't even get an extra 10k - if your app makes more than 10k you don't get the payout. I think this is an easy win for RIM for sure.


or they are hoping apps that hit 1k will hit 10 (or close) on their own.


Build $1 app; purchase 1000 copies; profit!


Build $1 app; set up Facebook giveaway of a couple iPhones if the app hits $1k in revenue; profit.


Alas, the last time they mentioned this program, you app had to be "Certified" - presumably they verify it's not crap. It now sounds like they've added a second restriction - it not only can't be crap, it also has to sell $1000 worth as well.


1. Build an app

2. Sell it for $100

3. Pay 10 people $200 each to buy it.

4. Collect $8000


You also get 10x$100 back in the form of revenue, so the profit would be closer to $9000.


Seems like in-app payments factor into the $1k calculation.

1. Build free app

2. Purchase virtual "<whatever>" for $1,000.

3. Collect $8,000.


I assume its tied to device, so it's more like:

Build $1 app; purchase 1000 blackberry phones on 1000 contracts; purchase 1000 copies; profit???


How about this:

Build $1 app, pay 1000 people $2 each to buy it, collect $8000?


How about: Build $1001 app, purchase 1 copy; profit! No?


Build $500 app, purchase twice, profit.


The challenge is going to be to find 2 people that use blackberry...:) j/k...


You made my day :)


It is entirely possible that I don't know what I'm talking about, but I don't understand how this plan could possibly work. If developers thought they could make money writing Blackberry apps, wouldn't they already be writing them? Since I don't think $10,000 can cover the cost of developing a native app, I don't see how RIM's bounty would influence a developer's decision to develop for their platform.

Am I missing something?


Yes, you are missing Symbian developers ;-)


Well this will totally get cut the rope ported... oh wait... it's free... along with most of my favourite apps....


I don't follow your point. Is it that you think the glut of free apps will make it hard for paid apps to compete, or what?


Because free apps can't earn $1K, there is no additional incentive to port free apps as they'd never receive this $10K prize.


Exactly. For a moment I considered porting one of my client's app for free but then I read the details. No go.


I skimmed the article, but it sounds like free apps that make money through in-app purchases are still eligible.


You are correct. I do not, however, consider an app whose primary functionality is only available via IAP to be a free app.


Cut the rope has been on playbook since the beginning of the year.


And if they incorporated in-app purchases or in-app advertising, they'd be eligible for this.


jeez.. they just continue to find new and innovative ways to lose money


Is there anything new to this program? It sounds the same as the one announced in May ...

http://blogs.barrons.com/techtraderdaily/2012/05/02/rimm-pro...


Today was the official announcement of the details, guidelines, and dates. No difference, just that it's more solid now.


So... you have to make an app that's $1,000 good, but not $10,000 good. This program should be entitled "mutually assured mediocrity."


Most indie developers would not be able to make an app that earn $1k, especially on Blackberry. Come on, be realistic.


I have no idea how difficult it would be on Blackberry, but I've made > 1k on over a dozen different apps on iOS. That's really not that hard. Of those, only a few have made 10k though.


Nice...I'm still hoping to reach that level.


So what's the incentive to promote your app past $1,000 in revenue?


More revenue? It's not clear how the $10K promise works (the official site[0] doesn't have the T&C populated yet[1]), but there's surely some time within which you must earn between $1k and $10k. After that time, I'd guess that more purchases would still be yours. But it's unclear until the official rules and conditions are posted.

[0] https://developer.blackberry.com/builtforblackberry/commitme...

[1] https://developer.blackberry.com/builtforblackberry/document...


Presumably, the ability to make more than $11,000.


Actually, it looks like RIM is offering to pay the difference between what your app earns and $10,000. So if you earn $4,000, they'd pay you $6,000.

So if your app is not going to go past $10,000, there's literally no incentive to promote it beyond $1,000 (except the enjoyment of knowing so many people are using your app).

It's not clear what the cutoff date is, although presumably it's the Blackberry 10 launch. So to maximize profit, you should promote it enough to earn $1,000 just prior to launch, take your $9,000, then promote it further.


Keep in mind these numbers are over a 12 month period. And according to the fine print, it's a 12 month period of RIM's choosing. If you only sell $1,000 worth over the course of the first 12 months after the launch of BB10, and RIM decides to hold out for another month, and you sell $6,000 worth in month 13, they might just cut you a check for $3,000 or decide to wait another month and see how you do.

IMO, It's not free money though I think it's meant to sound like free money.


Make an app that costs $1000 dollars, ask someone to buy it... Profit!


Quality matters. You don't qualify if you earn more than 10k. You qualify if you earn more than 1k. Therefore if you earn more than 1k and less than 10k you have created a quality app otherwise your app is junk.

RIM and FAIL are synonyms.

Hire someone for PR please. Your previous commercial dissed your future phones. The ones without keyboards.




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