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Alternatively, you could look at the state of Zynga/social games as analogous to the video game crash of 1983, which was largely caused by a deluge of poor quality products from hastily financed startups.

From the standpoint of the core gaming demographic, the free to play browser based gaming space looks wide open (see Riot Games/League of Legends, Kixeye, wargaming.net, bigpoint).



That's the problem exactly. Too many me-too knockoffs are flooding the market and consumers are likely to get option fatigue soon with so many duds to sort through.




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