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Accessibility aside, I don't see the appeal in this design. I find the current design quite pleasant and usable. Translucent 3D text sounds like teenage-me messing around in Photoshop in the early 2000s.


The new glass design feels fresh and playful. Like a more refined luxury version of Frutiger Aero. The current design is functional, but it feels pretty stale and mundane after years.


That is actually a feature. An UI should never be, under any circumstances, in line with a trend, fresh or different for the sake of being different.

It should, however, be as invisible as possible. Being only functional is a compliment.


Huge disagreement here. Maybe true for something critical like the control board on some heavy machinery.

But for something like a phone or messaging app, I want to see the return of fun, creative, and unique. We had such a great era of design around 2006-2013 and then it all rapidly went incredibly dull since then.

I want to see creative menus back, I want to see whacky UIs like windows media player skins back. Ultimately for basic stuff of low importance like your phone, the most absolutely optimal UI doesn’t matter, much like I don’t care for the most absolutely optimal furniture. Its visual appeal matters.


My phone is the control board of my life. It is critical infrastructure and serious.


No one is getting mangled in machinery if I take 100ms longer to send a text message. There’s time to spare to actually enjoy the design.


911/112 calls are still made via phones, and I have to say that even making a simple phone call has, at times, become highly problematic on these new and very complex smart-phones.

With that said, my pants' pocket still manages to somehow initiate the "emergency call" procedure every couple of months or so, I have no idea how that happens (I don't even know how I'd do that with the phone placed in front of me).


> Pant's pockets

Yep. I keep making accidental emergency calls too. Another interesting incident which happened only once:

I accidentally opened instagram, a group chat, and changed the background to bubbles or something like that, all with my phone in my pocket. I guess I put my phone into my pocket unlocked by accident because I can't imagine accidentally typing my PIN.


But what if animated and "playful" do not make the UI enjoyable?


>We had such a great era of design around 2006-2013 and then it all rapidly went incredibly dull since then.

I agree with the huge disagreement. That 2006-2013 era was, in my opinion, horrendous and takes the second spot as an offender just after “peak flat”.

However, I never denied that visual appeal matters. But design is how it holistically works, not how it looks.

Maybe, at some point, some team will get back to Dieter Rams 10 principles and hammer it into an UX experience. We were so close in the 90’s.

Maybe we can agree on: make the os maximally unobtrusive by default but include options to customise to taste?


It's Aqua 2.0, or at least, I hope it's going to be like that.


Apple know their customers and what they like.

I am actually Apple-phobic, a diehard linux user and incapable of doing simple tasks on Apple products. However, I think they have got a winner here. Although people talk of Vista Aero, it is more sophisticated than that, and, when this rolls out, Android will look distinctly old fashioned and low status, even if it is better as far as accessibility. I like what they have done here, even if it is not for me.


Disagree on almost all points. Glass and the relative absence of color, texture and patterns make it look cold, detached, almost inhuman and absent of anything your eyes could rest on. There are ways to make this approach look cool and futuristic, but it suffers from the same downside as a lot of the white/glassy modernist architecture: the human eye abhors lack of detail and natural/organic patterns and texture. (It makes for a great canvas for graffitti though...)

Meanwhile, Android's Material You/Expressive design language is taking almost an opposite approach. Personally, I prefer it to Liquid Glass by a wide margin.


Architecture without structural integrity is terrible no matter how it looks. User interfaces that aren't usable and clear are bad no matter how they look. Sure the human eye enjoys looking at trees with thousands of leaves, but you won't find a person who enjoys a UI with a thousand buttons on screen.

To me visual noise in user interfaces is a severe distraction and I tend to prefer applications with minimal UIs (not minimal features). I disabled text cursor blinking in the browser and use a program to auto-hide the mouse pointer after a few seconds because it can distract me from reading.

I do like this new UI Apple shows here, though I would probably get tired of the effects if I had to use it for extended periods of time. Just like animations look satisfying until you realize they slow down everything you do on the computer because often their main purpose is marketing and not usefulness.




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