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First of all WebGPU has only been supported in Chrome for a few months and Firefox in the next release. And that's just Windows.

We haven't had enough time to develop anything really.

Secondly, the WebGPU standard is like Vulkan 1.0 and is cumbersome to work with. But that part is hearsay, I don't have much experience with it.



WebGPU has been supported in stable Chrome for over 2 years. I'm also really not sure what about it is much like Vulkan 1.0 (or any other version). No manual allocations, no manual state transitions, almost no manual synchronization. If I had to pick another graphics API to compare it to in terms of abstraction level and exposed primitives, Metal 1 is probably the closest.


gpu is often cumbesome tho. i mean, openGL, Vulkan, they are not really trivial?


OpenGL is trivial compared to Vulkan. And apparently Vulkan has gotten much easier today compared to its initial release in 2015




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