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I've finally come around to set on a journey to develop my first game. It followed a read on Gamedev in 2025 that actually popped on HN a few months ago[0].

I've mostly scribbled notes on paper for now, trying to be exhaustive about all that before scoping MVP (maybe SLC[1] would be better but I'm first doing that for myself so I'm not really pressuring myself for now).

I'm using modern C++, and will probably start from SDL3, plus a couple other libraries, but nothing too big or framework-y beyond that.

[0] https://news.ycombinator.com/item?id=44038209 [1] https://longform.asmartbear.com/slc/



what kind of game is it?


It's a 2.5D tower defense with inspiration from Into The Breach, but grounded in the real world around the topic of anti-air.




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