It is not. However, Wayland had to make certain decisions up front that later turned out to be significantly suboptimal in the context of a graphics world that converged to DX12/Vulkan/Metal and all look roughly the same from an abstraction level.
It is not. However, Wayland had to make certain decisions up front that later turned out to be significantly suboptimal in the context of a graphics world that converged to DX12/Vulkan/Metal and all look roughly the same from an abstraction level.